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Detailed explanation of all wonder attributes, construction conditions and effects in "Civilization 6" Sky Garden

What are the wonders of "Civilization 6"? What properties does it have? Which one is the strongest spectacle? Here is a detailed explanation of all the wonder attributes, construction conditions and effects of "Civilization 6" shared by Rod_Hart DK. Let's take a look.

Wonders occupy one grid, cannot station citizens, and have no land output. Wonders increase the attractiveness of the location and surrounding areas by 1.

Wonders automatically develop strategic resources. Wonders cannot be looted or destroyed.

The huge bonuses of this generation and the fifth generation of wonders are different. Not only does it take up a lot of space, but some of its effects are also quite deceptive.

Here we will discuss the value of spectacle.

Hanging Garden

Wonder attribute: Unlock technology: irrigation, basic production capacity 180

Wonder effect: The population growth rate of all cities increases 15%

Wonder construction conditions:

The grid must be close to the river

Effect: Extremely rubbish. The population of this generation is completely different from that of the 5th generation. The 5th generation has Farming means farming people.

In this generation, the bonus ratio for buildings and city-states is very large, and the main constraint on population is housing.

Comment: Poor

Pyramid

Wonder attributes: Unlocked technology: Masonry, basic production capacity 220

Output: Culture +2

Wonder effect: Get a builder immediately, and the number of uses of all newly trained builders increases by 1

Wonder construction conditions:

< p> The grid must be flat ground

The terrain of the grid must be desert or alluvial plain

Effect: The effect is good. The construction hammer of workers increases with the number. The usefulness of workers There are also many,

At present, no matter how far away, cutting down trees can increase production capacity. In the later stage, workers can cut down trees with 10 hammers, and aerospace parts can also be accelerated by 2 rounds.

+2 culture, which is also very good for land expansion.

Comment: Being close to the desert, China must grab the wonders, and other civilizations can also miss them.

Stonehenge

Wonder attributes: Unlocked technology: astrology, basic production capacity 180

Output: Faith +2, immediately Obtain a great prophet

Wonder effect description: It can be used to create a religion instead of a holy land

Wonder construction conditions:

The grid must be flat ground

p>

The grid must be adjacent to the reward resource "Stone"

Effect: You can directly make a fortune through religion.

Comment: When you go out in China and encounter natural wonders, you can trigger astrology in seconds.

Farming, conquest, and culture do not seem to require religious buildings. You can't grab it even if you want to, the AI ??likes it very much.

Oracle

Wonder attribute: Unlock technology: mysticism, basic production capacity 290

Output: Culture +1, Faith +1

Wonder effect: All urban areas in the city that produce great man points will produce an additional 2 corresponding great man points. When sponsoring great men with faith, the consumption will be reduced by 25%

Wonder construction conditions :

The terrain of the grid must be hilly

Effect: Block +2 extra points are still very good in the early stage, and the first great man only needs 60 points.

Religion is strong - 25% of the faith consumption of great men is also good.

Comment: The unlocking conditions are a bit confusing, and the general humanities tree goes straight to political philosophy.

The strong combination of religion has a good effect. If you choose one of Stonehenge, the Congo must grab the wonders.

This concludes the Four Ancient Wonders and enters the classical era.

Classical Wonders

Classical Seven Wonders: Petra, Great Lighthouse, Bronze Colossus, Terracotta Warriors, Great Colosseum, Great Library, Mahabodhi Temple

< p> Petra City

Wonder attributes: Unlocked technology: mathematics, basic production capacity 400

Output: All non-alluvial plain deserts in the city Grid money +2, food +2, production capacity +1 (fuck...)

Wonder construction conditions:

The grid must be flat ground

The terrain of the grid must be a desert or an alluvial plain.

Effect: It has been reduced to flying; the trade routes provided are gone, and no culture is added.

The land output value is only higher than that of the plains. +1 grain, +1 hammer than grassland, and desert hills are no better than plain hills.

Wonder attribute: Unlock technology: astronomical navigation, basic production capacity 290

Output: money +3, naval commander point +1

Wonder effect: All naval units gain an additional 1 movement power< /p>

Wonder construction conditions:

The terrain of the grid must be a coast

The grid must be adjacent to a port city with a lighthouse

Effect: The facilities in Haicheng are useless unless they are sea maps; judging from the experience of the 5th generation, the IQ of AI naval battles is worrying, and it can be defeated even if there is not much movement.

Comments: You can give it a try in naval battles, but Pangea is on the bench.

