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Advantages and disadvantages and characteristics of each profession: mercenary world
Guard system: Mercenaries are a game with unclear professional positioning. As an MT, the guard only has one more shield than others, and the block of the shield is only a chance to reduce the damage of the block by reducing the value. A few CDs are very long life-saving skills. Although the copy is the location of the human flesh tank, its function is not worthy of the name. It can only be said that it is slightly more suitable for MT than other occupations. If you dream of becoming an immortal Xiao Qiang, you will be extremely disappointed and desperate. The shield attack of 2-second CD and other public skills of Dajian made his DPS not quite _, which made up for MT's incompetence slightly.

PK's words have more interrupting skills, so they have obvious advantages for the long-distance career of the singing department. Just ignore your interruption for the time being.

Berserker system:

Fury relies too much on Altman 100 Fury's transformation skills. It is quite difficult for an uncontrolled profession to recover 100 anger in the middle and early stage, especially PVE. Although destroying for a second is not good enough, his CD cooling and high anger consumption will make you very painful. Killing is a very BUG skill, but it must have a high crit value. For example, your crit value is only 1, and the increase of 100% is only 2, but if your crit value is 10000, I just mean that if the crit rate reaches 30%, the crit rate will increase by 100% or even 150%. There is a lot of room for violence to appreciate, because anger is calculated according to the amount of harm, so it is easier to get angry later, isn't it? Is it appreciation to lower the threshold of transforming into Altman?

Brave department:

Because of the smooth and beautiful damage value of double swords and the infinite charm of the blood of God of War, most people choose him. It is true that a brave man is a versatile person who can fight and resist, can write a pen to secure the world, can mount a horse to make a custom Kun, can know women on the kang, and can wear shoes on the kang. .

But! This is limited to PVE. Regarding the brave PVP, I can only borrow a famous saying in the forum, "The brave can pinch the best, no one!" Because of the lack of control and explosive power, it is impossible for a traction to beat the opponent in seconds. Accelerating for ten seconds is a cloud, because other professions have at least two controls. 1 sec brick throwing plus cost is an interruption at most. Who will stand with you against your dexterity?

Fearless system:

PVE is in the middle level. Due to the fixed injury of the blade, it will become weaker and weaker at the back. With the gradual improvement of the level and equipment, the damage of rage will surpass the blade or even replace it, but don't expect too much, because rage only depends on 50% of general attack.

Various controls and interruptions make it difficult for him to fly a kite by remote professionals in PVP. As for melee, shock and distance, you can also fly kites! Surprise can make you play a skill in small-scale team battles, and it is finally a department that orcs are proud of. Now is the era of national war and long-range bombing, you have to stand a pit.

Crazy department:

It is an acknowledged fact that madness is harmful, but the trigger condition is low blood volume, and it is futile to fight for your life with blood. People who want to spend a second have to pay a high price. Hold the limit of PVE's 20% low blood volume YD and keep desperate at all times. Your score should be NO 1. PVP, and 1v 1 has two endings: 1 sec loses opponent 2. As for the team battle, it is almost impossible for you to come out after killing because of your nature to bear 10% extra damage and the price of your blood for high damage. Regardless of the number of enemies you kill, your survival rate is the lowest among all occupations.

Bloodthirsty system:

In PVE, double weapons can keep your anger flowing, three layers of bloodletting and biting, sharp DPS, and almost endless blade dancing, ensuring that you occupy a place in the DPS ranking. PVP's position is only higher than that of the brave, because 1 controls dizziness, and it can't get close to the opponent once, so there is not enough time to throw bricks. Throw the mouse after two skills are used up.

Ministry of Fire and Magic:

It is also a melee, but it is essentially different from the above two. Skills consume magic, not anger. But it doesn't change your flying kites remotely. Summoning two younger brothers is your only chance of winning. One is near paralysis, the other is general attack, and the other is general attack. However, you must have a certain level to stun your opponent accurately when he moves. It's two stars without crit. The two skills are close to the field without being killed, but it is difficult because the speed of 30% improvement is not obvious. Although the explosion has slowed down, the time is really short, which can only ease the difficulty a little. If one crit directly controls three stars, or is equipped with a knife and two places, the winning rate is 99%, but it is difficult for people with such strength to lose! Some people say there is 1%. The answer is that priests and wizards have shields, fanatics and protectors, and there are no stars on them. This is a variable. If PVE lacks group attack skills, DPS can only be considered medium.

Sword spirit system:

In PVP, due to the instantaneous high damage caused by the instantaneous shock wave (once the thunder trial and crit are triggered, the second person is not a dream, but depends on the face), whether it is melee remote, single P group P or sword spirit, it is not without solution but with a slightly higher probability. I mentioned instantaneous damage above, which means that the sword spirit does not have much advantage in the continuous damage of PVE. Even if you keep exporting, it will not be higher than the professional thugs. Moreover, the sword spirit has a very serious injury in PVE, which will hurt all sword spirit players forever, and that is premature ejaculation! A group of flower girl that Five Blessingg likes.

Ice magic system:

The baby who has accumulated 15 layers of eggshells is quite tough, but it's just a passing thing, just a Hasbi. Officials have kicked the baby from heaven to hell. It's basically the same as wasting. PVE can only be the meat package of the little monster, and the copy monster and the BOSS monster are basically dead at the touch. Can't fight or fight, all the talent points of the ice demon are surrounded by a waste. In PVP, even if your baby is as tough as before, how can you attack your opponent unconditionally with an ice demon who won't resist and fight 15 times? Even if you act like a god, how can you make a comeback with a half-disabled ice demon?