As we all know, the number of FPS gamers in China ranks first in the world, which has been the case since the popularization of CS. Although CF did attract a lot of players who have never played FPS games when it first went on the market, it also led to many happy things that CS masters killed in CF, but the times are different. Now CF players are much more mature than before, and the overall level of marksmanship has improved. Although in consciousness, most players still need to improve, at least in the general melee F, it is rare to see players with guns aimed at the floor. Then this time (PS: I mean marksmanship below. ), what players need is not the most basic game manipulation explanation.
Many people will feel that the transition from novice to middle hand is very fast, but it takes a long time to hone from middle hand to master. Even many friends, after playing for a year and a half, found themselves at the same level. And this is the so-called bottleneck.
Growth is like long-distance running. It was easy and pleasant at first, but later it became more and more difficult. CF, all online games, or most things in the world are like this. At this time, what is needed is patience and perseverance. Have you seen a /home/index.asp? Boardid=20 Metaphorically, practicing guns is like practicing internal skills. It was full moon when my son broke through the seventh floor. When we break through the eighth floor, our grandson will fall in love with it.
I believe that many players who reach the middle level will gradually produce something called pride in their hearts. I often like to fight guns with others and don't want to admit that I am weak. Arrogance is good, but only if you know yourself. Only when you have strength can you be proud. You know, there is only one word difference between self-confidence and conceit.
Well, this is also a suggestion for many players, especially snipers (because of habit problems, hereinafter referred to as AWP), who need to be calm, steady and patient. This is also a necessary prerequisite for breaking through the bottleneck. If you often die because of one or two accidents when playing AWP, or are killed by weaker "self-thinking" than your opponent, it is recommended to practice your character first.
(PS: The middle players here are generally those who can kill the top three in melee. A master is the kind of player who can only be seen in those better reform competitions. )
Several aspects of AWP bottleneck
First, the so-called feel.
When we play CF, we often hear such a word, which is called feel. Many people, including AWP· Hands, will find that their marksmanship is always hovering between peaks and valleys. When they feel good, they will feel omnipotent. And it's depressing to be killed at a bad time. So what's the reason for this problem?
Personally, I don't rule out external objective factors, such as playing on an unfamiliar computer today or being tired today and having mental problems. But as far as most players are concerned, it is mainly psychological factors and lack of methods to adjust their state. Because at some point, you will find yourself playing well for a few minutes, but then you will be in a mess. This seemingly strange and frustrating change is not uncommon, and many people blame it on the so-called feel.
But on reflection, we can actually find that this change is not so untraceable. For example, if you are an alien in the desert, you can go through Gate A with AWP. But suddenly the overall defense of the police unconsciously turned to area B (this is normal, in a melee, people will change positions when they die a lot in one place. ) so, you are used to killing CT at gate a, and you will unconsciously move because no one sacrifices a gun, but at this time, you will find yourself dead. And hung up many times in a row.
Ok, let's look at another example. You are the number one trump card in an F, and suddenly a person who just entered this F comes over and kills you in your best position or attack route. You don't believe it. You started to go to the same place in the next game, so you died, died, died. ...
When you enter another F after this round, you will find that your hand feeling disappeared after that crazy death. ...
It says the feeling is gone. Let's take a look at the revival of hand feeling.
In the first case, when you are fighting a melee with low average strength, you successfully get rid of several beautiful blind J's or solve the dilemma of one enemy N at a critical moment. Someone said, "Wow ... he's great." (PS: it's better not to be "he cheated." )。 Well, at the end of this round, you went to play in an F with a relatively high average strength, only to find that your level is still there, and you have achieved good results in this F that are usually difficult to kill.
In the second case, you and your friends in the team practiced for several hours in the team match of 1V 1, and found it easy to kill people after coming out.
Third, after you have carefully watched the master game video or RUSH melee video (it is no longer the CS era, and CF should be rarely done).
The above example naturally does not include all the problems of the disappearance or exertion of the hand feel, but after thinking, we can easily draw the following conclusions.
1, the place where you feel good is often the place you are most familiar with. And the strange feeling of playing in one place for a long time makes you extremely uncomfortable.
2. When you meet an opponent who knows how to restrain marksmanship, but doesn't know how to find a way to resist restraint and blindly hit the gun, repeated deaths will inevitably bring you great blows, and you are in a state of depression and anxiety. This kind of emotion often affects your marksmanship for a long time.
3. When you are very happy and confident in your heart and subconsciously believe that you have reached a certain level, your hand will begin to play a role. As long as you don't make conscious mistakes, it's easier to play when you meet an opponent several levels higher than you.
When you are numb, the marksmanship will be automatically thrown on the opponent's head.
When you carefully watch a master's wonderful walking and playing, your marksmanship will be temporarily improved after watching it.
What does all this mean? That is to say, the main reason that affects your hand feel fluctuation is psychological, which is why CF has a word called "psychological quality". A player with good psychological quality has ups and downs (which is inevitable), but his overall level is very stable in a plane and he knows how to adjust his emotions. Bad players often fall into a trough for a long time because of some external factors.
This is also what I have always advocated: "it is you who are looking for your touch, not your touch."
If you want to exercise your mentality, you should first start with your usual habits and think more calmly. Even if you die, you should think about the reasons and ways to avoid it next time. Over time, my heart will naturally form a set of my own style of play.
