What are the wonders of "Civilization 6"? What properties does it have? Which one is the strongest spectacle? Here is a detailed explanation of all the wonder attributes, construction conditions and effects of "Civilization 6" shared by Rod_Hart DK. Let's take a look.
Wonders occupy one grid, cannot station citizens, and have no land output. Wonders increase the attractiveness of the location and surrounding areas by 1.
Wonders automatically develop strategic resources. Wonders cannot be looted or destroyed.
The huge bonuses of this generation and the fifth generation of wonders are different. Not only does it take up a lot of space, but some of its effects are also quite deceptive.
Here we will discuss the value of spectacle.
Hanging Garden
Wonder attribute: Unlock technology: irrigation, basic production capacity 180
Wonder effect: The population growth rate of all cities increases 15%
Wonder construction conditions:
The grid must be close to the river
Effect: Extremely rubbish. The population of this generation is completely different from that of the 5th generation. The 5th generation has Farming means farming people.
In this generation, the bonus ratio for buildings and city-states is very large, and the main constraint on population is housing.
Comment: Poor
Pyramid
Wonder attributes: Unlocked technology: Masonry, basic production capacity 220
Output: Culture +2
Wonder effect: Get a builder immediately, and the number of uses of all newly trained builders increases by 1
Wonder construction conditions:
< p> The grid must be flat groundThe terrain of the grid must be desert or alluvial plain
Effect: The effect is good. The construction hammer of workers increases with the number. The usefulness of workers There are also many,
At present, no matter how far away, cutting down trees can increase production capacity. In the later stage, workers can cut down trees with 10 hammers, and aerospace parts can also be accelerated by 2 rounds.
+2 culture, which is also very good for land expansion.
Comment: Being close to the desert, China must grab the wonders, and other civilizations can also miss them.
Stonehenge
Wonder attributes: Unlocked technology: astrology, basic production capacity 180
Output: Faith +2, immediately Obtain a great prophet
Wonder effect description: It can be used to create a religion instead of a holy land
Wonder construction conditions:
The grid must be flat ground
p>
The grid must be adjacent to the reward resource "Stone"
Effect: You can directly make a fortune through religion.
Comment: When you go out in China and encounter natural wonders, you can trigger astrology in seconds.
Farming, conquest, and culture do not seem to require religious buildings. You can't grab it even if you want to, the AI ??likes it very much.
Oracle
Wonder attribute: Unlock technology: mysticism, basic production capacity 290
Output: Culture +1, Faith +1
Wonder effect: All urban areas in the city that produce great man points will produce an additional 2 corresponding great man points. When sponsoring great men with faith, the consumption will be reduced by 25%
Wonder construction conditions :
The terrain of the grid must be hilly
Effect: Block +2 extra points are still very good in the early stage, and the first great man only needs 60 points.
Religion is strong - 25% of the faith consumption of great men is also good.
Comment: The unlocking conditions are a bit confusing, and the general humanities tree goes straight to political philosophy.
The strong combination of religion has a good effect. If you choose one of Stonehenge, the Congo must grab the wonders.
This concludes the Four Ancient Wonders and enters the classical era.
Classical Wonders
Classical Seven Wonders: Petra, Great Lighthouse, Bronze Colossus, Terracotta Warriors, Great Colosseum, Great Library, Mahabodhi Temple
< p> Petra City
Wonder attributes: Unlocked technology: mathematics, basic production capacity 400
Output: All non-alluvial plain deserts in the city Grid money +2, food +2, production capacity +1 (fuck...)
Wonder construction conditions:
The grid must be flat ground
The terrain of the grid must be a desert or an alluvial plain.
Effect: It has been reduced to flying; the trade routes provided are gone, and no culture is added.
The land output value is only higher than that of the plains. +1 grain, +1 hammer than grassland, and desert hills are no better than plain hills.
