Current location - Quotes Website - Team slogan - 1.60 version of riding and killing 2: the coping styles and command strategies of countries.
1.60 version of riding and killing 2: the coping styles and command strategies of countries.
Riding and chopping 2 to command troops is the key to winning the field battle in the game. What are the common command skills in various countries? I'd like to share with you the 1.60 edition of Ride and Kill 2 about the collocation and command strategy of arms in various countries.

The threat of ai arms to players is actually different from whether it is easy to use, such as javelin riding and spear riding. Players' hands are relatively useless, but ai is very strong. As long as you can exchange with players, you earn money, unlike players who exchange two. For example, if a player trades premature ejaculation for a bag of arrows, the ai shooter won't live that long. It shows that the player's ability to counter the archer is weak, and the archer is banned.

Flanders

Varan, the main force is the crossbowman of the tile god system and the vanguard square flag cavalry system. Infantry is weak, but players should pay attention to crochet and axe gun. The whole injury is easy to get cold after being accidentally scraped. Don't worry if you don't ride and shoot. The crossbowman has a strong mountain defense, and his attack ability is weaker than defense. The cavalry has a strong impact on the plain, especially when there are more cavalry than your soldiers. The hard blocks on the plains suffered heavy losses, but in mountainous areas or villages. The forest is not strong either. The terrain boundary of Varan is full of mountains and forests, and there are rare plains, where cavalry can't exert their power. The most convenient thing is to fight back in the mountains, and the cavalry hiding behind the mountains can die as much as they want. Wa Shen fished all the way over the mountains, and Ai also liked to put the shooter in front. As soon as the tile god crosses the mountain, it is the best time to counterattack, but the cavalry on the player's side needs f 1f2 to bypass the mountain side. The tile god caught in the melee is the fighting capacity of ordinary infantry. Varan's infantry is not strong, and many of them have no shields. Basically, a normal lineup can be easily solved. It should be said that even Varan's infantry can't beat other countries and can't fight. Of course, if you can't catch up with the hillside in the plain, try to lean towards the village.

If you are the Lord or king of Varan, Varan's army is relatively easy to command. The army is not weaker than ordinary archers against low-level archers. The archer has a longer range than the archer, bending down to save his life and giving full play to the advantages of his long hand. Archers in Bai Piao can force the other archers to line up back and forth by leading the cavalry to attack repeatedly, but the crossbowman is weak in the face of riding and shooting, and it feels like a problem of attack and aiming. Players can easily kill many crossbowmen by riding and shooting. The enemy's riding and shooting needs the priority of cavalry units. As for Varan's infantry, they are all cannon fodder. Just send it to attract hatred and turn the enemy's shield wall, especially the Valan spear soldiers. God will thank you for helping them save their wages.

Batania

The infantry in Bataan, a cavalry country, is powerful, and the javelin rain is also very scary. Archers are less threatening and feel like Chester, that is, archers only have quality but no quantity, and one only has quantity but no quality. However, bicester is strong because there is no spicy chicken shooter, and the only senior sickle soldier who has boasted a lot is rare. In fact, Bataan's cavalry are not suitable for fighting in their own forests at all, and they often hit trees easily, so their local combat strength is weak. Needless to say, senior sickle soldiers cut down trees crazily. Javelin is disgusting in almost all terrain, especially when you play less, others have several times more javelin soldiers than you, or hide behind the mountain like dealing with tile gods. I won't say this before. Bataan's map is on the mountain, but it is basically a forest, and the ups and downs are too small to stop the javelin. Javelin's biggest nemesis is the competitor. Before the war, a rider could easily fool hundreds of javelins. I have already talked about the specific idea, that is, rush to about 50 meters, and then rush to circulate after the javelin falls to the ground, even if it is unfortunate to be hit ahead of time (Batman said that you won the prize, just catch it), it is already a spent force to add javelin in the same direction for a long time, and basically only a few drops of blood will be dropped, and a quarter of the injuries will be dropped, or I can also get a shield insurance. Cavalry are all second-rate last-rate, can't even sprint a gun, or fight in their own native forest, and are not good at it. Basically, not all shooters can solve it easily. The rest of the infantry are standard strong infantry, and the strength of the lower arms is also very strong, especially the Bataan sickle and the sledgehammer Longming. However, if there is no javelin, the infantry can ride, shoot and pull the shooter Bai Piao, or the infantry can sprint hard. However, the requirements for infantry and infantry captains are relatively high, and it is best for infantry to go around one side of the linear array to prevent being surrounded.