Colossus

Wonder attributes: Unlocked technology: shipbuilding, basic production capacity 400

Output: money +3, naval commander Points +1

Wonder effect: Obtain an additional trade route, immediately obtain a caravan

Wonder construction conditions:

The terrain of the grid must be a coast< /p>

The grid must be adjacent to the port city area

Effect: +1 trade route is good. In the later period, it will be +4 grain + hammer + 4 gold.

Comment: It can only be built if there is a port in Haicheng. It is a rare thing.

Terracotta Warriors

Wonder attributes: Unlocked technology: Architecture, basic production capacity 400

Output: Army Commander Points +1 < /p>

Wonder effect: Immediately provide 1 free promotion to all existing army units, and allow archaeologists of our side to enter the territory of other countries without signing an open border agreement

Wonder construction conditions :

The terrain of the grid must be grassland or plains

The grid must be adjacent to a military garrison with military camps or stables

Effect: All players will be upgraded by 1 level , the effect is good.

Comment: At present, most of the starts are against ancient violent soldiers, which matches the rhythm very well. In the mid-term, the 8 elite archers will be upgraded to one level.

You can grab it by conquering it.

Colosseum

Wonder attributes: Unlocked technology: games and entertainment, basic production capacity 400

Wonder effects: Location All cities within a 6-square radius have +2 culture and +3 satisfaction (entertainment)

Wonder construction conditions:

The square must be flat ground

< p> The grid must be close to the entertainment center city

Effect: The first classical wonder! The effect is explosive, the now popular golden 7-city paving method, 1 six-pointed star and center

Can be added 14 culture + 21 happiness! Other cities don’t need to build entertainment areas at all.

Always ecstatic!

Comments: A must-grab building!

Great Library

Wonder attributes: Unlock technology: History, Basic production capacity 400

Output: Scientific research +2, Great Scientist points +1, 2 writing slots

Wonder effect: Activate the "moment of discovery" of all ancient and classical era technologies

p>

Wonder construction conditions:

The grid must be on flat ground

The grid must be adjacent to a college district with a library

Effects: The wonder of the classical first pit. Whether he was there or not, he would first use bows and arrows + smelting iron to save his life, and then teach apprentices.

By the time it is hammered out, it will be long gone.

Comment: It can’t be compared with the 5th generation. The 5th generation mushrooms step on the text, chop down the tree and hammer the big picture, and the big picture seconds the philosophy. This set is so refreshing~sad.

Moko Bodhi Temple

Wonder attributes: Unlocked technology: Theology, basic production capacity 400

Output: Faith +4, immediately Obtain two believers

Conditions for constructing wonders:

The terrain of the grid must be a forest

The grid must be adjacent to a holy city with a temple

Must be the founder of a certain religion

Effect: Send two apostles, +4 faith, the effect of religious buildings is hard to say.

Comment: Unable to evaluate, other victory methods will definitely not be used. As the only classical religious building, it should be cost-effective (guess).

This completes the Seven Wonders of the Classical World;

The Wonders of the Middle Ages

The following are the Five Wonders of the Middle Ages: Temple of Huey, Hagia Sophia, and Alhambra Palace, Chichen Itza, Mont Saint-Michel

Temple of Huey

Wonder attribute: Unlock technology: military tactics, basic production capacity 710 < /p>

Output: Food +1, production capacity +1 for all lake tiles in the territory

Wonder effect: Each lake tile adjacent to Huey Temple provides satisfaction (entertainment )+1

Wonder construction conditions:

The terrain of the tile must be a lake

The tile must be adjacent to the land

Effect: Add A little happiness and a few grain hammers are optional. A large lake is no better than flat land; fortunately, it does not occupy space (you cannot build in the lake)

Comments: You can pick it up later if you have the opportunity. It's a leak. Normally I wouldn't grab it.

Hagia Sophia

Wonder attribute: Unlock technology: education, basic production capacity 710

Output: Faith +4 < /p>

Wonder effect: All newly trained missionaries and apostles gain an extra number of times to spread religion

Wonder construction conditions:

The grid must be flat ground

The location must be adjacent to the Holy Land City

It must be the founder of a certain religion

Effect: It is still the original formula and the original taste.

Comment: Unable to comment, but this time it is different from sending the apostles.

Alhambra

Wonder attributes: Unlocked technology: castle, basic production capacity 710

Output: Satisfaction ( Entertainment) +2, Army Commander Points +2

Wonder effect: Provides the builder with a military policy slot, with all the functions of the improved facility "Fortress"

Wonder construction conditions: < /p>

The terrain of the grid must be hilly

The grid must be adjacent to the military garrison city area

Effect: +1 military slot, four + slot buildings, this is the cost The lowest, the worst effect, and it occupies hills.

