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The anchor circle has a big event. How did the usual friendly anchors fight? !
A big event happened recently in the game anchor circle.

I didn't say this sentence, but a well-known domestic e-sports commentator (Du) said it on the Weibo (Nai).

In fact, in addition to Lao Xian, Luo Xin, the host of LOL, and Master Wang, the anchor of Hearthstone mentioned by him, since June 5, about 20 top game anchors have joined forces to release slanderous words one after another-let the anchor circle look like a big battle is coming these days.

Soft and lovely, she may be busy preparing to hug Zhou Shuyi and Jixun's thighs.

Arrogant as a dead dog, he even took a poisonous oath and decided to "wash the battlefield" with his cousin.

As the saying goes, there are specializations in the art, and these anchors generally broadcast by themselves, dominating the LOL, Chicken Eating, Hearthstone, CSGO, StarCraft and even console games. But this time, the battle was so big that almost every anchor's face was written with the words "We want a team battle"-what makes the people curious is how to fight this "team battle". In modern society, we can't be real PK.

Of course, this answer was actually announced a few days ago. The game that the anchors decided to win or lose was the "wild fight" officially launched on June 9.

As the leading "gossip", a small group of well-known chicken-eating anchors even said that they would bring two mysterious big coffee groups to debut on the day of the game's launch.

Then, where is this "wild fight" sacred, and why do anchors use such games to "make an appointment" and "debut"?

As far as the game itself is concerned, Battle in the Wilderness is a lightweight 3V3 competitive game, with cartoon style and double rockers shooting from a overlooking angle. In standard mode, the game wins by zeroing the enemy's blood volume-you know how to play it at a glance.

As far as the game history is concerned, Battle in the Wild began to be tested in Canada in 17, and it has been tested for nearly three years. The game development team is a Supercell with frequent masterpieces, and the famous Clash of Tribes and Clash of Royalty are its predecessors. If you have to describe it, it is not an exaggeration to say "born in a famous family and polished for several years".

The entry threshold for wild fighting is very low, which is one of the important reasons why anchors choose to use it to "contract". As you can see, the game is almost clear at a glance. The left joystick controls the action, the right joystick controls the direction and big move of ordinary attacks, and three keys constitute the core of its play. "Move-aim-shoot", even those who have never been exposed to the game, can easily understand the game logic of wild fighting.

Corresponding to the ease of use is the fast pace of playing wild. A character can only get three or four shots on average, which makes the game extremely simple and brings a refreshing and exciting game experience (a game may only take two or three minutes). After the probation period of the warring parties is over, the team battle with gorgeous light and shadow often blooms like fireworks in an instant, and the victory or defeat is decided in just a few seconds.

Of course, in order to create a "cool point", "Wild Fight" adopts a simple and quick design idea, but this does not mean that it is a fast food game. In fact, the "complex" component of this game is mainly reflected in the strategy.

Like MOBA games, different game characters in Battle of the Wilderness have different team positioning (such as tanks and output). It can be said that it is a great pleasure of the game to improvise in a variety of maps and game modes, build a reasonable team match and formulate tactics around the map mechanism. At the same time, it ensures the differentiation of players in each game. Stimulated by "every game has a new experience", there are not a few players who can't stop completely.

The national costume has not been opened yet, and some players have accumulated thousands of hours of game time in the foreign costume.

After understanding the three points of "easy to use, fast pace and not low strategy", it is obvious that so many top anchors have chosen the answer of "wild fighting" together.

First, there is basically no threshold for the game, and it is easy for everyone to come to the same starting line; Secondly, there is no dull "growth period", and the team battle is fierce and dazzling, and the audience enjoys it. Thirdly, each game has a variety of patterns, and each team can choose different strategies to produce completely different program effects.

From this point of view, LOL players are in a good position, and chicken-eating players are accurate. StarCraft players have a strong overall view of the "group box" of this anchor circle, which seems to be really uncertain.

Of course, on June 9th, the national costume of "Wild Fight" was officially launched. Yesterday, it was also announced that the clique would form a flattering group with Fu, a powerful rapper and soul dancer.

Weibo netizens' works

While the majority of players are calling for the flattery team in the non-stop stem diagram, they may wish to experience this kind of "wild fight" that "causes big trouble" in the anchor circle. Not sure that your opponent/teammate is a well-known anchor.