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What techniques did Rome use to siege cities in total war, what siege weapons were used, and how to minimize casualties?

Different factions have different siege methods

Roman faction

Because the Roman faction has strong heavy infantry and strong siege firepower (referring to stone crossbows and the like) (temporarily built equipment during the siege does not count), then it is easier to use siege towers to transport troops up the city wall to fight the city head. Stone crossbows and ballistae are responsible for dismantling the arrow towers. There is no need to take down the entire city wall. As long as there are so Just one section is enough. After entering the street, the troops advance alternately (if the enemy is not on the street, then just leave). Always have troops who can injure the enemy with javelins. Finally, note that the enemy troops in the square will not have white flags. Try to keep them in the square as much as possible. In addition, use javelins and bows to lure the enemy out of the square and then fight

Barbarian system

If you use barbarians, try not to go up the city wall. Although the barbarian heavy infantry is not bad, but It is still inferior to the absolute advantage of the Roman system, and the barbarians lack siege firepower. It is best to use the method of digging tunnels to collapse a section of the city wall (wooden walls and epic walls cannot dig holes), and then quickly occupy the arrows on both sides of the collapsed city wall. Tower, most of the barbarian sieges have no skills, they all rely on human lives

Lance Formation System

Lance Formation System siege must not be fought at the head of the city. After all the Spear Formation soldiers are on the city wall, They cannot fight with long spears. If they only use short swords and daggers, even the strongest spearman Sparta is only equivalent to the level of Roman legionnaire infantry, so the spear formation system must drag the siege battle into street fighting as much as possible. Whether it is using siege firepower or tunnels, after opening a section of the city wall, the troops must be deployed on the street. Since the gun array in street fighting has no flank and rear threats (if you can be copied in street fighting) The maneuvering on the back road is too bad) so it can often exert stronger combat power than in the field.

Several special factions

Germany has the strongest light infantry berserkers. This unit is extremely powerful even on the city walls. Because the attacks of berserkers have a knock-up effect, in If you are knocked flying on the ground, your formation will be disrupted. As long as you are not judged dead, you can get up again. If you fly on the city wall, you will fall directly to your death. However, Crazy Fighter is very afraid of long range, so you must try your best to do so. Occupy or destroy the opponent's arrow tower and then send them to fight

The Scythian and Parthian sieges are more depressing. Their infantry is too weak, so they can only rely on the front lines of the siege. Now we lure the enemy in the field and consume the opponent's troops before attacking the city. When attacking the city, we first use infantry to fill in the lives of people to forcefully open a gap, and then use archers and heavy cavalry to annihilate the enemy in street fighting. If we can hire Thrace and Bath As for Tanai mercenaries, the life-filling part at the beginning will be easier to fight

Several special fighting methods

Surround until death, the simplest and most boring fighting method, as long as your If the siege force has an absolute advantage (about three times more), then the AI ??will not break out. After a few rounds of siege, the AI ??defenders will starve to death (the higher the level of the city wall, the more rounds it takes to starve to death), which is more suitable for super strong cavalry. Troops with no infantry

Since there is a setting in the game where the siege team occupies the city square and the defender is determined to be defeated and completely destroyed after a certain period of time, and the AI ??will detect when the player's troops are weaker than the defending troops. Choosing to take the initiative, this resulted in the strategy of stealing the city and occupying the outer city

Stealing the city

This technique is easier to use in the early stage, but in the later stage, the effect will be great when high-level city walls are everywhere. Much worse

First of all, it is required that the opponent cannot be a city wall above a stone wall. This kind of city wall will cause great casualties to the players when stealing the city, and the rules for determining the occupation of the city gate are different. If you accidentally steal the city It will fail. Secondly, your side must be all cavalry or mainly elite cavalry. The number cannot be large, otherwise the AI ??will not take the initiative to attack if it is judged to be stronger than the defending troops. Besiege the city first, without building siege engines. As long as the system determines that the AI If the army is stronger than the player, then the defending AI will choose to take the initiative in the first round of being surrounded. When the enemy breaks through, you must wait patiently for them all to come out (sometimes there will be a small part left, which is discussed below), then divide into two groups, and lead the enemy's main force in a circle along the edge of the map (this is why you have to ride all the troops, not all the troops) The cavalry will be overtaken). On the other side, after the enemy starts to circle, focus on attacking the last group of infantry. Don't destroy this group entirely.

Because during the breakout, the white troops of the defenders fled towards the city square, this group of defeated soldiers would open the city gate for us, the cavalry would follow up in the city, and then kill this group of defeated soldiers and other enemy soldiers who had not left the city, the wooden wall The city gate can be occupied by standing on the inside of the wooden wall (that is, the cavalry can also occupy it, but the stone wall must be walked on top of it, and the cavalry cannot climb the wall). In this way, the city gate belongs to one's side, and the enemy's There is no siege equipment outside the city, so you can occupy the square and wait for the timer.

Occupying the outer city

It can also be used above the stone wall, but it requires more player operation than stealing the city. Be high

The composition of the troops used to steal the city is almost the same, but don’t besiege the city after walking to the city. Then when the AI ??turns, he will have a high probability of attacking you and annihilating him. Since the AI's army building is completed after the player's turn ends, and the AI's attack on the player is before the player's turn begins, the city becomes unguarded. The disadvantage of this play method is that as long as one enemy escapes, the player will be destroyed. It is equivalent to weakening the enemy's strength in the wild instead of occupying the city

It is not a fighting method

When the game is loading, there are two sentences below in the famous sayings: "Money can be used Everything goes well, and so does the war. "Money plays a far more important role in war than weapons." The opening animation of the Eastern faction in the game puts it more bluntly. "A sword can be turned by a gold coin." Children, send out your diplomats. Well, the Immortal City and the Eternal City are just floating clouds. No matter how strong the city defense is, it cannot resist the bribery of money. A city that cannot be defeated by tens of thousands of troops can be bought with tens of thousands or hundreds of thousands of dollars

PS: Bribery is not valid for family leaders and capitals, so the opponent's capital and the city where the opponent's leader is located cannot be bribed. However, the leader is great. What do assassins do? This is what they do. Ten assassins take turns to attack. If you add SL Dafa, I don’t believe it can’t kill you