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Ask for data ... which is more popular, Warhammer or Warcraft?
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When Blizzard launched Warcraft, the originator of the "Warcraft" series, in 1994, Warhammer was born in Britain1year. At that time, the hammer was played in the form of chess pieces on the table. The world setting of Warhammer was very different from the mainstream Dungeons and Dragons at that time. Although most of the settings have evolved from the fantasy background of The Lord of the Rings, Warhammer has added many unique styles, such as green-skinned orcs, knights who use hammers, dwarves who are proficient in engineering and so on. These settings are not found in other historical backgrounds at all. As you know, these unique styles were carried forward in the subsequent "Warcraft" series and widely used by players. Blizzard, as a game development company that is good at combining the strengths of various families, has successfully borrowed the unique settings in Warhammer and made it glow with brilliant brilliance through its own re-integration. So in today's Warhammer Online, you may find many such "similar" shadows everywhere in the "Warcraft" series, but please remember that Warhammer is their real founder.

Judging from the background setting, Warhammer has a long history and is far richer than World of Warcraft, but as an Online game, Warhammer Online obviously needs to learn from World of Warcraft. This kind of study is not necessarily shameful. Warhammer Online deliberately makes the operation mode and hotkey settings of the game similar to World of Warcraft, with a similarity of over 90%. If you want to quit World of Warcraft, it can be said that there is no pain, and you can adapt to life in another "world" without spending too much time.

In terms of humanization, Warhammer Online can be said to be better. When you receive a task, you will directly mark the area where you will perform the task on the map, which has directly integrated the functions that World of Warcraft can only achieve with UI (of course, not everyone likes this stupid setting). Warhammer Online is more convenient on the UI interface. All the components in the window can be adjusted according to the player's preferences, or the UI skin made by the player can be directly inserted into the game, and can still be moved to any position you want. Macro command settings are exactly the same as World of Warcraft. This makes it easier for high and low players to play games and design their own unique interfaces.

Although the two games are divided into two camps, in World of Warcraft, more emphasis is placed on reconciliation between camps. To some extent, the alliance and the tribe are just, but because of the existence of greater evil forces, there is an insoluble feud between them. When there is a greater * * * with the enemy, both sides should let bygones be bygones and work together to resist the enemy. In Warhammer Online, the two camps are completely hostile. Evil is evil, and justice is justice. There is no room for discussion between them. This also directly affected the theme setting of the two games: World of Warcraft was basically PVE at first (it's hard to say now ...), while Warhammer Online was biased towards PVP. The focus of Warhammer Online is how to conquer the opponent's camp. The fighting atmosphere permeated the whole game. No matter what you do in the game, it will affect the strategic balance between the two camps. Even if the new player completes the ordinary PVE task, it will also affect the regional ownership of the novice area. From low to high, all maps are shared by both sides, and the fronts of the two camps are tied together like hemp rope. More importantly, the changes in the field firefight area will be updated on the map in real time, allowing you to join the recent battle at any time.

Speaking of which, you must be interested in killing rewards and death punishment. In fact, in Warhammer Online, there are only rewards, and there is basically no punishment. Killing enemy players will gain high experience and honor, and you can find equipment and money like killing NPC monsters (of course, please rest assured that these equipment and money did not fall out of the backpack of the deceased). In World of Warcraft, if you are killed and no one comes back to life, you will face a long-running soul or even a helpless corpse. If this happens in such a cruel and vast battlefield as Warhammer Online, it will greatly reduce the sequel nature of players. So no one will be resurrected after death. You will be resurrected directly in the nearest stronghold, and then continue to kill as much as you like.

Camp warfare

The biggest difference between Warhammer Online and World of Warcraft is its original RVR system. On the surface, it seems that this kind of battle is similar to World of Warcraft, but in fact, as long as you understand it deeply, you will find the difference of this RVR. The battles in Warhammer Online are divided into encounter, battlefield and plot.