Wonder attribute: Unlock technology: astronomical navigation, basic production capacity 290
Output: money +3, naval commander point +1
Wonder effect: All naval units gain an additional 1 movement power< /p>
Wonder construction conditions:
The terrain of the grid must be a coast
The grid must be adjacent to a port city with a lighthouse
Effect: The facilities in Haicheng are useless unless they are sea maps; judging from the experience of the 5th generation, the IQ of AI naval battles is worrying, and it can be defeated even if there is not much movement.
Comments: You can give it a try in naval battles, but Pangea is on the bench.
Colossus
Wonder attributes: Unlocked technology: shipbuilding, basic production capacity 400
Output: money +3, naval commander Points +1
Wonder effect: Obtain an additional trade route, immediately obtain a caravan
Wonder construction conditions:
The terrain of the grid must be a coast< /p>
The grid must be adjacent to the port city area
Effect: +1 trade route is good. In the later period, it will be +4 grain + hammer + 4 gold.
Comment: It can only be built if there is a port in Haicheng. It is a rare thing.
Terracotta Warriors
Wonder attributes: Unlocked technology: Architecture, basic production capacity 400
Output: Army Commander Points +1 < /p>
Wonder effect: Immediately provide 1 free promotion to all existing army units, and allow archaeologists of our side to enter the territory of other countries without signing an open border agreement
Wonder construction conditions :
The terrain of the grid must be grassland or plains
The grid must be adjacent to a military garrison with military camps or stables
Effect: All players will be upgraded by 1 level , the effect is good.
Comment: At present, most of the starts are against ancient violent soldiers, which matches the rhythm very well. In the mid-term, the 8 elite archers will be upgraded to one level.
You can grab it by conquering it.
Colosseum
Wonder attributes: Unlocked technology: games and entertainment, basic production capacity 400
Wonder effects: Location All cities within a 6-square radius have +2 culture and +3 satisfaction (entertainment)
Wonder construction conditions:
The square must be flat ground
< p> The grid must be close to the entertainment center cityEffect: The first classical wonder! The effect is explosive, the now popular golden 7-city paving method, 1 six-pointed star and center
Can be added 14 culture + 21 happiness! Other cities don’t need to build entertainment areas at all.
Always ecstatic!
Comments: A must-grab building!
Great Library
Wonder attributes: Unlock technology: History, Basic production capacity 400
Output: Scientific research +2, Great Scientist points +1, 2 writing slots
Wonder effect: Activate the "moment of discovery" of all ancient and classical era technologies
p>
Wonder construction conditions:
The grid must be on flat ground
The grid must be adjacent to a college district with a library
Effects: The wonder of the classical first pit. Whether he was there or not, he would first use bows and arrows + smelting iron to save his life, and then teach apprentices.
By the time it is hammered out, it will be long gone.
Comment: It can’t be compared with the 5th generation. The 5th generation mushrooms step on the text, chop down the tree and hammer the big picture, and the big picture seconds the philosophy. This set is so refreshing~sad.
Moko Bodhi Temple
Wonder attributes: Unlocked technology: Theology, basic production capacity 400
Output: Faith +4, immediately Obtain two believers
Conditions for constructing wonders:
The terrain of the grid must be a forest
The grid must be adjacent to a holy city with a temple
Must be the founder of a certain religion
Effect: Send two apostles, +4 faith, the effect of religious buildings is hard to say.
Comment: Unable to evaluate, other victory methods will definitely not be used. As the only classical religious building, it should be cost-effective (guess).
This completes the Seven Wonders of the Classical World;
The Wonders of the Middle Ages
The following are the Five Wonders of the Middle Ages: Temple of Huey, Hagia Sophia, and Alhambra Palace, Chichen Itza, Mont Saint-Michel
Temple of Huey
Wonder attribute: Unlock technology: military tactics, basic production capacity 710 < /p>
Output: Food +1, production capacity +1 for all lake tiles in the territory
Wonder effect: Each lake tile adjacent to Huey Temple provides satisfaction (entertainment )+1
Wonder construction conditions:
The terrain of the tile must be a lake
The tile must be adjacent to the land
Effect: Add A little happiness and a few grain hammers are optional. A large lake is no better than flat land; fortunately, it does not occupy space (you cannot build in the lake)
Comments: You can pick it up later if you have the opportunity. It's a leak. Normally I wouldn't grab it.
