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Why isn't csonline popular for copying works across the line of fire?
Aside from plagiarism, csonline is not as popular as CF for various reasons. Specifically, I have summarized the following points:

First, CS originally appeared as a stand-alone computer, but it was too late to change it to csonline. CF was originally a stand-alone or LAN game, which had certain limitations. However, in June 65438+February 65438+June 2008, Century Tiancheng represented its online version, namely the anti-terrorism elite OL. However, as early as 2007, CF was acquired by Tencent.

I won't say the exact time. In my mind, CS was originally called anti-terrorism elite, also called half-life. In Internet cafes, it exists in the form of stand-alone computers and local area networks, rather than online games. In those popular times, there were often CS competitions to win online fees in Internet cafes, but after a long time, nearly 20 10 years later, I realized that CS also had an online version, but it was too late.

Second, CF is an online game from the beginning, with competitive factors in it. When CF first came out, it was the slogan of "online gunfight". Bound with QQ, it can be said that it is the social software with the highest proportion in 2007. Its convenience and interest are incomparable to CS, which was a stand-alone machine from the beginning. Therefore, although CS is set higher than CF in all aspects, CF is more popular than CS.

No one likes to play games alone forever, so the appearance of CF is a boon for those who originally liked CS but couldn't PK together, because QQ, a social account with almost one person, makes it convenient to cross the line of fire and more attractive to players. The game itself is to meet new friends through games. There was no online CS before, and it was obviously called-playing games with a few friends. At this point, we can see the gap. It would be great to get together, have a meal, wash feet and take a bath. Why did you invite us to the Internet cafe?

Third, CF's operation is Tencent, with strong publicity channels. A QQ pop-up window can give a fatal blow to many online game operators. Of course, there are also fights with 360, and netizens have said that there are no 360 guards in the computer to live, but they can't live without QQ. QQ has become a habit of a generation, so no matter what game Tencent releases, it can take the lead.

We can often see QQ pop-ups, internal testing of XX games, and registration of XX games. This is a propaganda method. Other games are promoted on various video websites or web pages, but Tencent has everything. Besides QQ, there are Tencent Weibo, Tencent Video, sogou search, sogou Input Method and QQ Browser ... Any netizen may have Tencent products in his computer, so its promotion is unnecessary.

Fourth, the dispute over agency operators. If the century is natural before 2005, it is still relatively competitive. The go-kart it operated was also a god-like existence in the Internet cafes of that year. However, after QQ became the mainstream social software in the following years, it gradually eroded the resources of various online games. Now, operators such as Shanda and Century Tiancheng have gradually retired from the original giants, so Netease can now fight Tencent.

Tencent's games do have some shortcomings, but their popularity is still very high. It has its own resources, accumulated slowly from a QICQ, and it is useless for other agents to be jealous. In terms of popularity, the future is still Tencent's world.