Put away the classical wonders (1) Classical wonders (2) Classical wonders (3) Medieval wonders (1) Medieval wonders (2) Renaissance wonders (1) Renaissance wonders (2) Industrial Age wonders (1) Industrial Age wonders (2) Cultural wonders (2)
Classical wonders
hanging garden
Wonder attribute: unlocking technology, irrigation, basic capacity 180.
Spectacular effect: the population growth rate of all cities increased by 15%.
Strange building conditions: the grid must be close to the river.
Effect: extremely rubbish. The population of this generation is completely different from that of the fifth generation. Five generations of farming is a kind of population.
This generation has a large proportion of buildings and polis, and its population is mainly restricted by housing.
Comments: poor
Great Pyramid
Miracle attribute: unlocking technology: masonry, basic productivity 220
Output: Culture +2
Miracle: Get a builder immediately, and all newly trained builders will increase the usage of 1
Wonder building conditions: the grid must be flat, and the terrain of the grid must be desert or alluvial plain.
Effect: The effect is good, the number of construction hammers of workers increases with the number, and workers use them very much.
At present, no matter how far it is, cutting down trees can improve productivity. Later, the workers chopped 100+ hammer, and the space film could also speed up for two rounds. +2 culture is also good for expanding land.
Comments: Near the desert, China will seize the wonders and other civilizations can learn from them.
Oracle Bone Inscriptions Institute
Miracle attribute: unlocking technology: mysticism, basic productivity 290
Output: culture+1, faith+1.
Spectacular effect: All urban areas in the city that generate great points have 2 extra points corresponding to great points, and the consumption is reduced by 25% when sponsoring great people with faith.
Wonder building conditions: the terrain of the grid must be hills.
Effect: Block +2 plus points is still very good in the early stage. The first great man only needs 60 points.
Religious power -25% of great men's belief consumption is also good.
Comments: the unlocking conditions are a bit pitted, and the general humanities tree goes straight to political philosophy. The strong cooperation of religion has achieved good results. If you have to choose between Stonehenge and Congo, you must seize the miracle. At this point, the four wonders of ancient times ended and entered the classical era.
Seven classic wonders: Petra City, Great Lighthouse, Bronze Colossus, Terracotta Warriors and Horses, Colosseum, Great Library and Mahapodiki.
Great lighthouse
Wonder attribute: unlocking technology: astronomical navigation, basic production capacity of 290.
Output: Money +3, naval commander points+1.
Spectacular effect: All naval units gain additional 1 movement power.
Wonder building conditions: the terrain of the grid must be the coast, and the grid must be adjacent to the port city with lighthouse.
Effect: Haicheng facilities are useless unless it is a chart; According to the experience of the 5 th generation, the IQ of AI naval battle is worrying, and more or less actions can be hanged.
Comments: You can try to grab a naval battle, Pangulu bench.