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Detailed explanation of version change of Qunxing 3.0.3
Star has recently updated version 3.0.3, so what has changed in this version? Let's take a look at the details of the changes in version 3.0.3 of Stars.

Detailed explanation of version change of Qunxing 3.0.3

Balance adjustment

Human population

The minimum population growth is adjusted from 1% to 10%.

The influence of the existing population on the growth of new population is adjusted from 0.5 to 0.25.

Planetary architecture

The population limit for upgrading the planet capital has been adjusted from 10/40/80 to 10/25/50.

The hive world has added 1 spawning post (with population).

The mechanical world has added 1 replica.

Slave processing facilities can now automatically resettle the slave population, but the speed is slow (it can be offset by "transportation hub", the original is a transit hub, but I don't know which one it refers to)

The biological refuge of runaway servants can now provide planetary space for biological furniture. Suspected housing) compensation

The cohesive output of the unit population of biological furnishings is adjusted from 2 to 1, and the output bonus of composite sub-individuals is adjusted from 0.25% to 1% (but the comfort is required to be greater than 50%).

Doctors can now increase the aggregation rate of organisms by 5% (immigration attraction? Population growth rate? ) and 2.5% survival rate.

Within five years after the establishment of the new colony, no population will leave because of resettlement.

Origin and idea

The concept of "construction robot" can now provide 1 additional construction slots for the earth.

The effect of the expanded reproduction project of the concept of "runaway robot servant" was adjusted from 10% to 20%.

The source "resource integration" will start with prohibiting the creation of new copied sub-individual posts, which can be cancelled manually.

The duration of the buff, which originated from the "unification of prosperity and strength", was adjusted to 20 years.

Spy operation

The effect of spy-related commands has been adjusted from reducing decoding difficulty to reducing action difficulty and some other effects.

The infiltration value of "ruthless competition" (one of the giant enterprises) and "shadow parliament" was adjusted from+10 to+1.

Political "criminal groups" (which should be criminal enterprises) can now provide+1 decoding.

The investigation speed of the first incident was reduced by 50%

Reduced the consumption of energy coins in previous espionage operations.

The spy command unlocked by quantum assault increases the effect of+10 maximum penetration level.

Spy "obtaining information" can provide "+5 maximum penetration level" for 10 years, which can be repeatedly superimposed to "+20 maximum penetration level". The countdown to 10 will start again every time a new espionage activity "getting information" is started.

No matter how espionage is conducted, the target civilization will not gain additional insight.

Incarnate natural disaster, guardian, true natural disaster

The alloy discount of Guardian Starship was adjusted to 25%, and the 1 resolution of "providing extra 10% discount" was increased.

If catastrophic civilization loses control of the Ethernet engine, the engine construction progress will be zero.

The resolution of "high-dimensional exploration" is now a dangerous resolution, which will promote the process of "high-dimensional invasion" of natural disasters.

The fleet size rewarded by natural disaster allowance will dynamically change with the total number of civilizations in the game.

other

Science and technology "ceramic steel infrastructure" and "durable steel infrastructure" increase the effect of "+25% colonial development speed"

The population purification rate is reduced by 50%, and the yield is adjusted. The rate of chemical castration was adjusted from 500 months/population to 10 months/population.

Ion cannon, the Light of Destruction and Titan Laser (which are not the three external weapons of energy weapons anyway) are all energy weapons now.

The influence of professional "criminals" on trade has been adjusted from-10 to -5.

The terminal exit (L-gate exit) has now been changed to a black hole galaxy.

The occupied shipyard can now build starships belonging to the occupying party.

Performance debugging

L-door optimization to prevent the game from freezing.

Fixed CTD problem in multiplayer games.

Optimize the assimilation progress (should refer to assimilation soldiers)

User Interface(UI)

Optimize the description of the immortal race promotion house (roughly, you know)

Check the alien civilization, but the information is insufficient, and there will be relevant tips.

Fixed some texts of natural disasters.

In the spy action preparation interface, the informant prompt was added. Right-click the informant to cancel the task.

Tips for increasing the species most suitable for colonial planets

Modify the UI display about the occupied shipyard.

artificial intelligence

AI, which originated from the "tree of life", is smarter in colonization.

Fix the logic of AI on the problem of "feeding food" on the planet.