Hagia Sophia
Wonder attribute: Unlock technology: education, basic production capacity 710
Output: Faith +4 < /p>
Wonder effect: All newly trained missionaries and apostles gain an extra number of times to spread religion
Wonder construction conditions:
The grid must be flat ground
The location must be adjacent to the Holy Land City
It must be the founder of a certain religion
Effect: It is still the original formula and the original taste.
Comment: Unable to comment, but this time it is different from sending the apostles.
Alhambra
Wonder attributes: Unlocked technology: castle, basic production capacity 710
Output: Satisfaction ( Entertainment) +2, Army Commander Points +2
Wonder effect: Provides the builder with a military policy slot, with all the functions of the improved facility "Fortress"
Wonder construction conditions: < /p>
The terrain of the grid must be hilly
The grid must be adjacent to the military garrison city area
Effect: +1 military slot, four + slot buildings, this is the cost The lowest, the worst effect, and it occupies hills.
Military slots and farming are definitely not needed, but conquest flow should also be considered whether it is worth it.
Comment: Basically don’t grab it, you have to consider whether it’s worth it to conquer the stream.
Chichen Itza
Wonder attributes: Unlocked technology: Guild, basic production capacity 710
Output: All in the city where it is located Rainforest grid production capacity +1, culture +2
Wonder construction conditions: the terrain of the grid must be a rainforest
Effect: rainforest +2 culture, rainforests are generally in patches. , denser than the woods.
Maybe we should get a Qi Qin Sect.
Comment: Cultural Victory Architecture has huge potential and should be able to form a genre, which needs to be developed.
Mont Saint-Michel
Wonder attribute: Unlock technology: Divine right of kings, basic production capacity 710
Output: Faith + 2 2 holy relic slots
Wonder effect: All newly trained apostles will be promoted to "Martyrs"
Wonder construction conditions: The terrain of the grid must be a swamp or alluvial plain< /p>
Effect: This spectacle is very fun. The mass production of holy relics is very entertaining.
Comment: Great potential, yet to be developed.
This completes the five wonders of the Middle Ages;
Wonders of the Renaissance
The following are the four wonders of the Renaissance: the Venice Armory, Great Zimbabwe, the Forbidden City, and the Potala Palace .
Venetian Armory
Wonder attributes: Unlocked technology: mass production, basic production capacity 920
Output: Great Engineer Points +2
Wonder effect: When building a naval unit in the city, you will get two units at a time
Wonder construction conditions:
The terrain of the grid must be a coast< /p>
The grid must be adjacent to the industrial area
Effect: The effect is incredible, strong! But it only works on the sea map.
Comments: Chart artifact!
Great Zimbabwe
Wonder attributes: Unlock technology: banking industry, basic production capacity 920
p>
Output: Money +5, Big Merchant Points +2, Obtain an additional trade route
Wonder effect: Every bonus resource within the territory of the city will increase the merchants starting from that city. Road money +2
Wonder construction conditions:
The grid must be adjacent to the bonus resource "Cow"
The grid must be adjacent to a commercial center with a market.
Effect: First, let’s talk about bonus resources, which are non-strategic and non-luxury resources such as wheat, cattle and sheep.
Basically add 1 gold to each trade route. Add a 70 or 80 round gold to play the same, the effect is amazing.
Comments: There are now bugs in diplomacy to farm money, and bugs in buying and selling legions, which do not reflect the value of money. If repaired, the effect will be very good!
And there is no need to rush to grab it, AI will not consider it when building a city. Cows and commercial centers are located, and you can still find things if you go to Feitian frequently!
Pay attention to cows when building a commercial area!
