What is maker education
The word maker comes from the English word "Maker". Its original meaning is to strive to make various things out of interests and hobbies. People who turn creative ideas into reality. Maker education is also STEAM education. Maker education is a combination of maker culture and education. Based on students’ interests, it uses digital tools in the form of project learning, advocates creation, encourages sharing, and cultivates interdisciplinary problem-solving abilities and teamwork. A kind of quality education with ability and innovation ability.
Tongcheng Tongmei focuses on programming and related STEAM maker education for teenagers aged 6-18 years old. It has formed a curriculum system with children's programming, intelligent robot programming and programming mathematics as the core, and integrates large-scale authoritative technology competitions at home and abroad, A youth education platform that integrates children's qualification examination certification, domestic and foreign study tours with science and technology themes, winter and summer camps, and maker laboratory construction. The teaching system implements innovative education concepts, emphasizing the cultivation of students' comprehensive abilities and the improvement of practical problem-solving abilities. While stimulating interest and exercising thinking, it also delivers cutting-edge technologies to help Chinese teenagers build their abilities and thinking vision to face the future world.
How about Shenzhen Mingchuang Education Technology Co., Ltd.? Does anyone know about it?
The company is real and the service should be reliable
How about Guangzhou Mingchuang Education Consulting Co., Ltd.
Introduction: Guangzhou Mingchuang Education Consulting Co., Ltd. is committed to vocational skills training, language training, emotional counseling and education and training consulting. Service training institution.
Legal representative: Liu Huan
Date of establishment: 2018-02-05
Registered capital: RMB 1 million
Enterprise type: Limited liability company (sole proprietorship by natural persons)
Company address: Room F35, Room 805, 8th Floor, Yueqiao Building, No. 165 Sanyuanli Avenue, Yuexiu District, Guangzhou (cluster enterprise)
School Innovation Education Famous aphorisms
Creativity is the attitude required to cultivate creative thinking. Education is the main base for knowledge innovation, dissemination and application, and it is also the cradle of cultivating innovative spirit and innovative talents. Imagination is more important than knowledge, because knowledge is limited, and imagination summarizes everything in the world, promotes progress, and is the source of knowledge evolution. Strictly speaking, imagination is the real factor in scientific research. The road is long and long, and I will explore it from top to bottom
The success or failure of an enterprise depends on whether it can innovate, especially in the current transition stage between the old and new systems. In the period of special difficulties for enterprises, this kind of spirit is even more needed
What is steam maker education
STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. STEAM education is comprehensive education that integrates science, technology, engineering, art, and mathematics.
Maker Education is a laboratory under the Service Design Institute of the Academy of Fine Arts, Tsinghua University. It focuses on how to implement STEAM teaching goals and OBE education concepts through the maker model. The research directions of the laboratory include K12 user research, STEAM theoretical research, OBE theoretical research, maker teaching course development, innovative space design theory, etc.
The Maker Education Laboratory is based on the three core dimensions of creativity, innovation and education. Stimulate innovation through creative communities, practice innovative practices and promote Chinese creation through creative prototypes, product iterations, and project incubation; conduct user research and develop educational products under the Living Lab model; promote science education; practice "learning by doing" through the maker model "Spirit.
(5) Extended reading of Chuangming Education
The STEAM education concept was first proposed by the United States *** to strengthen the education of science, technology, engineering, art and mathematics in American K12. education. The original name of STEAM is the STEM concept, which is the acronym for Science, Technology, Engineering, and Mathematics.
Encourage children’s development and improvement in the fields of science, technology, engineering and mathematics, and cultivate children’s comprehensive literacy, thereby enhancing their global competitiveness. Recently, Arts has been added, which means art, and it has become more comprehensive.
What does maker education mean?
As children, children like to doodle on paper, use plasticine to make various shapes, and stack Lego bricks to build houses. However, along the way, school education has become more and more rigid, with a large number of homework and examinations causing students to memorize knowledge by rote. Students’ creativity and innovative spirit are being lost.
There is no doubt that the maker movement will change how we learn in schools. It can reduce the damage caused by standardized teaching and testing to students' personalized development, and encourage creativity and innovation in a new way - using new digital technologies to design, produce, share and learn across time and space.
Some young people have shown amazing talents through the maker movement. In addition to Kane, who was introduced at the beginning of the article, 11-year-old Sylvia has a live online show called "Sylvia's Super Invincible Maker Show". With the help of her father, she introduced electronics, open source hardware Arino development, and other interesting projects to millions of audiences through singing, playing, and teaching, and was very popular. Joey Hudy, 14, is a young maker and entrepreneur. At the White House, Obama wowed Obama with a marshmallow cannon of his own design.
In the United States, maker culture has begun to gain a foothold in education from policy to practice levels.
The White House began to embrace the maker movement because President Obama proposed innovative education to improve students’ STEM (Science, Technology, Engineering, Mathematics) learning. Obama said in his 2009 campaign speech, zhlzw "I hope that all of us will think about innovative ways to inspire young people to engage in science and engineering. Whether it is science festivals, robot competitions, expos, encourage young people to create, Build and invent - be creators of things, not just consumers of things.”