Encounter is an unexpected conflict between players in the world. Think back to the PVP map of two scenic spots in World of Warcraft: Nanhai Town and Tower Langmuir in Hillsbrad Hills, or Falling Hammer Town and Shelter Valley in Alashi Highlands. All the maps of Warhammer Online are designed in this way, and the RVR area is set between the two camps. The encounter in the game is definitely different from the occasional wild fighting in World of Warcraft, and RVR battles are carried out on a large scale all the time. You can join a battle selectively without shouting on public channels or wandering around looking for enemies.

Battlefield refers to the strategic points or camps set in each RVR area for players to occupy. You must gather strength to put it down, try your best to hold it and resist the fierce counterattack of the enemy. Different from the occupied towers in World of Warcraft, occupying these strategic points will get very generous rewards, and you will get points for the whole camp, and then you will get the right to occupy the whole area. So every battlefield is very important, and the fighting here will not stop for a moment.

The most interesting thing is the plot level. Like the battlefield of World of Warcraft, the plot level needs to queue up to join. The level is independent of the game map and is carried out in the form of a copy. But the difference between Warhammer Online and World of Warcraft is that there are only a few fixed levels. Its checkpoints are found in every map of different races, and many checkpoints are usually closed and must meet certain conditions before they appear (such as siege checkpoints in capitals of various countries). Winning or losing the level directly affects the occupation right of the region, and may also stimulate some special battle results (for example, the capital offensive and defensive war, losing the level is equivalent to losing control of the capital).

In addition to the above-mentioned conventional RVR types, there are castles, large and small, in the RVR area of maps above the second order in Warhammer Online for players to attack. Guilds above level 6 can occupy castles and upgrade them. The way to attack and defend the city is also very interesting, and there are many siege weapons available. For example, the siege hammer used to break the city gate and the hot oil used to defend the siege hammer. Each siege weapon has a unique purpose and plays an indispensable role in the whole battle. Players can buy RVR equipment or learn prestige skills at a low price in the castle controlled by themselves. The attack and defense of the castle is a key content in the later period of Warhammer Online. In order to obtain the ownership of the castle, both sides attacked the occupied side with all their strength, which led to constant wars inside and outside the castle, and sometimes even no chance to buy equipment.

As you can see, RVR of Warhammer Online is not just plagiarism or reference. The development concept of the game is to mobilize all players to participate in RVR confrontation, and the central idea of the game is fighting. The background of the whole game is gradually developed through the RVR plot. The game allows players to practice PVP and get more rewards than PVE. The whole world of Warhammer Online changes with the war situation, and both PVE and PVP will contribute points to regional balance. It can be seen that the slogan "War is everywhere" put forward by the game is by no means empty talk.

In addition to the confrontation between players (PVP), the player's battle against the environment (PVE) is also brilliant in Warhammer Online. On the upgrade route of World of Warcraft, in addition to tasks or tasks, it is to repeatedly kill monsters and accumulate experience. The upgrade route of Warhammer Online is extremely diverse. Players can enter the plot level from 1, and upgrade by completing the level task and killing the enemy. Of course, you can also take the traditional task route to upgrade, or you can complete various public tasks repeatedly without taking the task, and the upgrade through PVP is obviously faster than PVE, so there is no reason for players to cover their position and meet RVR. The format copy of World of Warcraft also exists in Warhammer Online, but the copy is no longer the focus of PVE, and it is replaced by the original public task system of the game. Public tasks are carried out in a specific area, and you will automatically participate as long as you enter the area. This task is divided into at least three stages. The first stage is usually to kill a certain number of monsters; In the second stage, the conditions that players need to complete are not necessarily to kill monsters, but also to rescue hostages, destroy targets and defend against attacks. BOSS won't come out until the third stage (the time in the second and third stages is limited, and time is usually not enough). After killing BOSS, there will be a window of dice equipment. First of all, it will show the ranking of damage or treatment in the process of killing BOSS, and calculate the weighted value for you, and then divide the treasure with thousands of dice. Finally, use the number of dice, plus your ranking weight to allocate equipment and items. For example, if you throw 500 points, then the damage ranks first and get a weighted value of 200 points, then your final throw is 700 points, and then compare it with others to decide whether you can get equipment (sometimes unlucky people will be surpassed by people with low rankings ...). After that, take a break for a few minutes and wait for the public task to be reset and start a new round. Public tasks are widely distributed, and there are a large number of public tasks to be completed in each map. There are dozens of public task areas in the novice area alone. The later territorial offensive and defensive war will activate a greater public mission, but it may require the joint efforts of many people to complete it. Public task is welcomed by everyone because of its participation mechanism, distribution mode for everyone and relatively short time, which gives a large number of players who have no energy to participate in large-scale Raid a new choice, and also allows those players who don't like PK to experience the plot from public task. From the professional point of view of the player environment, since the emergence of the heroic career of Death Knight, the career development of World of Warcraft seems to be getting simpler and simpler, and the career setting of Warhammer Online has been enriched a lot. There are 24 different occupations in 6 races, which definitely dazzles you. However, all occupations can be divided into four categories:

