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How do you feel after watching the movie Warcraft?
Judging from the various bad reviews that will break out in the trailer and internal forecast, I have a hunch that "Warcraft" is probably a bad film. Later, the film released by foreign media Metacritic scored only a pitiful 29 points, and the freshness of rotten tomatoes was only 23%.

It is said that Blizzard executives are very dissatisfied with Warcraft movies and intend to take back the copyright. Paul sams, the chief operating officer in charge of matchmaking for Legendary Pictures, was forced to leave.

I watched this movie with mixed feelings of eager anticipation and anxiety, and realized that Warcraft is really a bad movie.

Those who score high scores only on the impulse of game feelings should stop for a while. I also came from war3 era, and I still insist on brushing my mounts on time every week. However, duncan jones failed to live up to my feelings for Warcraft 12 years, and I have no reason to whitewash the producers.

It seems that only four months of pre-shooting is a bit perfunctory.

In terms of characters, King Ryan's kingly temperament, gentleness and wisdom, Khadga's cleverness and mischievousness as a young mage, and Lothar's loyalty and sense of honor as a commander-in-chief are all poorly shaped. Except for Gourdain's action expression, durotan, Black Hand and Gramm all look like well-made and expensive PVC hand-made, but hand-made is lifeless and soulless. Squashed oval-faced dwarves, pale and ugly high elves, only played soy sauce for a few seconds. As a rough cosplay, they are very similar to Garona's costume props. Actors' acting skills are generally mediocre, so it is not as good as American drama's portrayal of characters to take a box lunch when posing.

Ironforge, Stormwind and Dalaran's main cities are just passing by. There is no stunning panoramic view overlooking the sky, no warm details of auction houses and hotels, and no magnificent natural scenes in World of Warcraft. Only ordinary trees and loess.

Seriously divorced from the plot of the original game, such as evil can replace the blood of the devil to strengthen the orcs, Dalaran ascended to heaven early, Garona fell in love with the orcs, and Lothar killed the black hand. It seems that it is only for the convenience of shooting and random tampering, but in fact it does not cherish the history of Warcraft. Even from the perspective of film originality and classic renovation, the actual adaptation effect of the screenwriter team looks very poor. This is essentially different from Peter Jackson's adaptation of Tolkien's The Lord of the Rings into a trilogy script.

As far as a magic movie is concerned, the conflict between human beings and orcs is far-fetched in plot advancement.

Exquisite lines are very important for enriching the characters and promoting the development of the plot. There are a lot of gripping and touching classic dialogues in the original game, but none of the lines in the movie are impressive.

The alliance was invaded by orc troops, but it has always been a ghost. For a time, the meeting between elves and dwarves had neither a meeting process nor a battle plan. For a time, my former friend Lotarian disagreed on strategic deployment. For a time, Garona's beauty and beast tricks were mixed into the league's high-level performances. For a time, Medivh flashed frequently, and the big show group sent thunderstorms. Tribes are stragglers who rob their homes and have no sense of mission and urgency to save the people. Irrelevant dialogue, hasty and repeated duel, I don't know where the honor of the orcs that Gourdain destroyed again and again is. Dulong Tan was arrested and killed for collaborating with the enemy. The link connection can't be exciting, which makes people feel that this great chief has some intelligence problems. Many heavyweight orc clan leaders occasionally show their faces, like walk-ons, without personality and opinions, waiting for Gourdain to send them, without any sense of existence.

The lens switching between the alliance and the tribe is inexplicable, and there seems to be no focus of narrative perspective. The weakness of the script itself and the lack of lens language can be said to be worse. The negotiations on Blackstone Trail lacked subjective shots and close-ups to create a tense atmosphere, and the black hand brutally killed the enemy, and the pain of losing Lothar's son was completely senseless. The shots and clips of the big scene are relatively straightforward, lacking the sense of depth of field change and the sense of rhythm of continuous movement. The Battle of the Dark Gate was fought in a narrow field, and the two armies were disorganized about the war, which was in sharp contrast with the orderly dispatch of the Battle of Helmet Valley and the Battle of Palano Plain. The fighting action is not wonderful enough. The big G axe leveled the A floor, and the infantry picked up the dwarf muskets. Garona killed Ryan for peace, and Lothar killed the black hand in her crotch, but strange events became a turning point. Compared with the climaxes and classic endings in Star Wars, The Lord of the Rings, Transformers and other movies, Lothar raised his sword and shouted that the slogan was a routine, and the picture was scribbled like GIF. In view of the dullness of the whole movie, the advertising language can no longer arouse the audience's * * *, let alone tears and standing ovations.

In a word, script planning and lens editing are not mature and smooth commercial film techniques at all. Fantasy movies mostly express completely different concepts of good and evil and fierce value conflicts through unconstrained scenes and plots. Due to the lack of the former, the latter failed to be realized. This is just an IP movie that lacks sincerity to sell feelings. Its original intention is to rely on brain powder to ensure box office and word of mouth.

Can players be satisfied just by seeing the flag inserted in the game restored? 12 years of love is too cheap? In order to take care of non-players, the world view is greatly simplified, and many backgrounds are not repeated; In order to take care of the players, several game elements are embellished. This seems to be an ingenious arrangement, which can not only describe clearly, but also save costs. But the rich content is the key to the attraction of the film. Even if the world view is simplified, the details should be rich. Because The Lord of the Rings ranks first, the film's main creator frankly takes this as a benchmark.

Advanced CGI and motion capture technology have made some contributions to orc modeling, but there are few highlights. Professional spells are only warlock evil energy green and mage arcane blue, which can be done more than ten years ago. There is only one Griffin flying around in the whole movie, and the special effects budget is slightly tight. Most importantly, it is a common practice in movies to try to make up for the lack of pre-shooting, which leads to an unnatural sense of separation between special effects and real scenes in rendering. For example, the scene of allied troops going out, troops, Khadga statues, town buildings, and the distant sky. Harry Potter also has all kinds of gorgeous magic and monsters, as well as more realistic and unparalleled green screen synthetic scenes, and as a children's literature adaptation film, Harry Potter is very solid in characters and scripts.

The real quality of this film has not reached the level of CG in World of Warcraft. It is not only inferior to the Marvel comic films in recent years, nor to other sci-fi movies, nor to the epic The Lord of the Rings and Fire and Ice.

Director duncan jones became famous for his low-budget sci-fi movies Moon and Source Code. He took over a mess and lacked the leading role in production. It's hard to blame him for not making a good film. With a poor investment of 1 billion dollars, we can only shoot something of 1 billion dollars. It's easy to make a movie with such a grand theme with 100 million dollars. The film gives the impression that it is a semi-finished product. If the orc model is well done, the budget will be spent, packaged and released. Ubisoft is willing to invest 200 million yuan for the upcoming Assassin's Creed at the end of the year. It is really not advisable for producers to squander IP with stingy investment and overdraw the box office with consumer feelings.

As a Warcraft player, I am very disappointed and should go back to the furnace and rebuild.

As a movie audience, I can only give two and a half stars, no more.