The US *** launched a new program in early 2012 that will be in 1,000 schools over the next four years. Primary and secondary schools in the United States have introduced “maker spaces” equipped with open source hardware, 3D printers, laser cutters and other digital development and manufacturing tools. Maker education has become an important part of promoting education reform and cultivating scientific and technological innovation talents in the United States.
Some schools are also realizing that they have lost their way of motivating students to take the initiative in learning. They began to try to bring the maker spirit to school education. In the past few years, academic makerspaces and manufacturing laboratories have proliferated in American universities. Some K12 schools have also tried to set up maker spaces in libraries or modified classrooms to adapt to project-based and practice-based learning.
The key point of maker education is how to integrate maker spaces into existing education projects. Makerspace is a place for makers to make, communicate, share knowledge and resources, and collaborate on projects. For schools, makerspaces are not only that, they are also an environment for curriculum implementation. Teachers must learn to turn the classroom into a vibrant maker space, encouraging students to create objects, invent crafts, and share creative ideas. Maker courses mainly have the following elements: hands-on work is the most important, openness and sharing, bold attempts, iterative design, emphasis on aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control their own learning, etc.
The book "Creation is Learning" provides some ideas for maker courses for K12 schools.
Elementary school - invent and make an interesting toy; use Scratch to program simply; learn stop-motion animation production, etc.
Middle School - Make and assemble electric toys; use simple graphics software to draw personal avatars; learn to solder simple electronic components; learn to assemble touch devices with MaKey MaKey kits, etc.
High School - Use Raspberry Pi, Arino or other open source hardware to solve daily problems; build your own robot; learn to program a game to show off your math skills, etc.
The integration of digital technology and education brings not only curtain lessons but also maker education. In the era of personalized learning, the two need to be combined and complementary. Students can not only acquire knowledge through online learning, but also design and produce in the school’s maker space to display their creative talents. In this sense, the maker movement will become the next fulcrum of learning change.
Can I use the name of a famous writer when establishing an educational institution?
It is recommended that you cannot use the name of a famous writer when establishing an educational institution, because this is equivalent to an infringement. And it is also a wrong behavior.
( ) founded the world's earliest preschool education institution named kindergarten.
The world's first monograph on preschool education is "Maternal Education School".
Introduction to "Maternal Education School":
An early work on preschool education by the 17th-century Czech educator Comenius. Written in Czech in 1628 and published in 1632. There are "dedications" to parents, teachers, etc. before. ***Divided into 12 chapters. Discuss the nature of early childhood education; the value of physical training; emphasize that children's initial understanding of the natural world is the beginning of wisdom development and the importance of moral training and religious education for children; indicate the preparations that children should make before entering Chinese language schools.
Quotes about educational innovation
Innovation is the lifeblood of science.
—— Asimov
Asking questions correctly is the first step towards innovation.
—— Li Zhengdao
It is better to have no books at all than to believe in books.
—— Mencius
People-oriented management is the innovative spirit of managers.
——Zhang Ruimin
To achieve a big cause, you must start from small things.
—— Lenin
Beijing Chuangcheng Consulting has changed its name to Geqin Education. Here is their LOGO. Which one do you think looks good?
First of all, I personally think it is second. This one can better express the value feeling of the consulting company
How to evaluate the quality of a logo.
1. Good-looking.
First of all, the logo is for people to see. If it does not look good, it will be useless no matter how good it is in other aspects. Just like a youth idol drama, if there are no handsome guys and beauties, no matter how good the script is, no matter how awesome the director is, it will be useless, let alone the costumes and props. Therefore, a good logo must first look good. This standard should be based on the average aesthetics of the target audience (consumers, information recipients). For example, take the logo of a fertilizer product (perhaps a bright red and green one with a strong color contrast). White-collar workers in the city may not necessarily think it looks good, but as long as farmers think it looks good, it is a good logo. As the saying goes, everyone has their own preferences for vegetables and radishes, and their standards for good-looking products are different. The key is to look at the feelings of the brand's target audience. If they think it looks good, it looks good, and if it doesn't look good, it doesn't look good. It’s just that you can appropriately raise this aesthetic standard, which is called: improving aesthetic taste, but the prerequisite for doing so is to fully consider the audience’s acceptance ability.
2. Unique.
A logo, also called a "logo" by some, indicates its most important function - recognition.
The earliest symbol of human beings should be the "totems" among various tribes during the primitive society. For example, the "dragon", the symbol of the Chinese nation, is a combination of the "totems" of various previous tribes. To this day, when people see the "dragon", they will think of China, because it is similar to the symbols of other nations. Very different, this uniqueness is the most important characteristic of the mark. If a logo makes people feel similar to other logos, it will lose its "recognition" function. Even if it looks good, it cannot be considered a good logo, because if it loses its identifiable uniqueness, it will also lose the basic meaning of the logo. .
3. Simplicity.
The simplicity of the logo is designed to make it easy for people to remember and use it. Like the classic Nike swoosh and the three lines of Adidas, this extremely simple logo is not only quickly remembered by people of different races and ages, but can also be recognized from a long distance away. There are many benefits brought by the simplicity of logos. However, as there are more and more logos, people make some logos more complicated in order to maximize the difference between their logos and other logos and enhance their uniqueness. In addition, the complex trend of logos is also influenced by "postmodernism"