Forbidden City
Wonder attribute: Unlock technology: printing, basic production capacity 920
Output: Culture +5
Wonder effect: Provide a general policy slot for builders
Conditions for constructing wonders:
The grid must be flat ground
The grid must be adjacent to the central area of ??the city
Effect: 4+ slot wonders, Forbidden bonus General slot, with low production capacity and low construction conditions, is the best + slot building.
Comments: If you want + slots, give priority to the Forbidden City. The effect is very good and worth grabbing!
Potala Palace
Wonder attribute : Unlock technology: astronomy, basic production capacity 1170
Output: Culture +2, Faith +3
Wonder effect: Provide builders with a foreign policy slot
Wonder construction conditions:
The terrain of the tile must be hilly
The tile must be adjacent to mountains
Effect: +1 diplomatic slot, production capacity is 200 higher, It also occupies hills and is inferior to the Forbidden City in all respects.
Comment: Give priority to the Forbidden City.
At this point, the four wonders of the Renaissance are completed;
The wonders of the industrial age
The following are the five wonders of the industrial age: Ruhr area, Oxford University, Big Ben , Bolshoi Petrov Theatre, Winter Palace
Ruhr Mountains
Spectacle attributes: Unlock technology: industrialization, basic production capacity 1450
< p> Output: The production capacity of all improved facilities "mines" and "quarries" in the city is +1Wonder effect: The production capacity of the city is +30%
Wonder construction conditions:
The lattice must be adjacent to a river
The lattice must be adjacent to an industrial area with a factory
Effect: All mines +1 production capacity, still the only one based on percentage The building with increased production capacity is as powerful as the sky! The two effects can be split into two wonders.
Comment: The first wonder of flying, you must grab the spectacle!
If you want to win with science and technology, you must first hammer the aerospace area, then 1,500 hammers for the satellite, then 2,500 hammers for the moon landing, must be in order, and finally The 3 Mars projects cost 3000 hammers each.
1w3000 hammers is very long, and even great men are not enough.
Oxford University
Wonder attribute: Unlock technology: scientific theory, basic production capacity 1450
Output: Great Scientist Points +3 , 2 work slots
Wonder effect: scientific research +20% in the city, two technologies are obtained immediately, randomly selected from the currently researchable technologies
Wonder construction conditions:
The terrain of the tile must be plain or grassland
The tile must be adjacent to a college district where a university is built
Effect: It is also the only scientific research building based on percentage. However, this generation is not like the 5th generation where the capital exclusively has one-third or even one-half of the scientific research value.
The distribution of scientific research is relatively even. Adding 20% ??to this single city is far inferior to adding one more city.
The second effect is 2 technologies per second. It was unlocked too early. Farming technology must go straight to chemistry and electricity, and many small technologies in front of it are not available.
Astrology will be embarrassing in seconds~
Comment: The era conflicts with the Ruhr area. The main city must be the Ruhr area. If you have time in the branch city, come to Oxford.
Big Ben
Wonder attribute: Unlock technology: economics, basic production capacity 1760
Output: Money +6, Big merchant points +3
Wonder effect: Provides the builder with an economic policy slot, immediately doubling the money currently held
Wonder construction conditions:
Location The grid must be close to a river
The grid must be close to a central commercial city with a bank
Effect: The economic slot is good, but the production capacity is almost double that of the Forbidden City.
The second effect is to double the gold holdings. . . It would be nice if you just got a few thousand dollars in compensation after the surgery, but it would be embarrassing if you only have a few hundred gold on you~
Having said that, there is a saying in civilization: A master will always have zero money on his body. Although it is an exaggeration, it is only a novice who has thousands of dollars without spending it.
Evaluation: The money building is difficult to show its value under the current bug. After repairing it. . The prospects are also worrying. .
Wonders are different from the previous generation bonuses. Many players will be curious about which wonder is the strongest in Civilization 6? Which wonder is suitable for religious victory or military victory... Should the wonders of Civilization 6 be built? This article Bringing analysis of all the wonders of Civilization 6.