Bataan's army command is very good, with a large number of powerful infantry and a large number of ordinary cavalry, plus a small number of elite archers, just waiting for others to approach the charge. Basically, except for Arcelor, they can't stop it. Adjust the position of at most one chin bow so that the bow can be output effectively, but if the enemy is strong, it can be output through javelin. Similar to archers, they have a short range but are extremely damaging in a short time, and they are not afraid of close combat. Remember to stop shooting in time to save ammunition. Shooting while opponents are waiting in line will cause a lot of casualties. As for the story of archers lying in ambush in the forest and sickle soldiers taking the opportunity to kill indiscriminately, forget it. What Bataan's army lacks most are archers and macho men with two hands. Players can play at will, what's more, individuals can perceive every move of the world, and they can see you directly no matter where they are hiding hundreds of meters away.

empire

I don't know what to say. Let's just say that 400 Azeris are basically the same as 800 imperial infantry archers. It's all about targeting others. How can anyone study how to fight the empire? Imperial civilians only have two rows of infantry archers, riding Kun is a level 5 soldier, cavalry aristocrats, and thousands of cavalry add up 100, and they still run slowly. Players have cut it with crescent knives. The rest, unless the Northern Emperor attacked the Western Imperial City, were only pushed flat. Imperial civil war, pay attention to kill the other lords so that the other side has no captain bonus. The beheading action of a strong hand in another country's army is easy to do in vain. If the empire goes in and out, just charge. Moreover, imperial lords like to wait for death in a circular array, and soldiers are still a bunch of recruits without shields. Archers can also do great damage if they open a circle.

If you meet the once-in-a-thousand-year sea-watching empire, it will be the ultimate big boss more horrible than Azeri. The arms of the empire are not weak, especially when facing players. Infantry is born strong, riding and shooting is a quarter of the level 5 soldiers, and the equipment is very hard, which will not be solved for a while. Even a male defender who has premature ejaculation will cause a lot of casualties to the players. Crossbowmen, who is mixed in the shooter, has the power of World War I even if the player's infantry approaches. The complete empire can be called a hexagonal warrior. Guanhai Kingdom is not weak, but because ai doesn't understand the configuration, it will only pull a quarter each, resulting in a bunch of spicy chicken spearmen in Varan, a bunch of stupid cavalry without javelin and sprint armor in Bataan, and a bunch of fw shooters in Astor. The melee cavalry fleeing from Azerbaijan are not strong. An empire without obvious weaknesses can really compete with elite players without reducing its combat effectiveness. It would be nice to meet this kingdom of watching the sea and guarding the city. There is no need to fight hard. No matter what culture and arms configuration you have, smashing cars and siege tower, nobles shoot ladders with long bows, and when 300 blood spies come, they die with one arrow. The hardest tool is packed in a flame melon, which is as crisp as paper at present.

