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Call of Duty 13 Story Brief Introduction
Call of Duty 13 has been on sale for some time. I believe everyone has cleared the customs. The online discussion on the single-player mode of the game is very heated. Here, we have sorted out the single-player story analysis of COD 13 brought by netizens to see the story introduction of Call of Duty 13.

Video customs clearance plus manual customs clearance 1 time ***5 times. Let's talk about what you have discussed a lot about the IW campaign, as well as some of my personal views and opinions.

Look at the first few paragraphs if you want to see the blow, and start with the first two paragraphs of the conclusion if you want to see the black ones. If you want to have a good look, please find some time to read it all. Thank you.

1. First of all, many people think that it is nonsense for UNSA to open two warships on the earth. In fact, it is clear in the game that only the tiger and the punishment can continue to attack the outside world actively (in fact, the punishment is also partially disabled because of hitting Olympus, and it was not completely repaired until the middle and late stages of the game). The repair and construction of other warships does not mean that UNSA has no other combat power, but it can't be taken out in a short time. The big goal of these two ships in the battle is to buy time for UNSA to suppress the new fleet (including landing on the surface of the moon at the beginning to rob the resources of the lunar base), so they fought guerrilla warfare everywhere in the solar system. Even if all the feeder lines are completed in the end, the top of the Eighth Fleet of the Self-Defense Force and the Air Force Command will only be removed. Even if _ Xue (Kochi) kneels, Mount Olympus is robbed and then bombed, and the Mars pier is destroyed, the Self-Defense Force will only be weakened. This does not mean that only two ships destroyed the Self-Defense Forces. To put it bluntly, the whole campaign is that the tiger and all the members have achieved the "suicide" mission to the maximum while buying time for the UNSA earth (four people died in the end and fled back on the enemy ship, which is really the same as suicide).

2. Secondly, many people have a wrong position on Kauchi (_ Snow). I thought I was the villain in the game, and the last BOSS was killed by the hacked robot so easily? Isn't that stupid? .

But in fact, he is just a general, and his position in the game is similar to that of COD 4 Alasad. His appearance is mostly because he is a war propaganda machine of the Self-Defense Forces and a "war star". He died as easily as Alasad, who was hunted by SAS. After receiving Zakayev's information, Price casually shot Alasad, and Scar's men took Mount Olympus, which directly led to Kochi.

The reason why people have this misunderstanding is obviously that the publicity stunt in the game advertisements and previews has been rendering _ Snow to make him have a sense of existence (in fact, as the most famous big-name actor in the whole game, he must show his face more), giving people the illusion that he is a big boss, so when Kauchi was photographed half dead by a robot, there was obviously a sense of gap.

Then why is there no real "behind the scenes" in this game, and finally Boss appears? As I said above, the role of Reyes and his party in the game is just to buy time and fight guerrilla warfare. All the tasks in the game are also focused on this point (including the debate on whether to save the crew or continue to destroy the dock after the crash of Mars), and it is impossible to directly behead the SDF as a whole. Just like in CODG, in the end, you just killed Luo, which is not the same as the senior leaders of shā South America. This positioning determines that there will be no such big villain plot as MW 1-3, and finally the rope ends.

In fact, IW has created a particularly large world view, but it only mentioned it in various details, without explaining it to the players: the star map explains how every part of the solar system became an SDF/UNSA site. The "separatist war" that led to the birth of the Self-Defense Forces was mentioned many times in the captain's computer, star map and the wanted poster whiteboard of the Self-Defense Forces, but IW did not want to make it clear. There is also the policy that SDF treats people on earth like little bastards (millions of people on Mars give shā nothing left), and everyone in SDF must take weapons to the streets and other settings. In fact, these settings can make players feel more brought in. But unfortunately, if players go through customs directly, they will miss it and have no chance to understand it.

3. About the role-building of NPC. First of all, don't skip the last subtitle after playing the game. There are eight optional voice logs in the subtitle. It can be said that it is the crowning touch of the single-player campaign, which enriches the characters and brings emotional content to the players.

Some people think that 13 is not effective? It's really excellent. Outside the main line, let me talk about the image positioning of NPC.

Secondly, the computer in the captain's room in the game has a lot of content to refine the role setting and express the role emotion. Reyes and Griff (it can be seen that Griff is actually a cynic), Gator (reflecting the relationship between Scar and the crew), Sam's dialogue (talking about Sam's past), and the introduction logs of several characters. Let the images of several NPCs be more stereoscopic.

In addition, a large number of conversations between characters in the side missions also reflect what these NPCs are all about all the time (especially aviation captains Gibson and Sam, an outspoken and reliable elder sister and a trustworthy deputy/good partner).

Finally, even in the main line, the role-building is not bad at all.

Ethan, who was with you from beginning to end, was full of humor at first, and then the relationship with Omar changed (from the beginning, Omar didn't trust the robot to crowd him out, and then he killed the enemy together, recognized each other, and the protagonist teased them with Sam, and then Ethan bowed his head and said nothing after Omar's lunch), and the protagonist's "protection" (keeping Reyes warm when his hand was frozen in space, Reyes dispatched Ethan and immediately agreed to go with him. In the final task, he chose to accompany him to face Reyes), and the last sentence in the voice log (I always wanted to know what the concept of "home" was, but sir, you treated me as a brother and let me really know what home was). Some people say it's too human, and there is no sense of existence at all. Not as good as BT. However, not all artificial intelligence is "silly and cute". Isn't the "Iron Sheet 1" (code name Ethan) that quickly and unconditionally protects the chief executive emotional? )

Sam, who finally survived, the people who stayed with you from beginning to end in almost every battle (except the forced separation of the bell tower ...) have been arguing with you from the beginning, trying to save you when you are in danger (the captain's computer has a recording of Sam asking Tiger Captain Phelan to send a search and rescue team to rescue Reyes after being rejected by the general), and finally mission to mars has been calling your name. Really reflects the feelings between comrades-in-arms