Taiko 2 is not as influential as Taiko 1 in China. This is normal. In the era when Taiko 2 was launched, not many people in mainland China owned a PS or SS, and DOS The version is only in Japanese, and can only be started under the Japanese DOS platform. It is garbled on the general DOS platform, and the third wave of Chinese Windows versions seems to be after 2000. Due to various reasons, Taige 2 obviously does not have as many fans as Taige 1 in China. But don’t think that there is nothing special about the gameplay of Taige 2. I can say that if it were not for the graphics and other reasons, Taige 2 can be said to be the strongest one in the series.
There are two biggest differences between Taige 2 and Taige 1, one is the degree of freedom, and the other is multiple roles. If Taiko 1 is about Hideyoshi’s legendary life, then Taiko 2 is really playing with history using a role-playing system. Taikaku 2 has a very high degree of freedom. First of all, it no longer revolves around Nobunaga's family. He can become an unfettered ronin at any time and freely practice his own skills. He can join any great master and become a samurai. Different from Taikaku 1, you can show your skills in the area and eventually become a unified daimyo or continue to be a king. In terms of characters, you can only play as Hideyoshi at the beginning of the game. After completing the level, you can choose 4 characters to play. The super strong Akechi Mitsuhide and the annoying Shibata Katsuie in Taikaku 1 are among the choices. Special additions include: There are new generals to choose from, which greatly increases the replayability of the game.
Let’s look at other systems. The freedom to execute tasks has been enhanced. This is also a great fun point. The funds for executing tasks are controlled by oneself, which allows everyone to use their creativity to eliminate corruption. Don’t be scolded ^_^. If you continue like this, you can even recreate the glory of the great corrupt criminal Okubo Changan. Of course, modifying unlimited money has also become a kind of fun. This is something you can’t experience in Taiko 1, but here are the PS and SS versions. It is not as good as the PC version, because the funds of these two platform versions are not freely disposable, but inherit the setting of Taige 1. You can neither corrupt nor use your own money in tasks. This is what happened when playing PS A big regret at the time of publishing. But what makes me feel pity is that the number of NPCs that can be encountered in the middle of the mission has been greatly reduced, which reduces the interactive feeling. In the task of developing Nitta, there is also a mini game of map design to play. This is probably the creative prototype of Taiko 4 and 5. The design of being able to lead your subordinates as followers is very good, and it has not been continued in subsequent games, but it has become a highlight of the second generation. He can give you a lot of help in performing internal affairs and dueling. In particular, it gives players the feeling of being a big brother taking care of his little brother, which adds a lot to the fun.
The map has been greatly expanded compared to Taige 1. All the four kingdoms of Kyushu appear in the game, which means more forces, more cities and towns, more military awards, A more realistic historical romance. The distribution and scale of the cities basically follow the design of the first generation. Osaka, Odawara, Azuchi, and Edo are all important cities. The size of the external map is much larger than that of Taiko 1. The size of the city will be related to the area. increase together. The cities and towns have not changed much. Kyo, Namba, and Kai are still important commercial towns, but due to the annexation of Kyushu, Hakata and Hirado are also important towns. I especially want to say that one of the biggest advantages of Taikaku 2 is the castle layout design. The designer is very careful about this. Many castles have their own unique castle defense layout. For example, Tsukiyama Tomita has only one road leading to the castle tower. Narrow mountain roads, these layouts can only be seen on the battlefield, which is a highlight of the game. These designs were originally supposed to recreate famous battles in history, but the siege settings of the second generation really eclipsed this design. The reasons will be explained later.
The character's ability has been reduced by one item compared to Taige 1. The useless ambition has been cancelled, and has become a hidden fixed ability. If the daimyo has no ambition, he will not send troops to plunder the land at all. But two more skills were added, bringing the total to 10. The skills and abilities of the warriors under my command can be improved. This is a controversial point. Some people think that Taige 1 has fixed abilities and skills. It is more fun. You can only add abilities according to your own wishes, which is more fun and reflects the military commander. Some people think that the difference between generals is already reflected in the initial ability conditions. It is a difference that good generals are more likely to become all-round generals. This training mechanism allows you to spend more time on training your subordinates and increase Improved game playability. I initially preferred the former statement, but later Taiko 4 and 5 found a way to balance it out, and I felt better. This will be explained in the introduction below. In addition, the character's personality has become more distinct, and some blood relationships have been added. For example, if you take Sanada Masayuki to plot against Yutaka Masayuki, you will use your relationship to defeat him. From the perspective of the protagonist's own cultivation, the cultivation of Taige 2 is more troublesome than that of Taige 1. Many abilities need to be cultivated in some specific places, and the skills cost more money (perhaps this is also a benefit, increasing the fun of corruption), and The initial ability is much lower than that of Taige 1, and after adding up the remaining points, it is almost as good as a rookie. The role of skills and abilities is more important in the game process, which increases the player's desire to train themselves quickly.
