The DMZ host address on the router is set to the intranet IP of this computer.
The virtual server IP is set to the intranet IP of this computer.
Call the port you want (usually 5 digits, my world server port number is the same as this. )
That's all the settings, then look at the router's network parameters and WAN port settings, and then that IP is.
The IP address of your server in my world game.
I have done experiments with two computers, which is feasible.
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It was a long time ago (a year ago)
If you open it now, you will use peanut shells. If you suddenly see the news, you can change another one (almost a tutorial on the use of peanut shells)
1. Open the peanut shell (peanut shell is not introduced here, a paid software).
2. First get a domain name, and double-click the domain name to see these addresses.
Intranet is the ip and port parameters of the text set by your server, while extranet is.
Someone enters your server, you need to enter the server address, and you don't need to set up any troublesome routers.
This software is all done!
This software also has domain name diagnosis function.
It can test whether the mapping is successful, of course, I don't open it now = =