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What courses in primary schools should pay attention to the learning design of active gamification students?
All primary school courses should focus on activities, games, life and new learning designs, especially physical education, music and practical courses.

Four major changes of new curriculum standards:

First, strengthen "physical education and health", with physical education class hours accounting for10%-1%of the total class hours. It accounts for more than 100% of English subjects.

Second, strengthen the connection between the old and the young, and emphasize the initiative, game and life-oriented learning design of the first and second grade courses in primary schools.

Thirdly, it emphasizes discipline practice and stipulates that each discipline should devote 10% class hours to practical activities.

Fourth, reform the art curriculum. The first to seventh grades are mainly music and art, and they are integrated into dance, drama, film and television. Grade 8-9 is offered separately.

Interpretation of active, gamification and life-oriented learning;

Activity learning refers to the activities of classroom teaching, which makes students become the main body of inquiry and allows students to learn, experience and think in activities.

Game learning is to stimulate learners' interest through games under the guidance of educational theory, so that learners can learn in a relaxed and happy environment.

Life-oriented learning refers to analyzing and explaining the actual scenes and specific cases in life in the teaching process, and guiding students to observe, think and solve problems in combination with their own life experience.