As for the role-playing system, because the degree of freedom has been greatly improved, the role of skills has become greater, and the playability has been greatly enhanced.
Treasures are an important item in Taige. Treasures and even characters in Taige 2 no longer use a fixed number system. Treasures are also divided into levels. There are as many as 15 levels. High-level treasures are naturally more expensive than Taige. Pavilion 1, without modification, wanting to buy all the treasures is almost a matter of becoming a city lord. At that time, you can use military funds ^_^, so that the status of the city lord is also reflected. At the same time, the identity of the king has also been added. Players who do not rebel can not only own their own city but also their own territory, which increases the playability of "Wang Zuo". Treasures are no longer used as rewards. When recruiting generals, especially when recruiting military generals from other countries, treasures can also become a kind of bait, although I always felt reluctant to part with them when recruiting. One-on-one killing of people has always been a major selling point of Taige. Taige 2 inherits this system and improves it in form. In addition to general attacks, you can also choose obscene methods such as throwing sand, and advanced tactics such as intimidation. Moreover, due to the elimination of the two levels, duels and skills are more closely related, requiring players to be more discerning and quick. At the same time, the duel between strong players will not result in an overwhelming advantage due to the difference in levels. The design should be considered more humane. In addition to being able to bring a follower, the protagonist's safety can generally be guaranteed. The age of the characters has also been added, and the youth of the generals has become an important indicator of measurement. I think age is a good thing to join. After all, a new generation replaces an old one. If people like Maori continue to exist, wouldn’t the changes of the times be completely covered up? However, it is a pity that the number of generals in the second generation is still fixed. Just like the first generation, the old ones will not go and the new ones will not come. This is why some players have been unable to find some famous generals in the late Warring States Period. This design of KOEI puzzles me. Could it be that too many generals at one time will cause insufficient memory (laughs)? And the total number of generals is only 700, so it shouldn't cause any big problems.
Looking at this part of the strategy game, the battles in Taige 2 are still sieges and field battles in the same system but in different modes. The number of generals participating in the battle has reached an almost unprecedented number of 25. The 5 basic units are also divided into small groups, which can be expanded to 25 armies in the field. The role of the number of strategies has been greatly strengthened. This is also a controversial point. Some people think that the power of wise generals has been reflected, which is a good thing. The original thing that dominates war is wisdom. Some people feel that it often does not conform to Japan's frontal war model, seems to be close to the Three Kingdoms, and lacks its own style. I think both are reasonable, because the strategy in the second generation is indeed very important. Morale is still the dominant factor in the war, even more so than in Taige 1. It even feels like the main point of attack on the battlefield is not the army but the morale. It reminds me of a famous saying in the ancient art of war: "Attack the heart first, attack the city first." In the siege battle, the layout characteristics of the city were mentioned earlier. Although this is the highlight of the game, it is greatly obliterated by the somewhat unsatisfactory siege mode, because during the siege, the setting of climbing over the wall can It was a big failure, at least being able to climb over the wall so easily made the city's defensive geographical advantage so unbearable. Generally speaking, when I played Taige 2, the war module started to like 2, but later I still felt that 1 was better.
In addition, make a simple comparison between the PS, SS version and PC version. The second generation is different from the first generation. The PC version must be done well. The issue of financial freedom was also mentioned earlier. Not only that, the PC version is better than the TV version in terms of maps. First of all, the scale of the city has a more intuitive feeling, and the PC version of the map has a lot of freedom to move, especially when walking freely in the town, you feel like you are in control, while the TV version gives this freedom completely It has become a choice of items (players who have played it should have a deep understanding of it). In terms of graphics, the TV version is better. After all, the performance of the TV platform was still very advantageous back then, and the 2nd generation even had a 3D style. In terms of gameplay, the advantages of the TV version are the characters' stunts and formations, but in fact, if you look closely, this may also be the downfall of the game's battles. And there is an extra secret book. When you enter the name "Taige Lizhi Zhuan" when you are a new general, you can enter the hidden mode. You can have 10 more hidden characters, Zhuge Kongming is also among them - -!
Taige 2 can It is said to be a landmark work in this series, and it feels like it has indeed been inherited and carried forward, and it also has a profound impact on the prototype of the system of subsequent works. My evaluation of this game is that it is a very classic masterpiece.