Imperial army. . . If it was easy to command, you wouldn't say that Bega's brother felt the tragic feeling of saving the day and falling down. They are all recruits. The low-level infantry shield is attached to the wall. The high-level shooter from Azerbaijan draws a long sword and brushes the screen. It is not easy to control the team leader. Recruits, especially the second and third infantry, actually perk the player's blood. Generally, one-handed weapons are seventy or eighty injuries. If you hit Batman 3, add 20 blood and you will die three times. Infantry's melee combat effectiveness is directly half as high, and it is not easy to die if it is shot in the head by a senior shooter. As for the imperial archer scraping, it goes without saying that there is only one bag of arrows without shield. The biggest role is to provide a steady stream of ammunition for riding and shooting players. If there is no arrow, shoot one when they come back. Players are the main force of the group army. It is recommended to bring cavalry with riding and shooting, because there is no ai, some of them have high intensity and are convenient to command, and infantry shooters can do the same, but it is more troublesome to command with recruits. The sharp soldiers don't report to the regiment, and the recruits mix together to reduce their combat effectiveness. Recruits also affect morale and are easy to escape. The core of the empire is the player elite. The rest are cannon fodder, which can be delayed. Unless the other party is also an army of Long Ming, it is ok to follow the usual command ideas. There is no need to cooperate with these rotten fish and shrimp.

Stija

Stegia's army is equivalent to Bataan, with a low allocation, but more javelins are riding, archers account for a large proportion but are weak, heavy axes are stronger than cursing savages, but heavy spears boast that broken warriors can't beat invincible sickle soldiers but can't beat advanced sickle soldiers. The specific reaction is similar to Bataan's sincerity and terrain. It is full of forests and mountains, which means it will snow in winter.

The command is similar to that of Bataan, but not as good as that of Bataan, mainly for remote output. However, the number of miscellaneous fish in Bataan is the same, and the proportion of shooters is too large, which leads to other serenades, and the operation is still similar.

Cousett

Cousett should be the most terrain-eating group army. In the past, the versions of anti-library heroes were all cavalry. Although the logic of ai upgrade has been changed and many infantry shooters have been added, the proportion of cavalry still far exceeds that of other countries. The best way to deal with cavalry riding and shooting is the mountain canyon. In fact, if you don't mind bullying ai, the best thing is the battlefield boundary. Mountain canyons will soon be crowded together, and infantry will rush to kill them, followed by villages and a pile of fences to stop cavalry. Houses can block arrows, or they can fight in the Woods, often hitting trees, and there is a forest around the border. Infantry should give priority to attracting cavalry to rush to kill cavalry, and then phalanx should rush to kill infantry archers, so that archers can harvest. Of course, if you have a lot of sweat, you can do it in the plain. Khan is the father of cavalry and an anti-riding artifact. If you run too hard, it is recommended to directly defend the city to solve all problems. The power of urban warfare is halved.

Commanding running is only a matter of hands, and no arms are weak. Others came over and charged directly, and they all won. All four positions are powerful arms, and the general elite is also very high. You should pay attention to running a group of vegetable chickens everywhere, only when you hit Azerbaijan after expansion.

Arcele

Arcele, who has been watching the sea for thousands of years, is even as elite as the mid-term players. Because the folk cavalry are all riding and shooting in the same line, the number of riding and shooting is numb and the intensity is great. In addition, the civilian soldiers in Azerbaijan are excellent, and there are hammers in front to contain the elite. Arcelorè s will replace Ku in the election and become the most troublesome country for players. If the early stage is not aimed at the middle and late stage, unless Azeri's first wave is an all-elite, high-bonus infantry shooter, or a pure infantry fighting lineup in Azeri Infantry Happy Valley, it will be difficult to win more with less. Fighting less and fighting more in the desert plain is not a problem that can be won by thinking, and it also requires high requirements for its own operation. There should be no need to see my strategy of winning three or four times the elite. Of course, the happy valley of infantry and other riders rushed up to block the direct charge and kill indiscriminately. The first wave of elite Azeri suggested guarding the city and waiting for the opponent to attack the city and pull out the village.

Command the Azerbaijani army. . . The current version of the strongest group army is even fiercer than running. Playing empire is like fighting with kindergarten children. If you can't beat this, then you are really not suitable for this game. F 1f3 or even f6 or sitting in the town is indiscriminate killing.