Secondly, we need to start from two aspects. The first is self-awareness training. That is, one's own thinking is an adjustment to oneself. For example, when I don't play well, I say to myself, "This is not my level. How can I play like this? Isn't this a joke for them? Where did my usual play go? " At the same time, shake the mouse violently, press the keys that you often press in disorder with your left hand, and try to use fast height control to get yourself into an excited state. In this way, the response and sensitivity will be slightly improved.
Furthermore, it is subconscious exercise. Because the subconscious is difficult to adjust through self-awareness, it needs long-term exercise. Here I suggest you AWP hands. I know everyone has confidence in their own /wx/edu/xx/ strength and ability, and always want to practice machine guns with AWP, but it's a pity that the double cultivation of magic sword is a genius after all. And in reality? You often find that when you hit several machine guns and then go back to play AWP, the level drops several grades to a low point. Of course, there is no objection to practicing machine guns here. After all, as a high-quality AWP player, it is natural to be familiar with the usage of all main guns. However, please try to restrain your ambition and don't try to train the machine gun to the level of a master. Because this will only backfire. After all, AWP and machine gun play are very different. Playing one category and then playing another category will greatly affect the cultivation of the previous category. Especially those players who are facing bottlenecks, if you play AWP for an hour, your "experience" will increase by 100, while your experience of using machine guns for half an hour will decrease by 100. Ok, this may be too big, but you still have tens of thousands of experience before upgrading. How many years will it take you to upgrade like this?
So /wx/zpxx/, which can position itself and find its own promotion method, is very valuable. In this way, the subconscious wants you to play with the gun in your line until it is as natural as walking to eat, so congratulations, you broke through.
So how to practice? In fact, seriously, everyone is not a novice, and everyone should know what they need to know. The article has written so much, basically writing some conceptual things. After all, everyone will gradually form their own style of play in the middle and late stages, as long as you find your own style of play, patiently find your own weaknesses and areas that need improvement with a good attitude, and persist in training. Then you will become a master one day, and that day is not far from you.
3 Crossing the Fire Line CF—— On the Bottleneck Breakthrough of Snipers
For example, when I was training AWP marksmanship myself, I found my weakness through close combat, and then I found a friend 1V 1 to practice. For example, I always felt that I didn't flash my gun fast enough at first, so I spent 2 hours every day practicing blinking at the wall. Later, I felt that I was not accurate enough to throw a gun, so I carefully observed that I was holding the mouse in the wrong way (there was friction between the palm of my hand and the mouse pad, the angle control axis was too forward, and the index finger was not bent, etc.). ), so I changed the way I used to hold the mouse for many years and found many professional and scientific posts on the Internet to correct my shortcomings. Then I asked my friend to play 1V 1 team with a shotgun and practice throwing a gun at my head. In the end, he and I played bird hunting in the team, and the average hit rate of all headshots was over 40%.
Not to mention the consciousness and walking skills here.
What I want to tell you is, don't always think that there are any shortcuts, and the later you get, the more you have to believe in your own strength. Although change will not happen overnight, as long as you persevere and observe with your heart. Then there will always be a day of success.
The so-called masters come out step by step. You all know the basics, but you haven't gone deep into these basic things. I have always felt that what a master needs most is a state of mind.
I remember a sentence in Feng Ge's Kunlun: The contest between inferior people is just more ingenious than tricks, the contest between intermediate people is more profound than internal forces, and the contest between superior people is more about the size of mind. If this sentence is used on CF, it is: bad deeds are better than marksmanship, but better than marksmanship. Ordinary people are better than guns, and they are the power of consciousness. The superior is better than the gun, but the mentality is good or bad.
The article is almost finished here. Maybe there are many details left out. At that time, I believed that what I wanted to express most had been expressed. Here are a few questions to pay attention to in the exercise:
1, generally, we use our eyes to stare at the alignment to control the alignment, and then use the corner of our eyes to detect the enemy's position. This practice is actually very unscientific. Because this will not only weaken the reaction speed, but also weaken the accuracy of your throwing gun. In fact, we might as well do this, that is, scan the screen with our pupils in all directions and pay more attention to the location or camp where the enemy is most likely to come out. If someone suddenly flashes out, the eyes should be focused on his head for the first time, and then the finger naturally controls the mouse to follow and click. Of course, this also needs practice.
You must have a feeling of knowing everything, especially AWP. This method will be very powerful after your consciousness reaches a certain level. Simply put, this method is to use all the information you get (footsteps, sounds, enemy's direction, possible direction, their previous rounds of play, radar), and then restore a map in your mind. In this map, you know where they are and where they will appear, as if you open a perspective, and then the mice are naturally waiting to be thrown at them. This statement is indeed a bit exaggerated, but I want to describe that feeling to you. Because I found that marksmanship is always inseparable from consciousness. With this mentality, it will naturally become easier and easier to play.
3. For AWP players, fear of death is not a shameful thing, especially the more urgent the state, the more stable it is. Life is the premise of killing the enemy. After all, the dangerous thing is just a gamble, and the probability is very small.
4. Again, feeling is very important, even if it is imaginary.
(PS: This article is purely a personal opinion and personal suggestion, which can be ignored by disdainers. )