The following are cultural wonders, I summarized them:
Bolshoi Theater (Industrial)
Wonder attributes: Unlock technology: Opera and ballet, basic production capacity 1450
Output: Great Writer Points +2, Great Musician Points +2, 1 Writing Slot, 1 Music Slot
Wonder effect: Get two immediately Personal humanities tree, randomly selected from currently researchable humanities projects
Wonder construction conditions:
The grid must be flat ground
The grid must be adjacent to the theater Square
Broadway (Atomic Energy)
Spectacle Attributes: Unlocked Technology: Mass Media, Basic Production Capacity 2100
Output: Great Writer Points +3, great musician points +3, 1 work slot, 2 music slots
Wonder effect: Activate the inspiration of a random humanistic tree belonging to the atomic age
Wonder construction conditions:
The grid must be on flat ground
The grid must be adjacent to the theater square city area
Effect: On the humanities tree alone, two or one revelations are randomly generated, and the effect is not Big, the value is definitely in the slots and points.
I have not studied cultural victory, and the effect is unknown.
Comment: Unable to comment.
Hermitage Museum, commonly known as the Winter Palace
Wonder attributes: Unlock technology: natural history, basic production capacity 1760
Output: Great Artist Points + 3, 4 writing slots
Wonder construction conditions: The grid must be adjacent to the river
Effect: There are enough slots, and the artist is added. The two above One is a writer and a musician.
I don’t know which one is important.
Comment: Unable to comment.
At this point, the five wonders of industry have been introduced.
Wonderful wonders of modern times
The following are the three wonders of modern times, as mentioned above on Broadway.
Only the Eiffel Tower and the Statue of Christ.
Eiffel Tower
Wonder attribute: Unlocked technology: steel, basic production capacity 2100
Wonder effect: All tiles within the territory Gain 2 additional attractions
Wonder construction conditions:
The grid must be flat ground
The grid must be adjacent to the central area of ??the city
Effect: A fighter among garbage. What is charm? It’s not tourism value! It’s not invincible. Charm affects community housing.
Ordinary communities get +4, those with a bit of history get +5, and the upper limit is +6. As long as there are communities, housing will be enough. One community in each Feitian city is enough.
Comment: A complete scam.
Statue of Christ
Wonder attributes: Unlocked technology: mass media, basic production capacity 2100
Output: Culture +4
p>
Wonder effects: The tourism value of all coastal resorts in the territory is doubled, and the tourism immunity from holy relics and holy capitals offsets the humanistic project enlightenment effect
Wonder construction conditions: In the grid The terrain must be hilly
Effect: Let’s talk about enlightenment first: the tourism value of the civilization that goes to war with you is halved. That is, tourism from religious sources will not be reduced by half. It's obviously worth it, Mont Saint-Michel!
I don't know how the tourism value of all coastal resorts will be doubled.
Comments: If you take Mont Saint-Michel, take this later. The cultural wonder bonus is quite unique and probably not bad at all.
Okay, the three major wonders of modern times are completed.
There are two wonders of atomic energy left ~
Maracan? Stadium
Wonder attributes: Unlocking technology: professional sports, basic production capacity 2835
Output: Culture +6, all city satisfaction (entertainment) +2
Wonder construction conditions:
The grid must be flat ground
p>
The grid must be adjacent to the entertainment center with a stadium
Effect: This is the second entertainment spectacle that has appeared. Compare it for yourself. The Colosseum in Rome is better than you don’t know. How high is it!
Comment: Don’t be afraid of not knowing the goods, just be afraid of comparing goods. . .
Sydney Opera House
Spectacle attributes: Unlock technology: cultural heritage, basic production capacity 3300
Output: Culture +8, Great Musician Points +5, 3 famous curve slots
Wonder construction conditions:
The terrain of the grid must be the coast
The grid must be adjacent to the port city
Effect: . .
Comments: Since the 5th generation, there have been few sea cities. The conditions for this wonder are harsh, and the technology unlocking is extremely low. It has always been selected as the wonder with the least sense of existence!