A, tanks (tanks)

Order: Fire Knight, Iron Crusher, Swordsman.

Destruction: God chooses warriors, black orcs and dark guards.

Second, melee damage per second (melee DPS)

Order: Witch Hunter, Hammer Warrior, White Lion Warrior

Destruction: Predators, Broken Bone Orcs, and Witches.

Third, remote damage per second (remote DPS)

Order: strange image, engineer, shadow warrior

Destruction: Arcane, Toothed Dancer, Dark Wizard.

Fourth, the treatment shop helps (the doctor)

Order: battle priest, rune priest, great care teacher.

Destruction: zealot, goblin shaman, Kane messenger

In fact, different styles of racial characteristics and completely different ways of fighting make each profession very different from the same classified occupations of other races. Taking the damage per second as an example, the fire master and the goblin tooth shepherd are completely two concepts: one is a human wizard who has mastered the powerful fire magic; The other is a goblin hunter who is good at bows and arrows, spears and training toothed beasts. Regardless of operating experience, growth process, or combat mode, skills and talents are completely different. In addition to the rich professional settings, Warhammer Online also has considerable charm in terms of skills and specialization. In addition to professional skills (Warhammer online called combat skills, the same below), there are tactical skills and morale skills.

Vocational skills: Vocational skills are classified according to the chosen occupation. With the promotion of role level, new vocational skills will be learned one after another. All professional skills only need to be learned once, and the effect of the skills learned before will increase with the increase of level or specialization, which greatly saves the cost of learning skills for players (on the contrary, players in World of Warcraft often worry because they have no money to learn skills), greatly shortening the length of the player's skill list. ...

Tactical skills: Just like passive talents in World of Warcraft, you can only carry three talents at a time and cannot replace them in battle. Carrying different tactical skills will make the characters have completely different abilities, and the effect of tactical skills is very obvious, and the number carried at a time is so small that the gameplay of each profession is more colorful.

Morale skill: Morale skill is started by the energy in the morale tank, which is similar to the anger value displayed in World of Warcraft. It must be gained slowly through fighting. After leaving the fighting, morale will quickly fall back until it disappears. Morale skills are divided into four levels. The higher the class, the greater the power. Fourth-order morale skills can usually change the situation immediately. It is really appropriate to use "blockbuster" to describe morale skills. It can be said that it is abnormal to have no morale skills, but morale is so difficult to accumulate, which makes morale skills extremely important in combat, even reversing the power of Gan Kun. A variety of vocational skill systems make each profession unique and targeted on the battlefield, which leads to the topic of balance. World of Warcraft basically pays attention to the balance between professions, while Warhammer Online pays attention to the balance between camps. In the game, you must be very clear about what you can and can't do in your career. A melee DPS may be able to kill several remote DPS and treatments, but you can only stay away from tanks. This setting makes teamwork particularly important. A team with reasonable occupation collocation is far better than a team with single occupation combination.