1, XXX doesn't care what medicine;
2, XXX will never let you go.
We can choose any one here, and it will not affect the subsequent plot.
Second, the second dialogue:
1, Keira, don't push me;
2. Your leaving is equal to sacrifice;
3. You go.
Here we choose option 2, which is a euphemism for not letting her go.
Three. Content of the third dialogue:
Select the "Go to Kelmo" option.
Four. Content of the fourth dialogue:
Select the "Note to White Wolf" option.
Through these four choices, we can see that Sister Keira will not die, and it is a happy ending.
Extended data
The whole ending of Keira Metz:
Adventure with Lambert
Reach a condition
At the end of Keira's role task chain, Keira is successfully persuaded to find Kyle Mohan;
The burning witch
Reach a condition
If the conditions of the previous article are not met;
be killed in battle
Not the main ending, but it is also a possible ending for Keira;
At the end of the task, in order to promote learning in the name of knowledge progress, Keira and I fought and killed her.