Military slots and farming are definitely not needed, but conquest flow should also be considered whether it is worth it.

Comment: Basically don’t grab it, you have to consider whether it’s worth it to conquer the stream.

Chichen Itza

Wonder attributes: Unlocked technology: Guild, basic production capacity 710

Output: All in the city where it is located Rainforest grid production capacity +1, culture +2

Wonder construction conditions: the terrain of the grid must be a rainforest

Effect: rainforest +2 culture, rainforests are generally in patches. , denser than the woods.

Maybe we should get a Qi Qin Sect.

Comment: Cultural Victory Architecture has huge potential and should be able to form a genre, which needs to be developed.

Mont Saint-Michel

Wonder attribute: Unlock technology: Divine right of kings, basic production capacity 710

Output: Faith + 2 2 holy relic slots

Wonder effect: All newly trained apostles will be promoted to "Martyrs"

Wonder construction conditions: The terrain of the grid must be a swamp or alluvial plain< /p>

Effect: This spectacle is very fun. The mass production of holy relics is very entertaining.

Comment: Great potential, yet to be developed.

This completes the five wonders of the Middle Ages;

Wonders of the Renaissance

The following are the four wonders of the Renaissance: the Venice Armory, Great Zimbabwe, the Forbidden City, and the Potala Palace .

Venetian Armory

Wonder attributes: Unlocked technology: mass production, basic production capacity 920

Output: Great Engineer Points +2

Wonder effect: When building a naval unit in the city, you will get two units at a time

Wonder construction conditions:

The terrain of the grid must be a coast< /p>

The grid must be adjacent to the industrial area

Effect: The effect is incredible, strong! But it only works on the sea map.

Comments: Chart artifact!

Great Zimbabwe

Wonder attributes: Unlock technology: banking industry, basic production capacity 920

p>

Output: Money +5, Big Merchant Points +2, Obtain an additional trade route

Wonder effect: Every bonus resource within the territory of the city will increase the merchants starting from that city. Road money +2

Wonder construction conditions:

The grid must be adjacent to the bonus resource "Cow"

The grid must be adjacent to a commercial center with a market.

Effect: First, let’s talk about bonus resources, which are non-strategic and non-luxury resources such as wheat, cattle and sheep.

Basically add 1 gold to each trade route. Add a 70 or 80 round gold to play the same, the effect is amazing.

Comments: There are now bugs in diplomacy to farm money, and bugs in buying and selling legions, which do not reflect the value of money. If repaired, the effect will be very good!

And there is no need to rush to grab it, AI will not consider it when building a city. Cows and commercial centers are located, and you can still find things if you go to Feitian frequently!

Pay attention to cows when building a commercial area!

Forbidden City

Wonder attribute: Unlock technology: printing, basic production capacity 920

Output: Culture +5

Wonder effect: Provide a general policy slot for builders

Conditions for constructing wonders:

The grid must be flat ground

The grid must be adjacent to the central area of ??the city

Effect: 4+ slot wonders, Forbidden bonus General slot, with low production capacity and low construction conditions, is the best + slot building.

Comments: If you want + slots, give priority to the Forbidden City. The effect is very good and worth grabbing!

Potala Palace

Wonder attribute : Unlock technology: astronomy, basic production capacity 1170

Output: Culture +2, Faith +3

Wonder effect: Provide builders with a foreign policy slot

Wonder construction conditions:

The terrain of the tile must be hilly

The tile must be adjacent to mountains

Effect: +1 diplomatic slot, production capacity is 200 higher, It also occupies hills and is inferior to the Forbidden City in all respects.

Comment: Give priority to the Forbidden City.

At this point, the four wonders of the Renaissance are completed;

The wonders of the industrial age

The following are the five wonders of the industrial age: Ruhr area, Oxford University, Big Ben , Bolshoi Petrov Theatre, Winter Palace

Ruhr Mountains

Spectacle attributes: Unlock technology: industrialization, basic production capacity 1450

< p> Output: The production capacity of all improved facilities "mines" and "quarries" in the city is +1

Wonder effect: The production capacity of the city is +30%

Wonder construction conditions:

The lattice must be adjacent to a river

The lattice must be adjacent to an industrial area with a factory

Effect: All mines +1 production capacity, still the only one based on percentage The building with increased production capacity is as powerful as the sky! The two effects can be split into two wonders.

Comment: The first wonder of flying, you must grab the spectacle!

If you want to win with science and technology, you must first hammer the aerospace area, then 1,500 hammers for the satellite, then 2,500 hammers for the moon landing, must be in order, and finally The 3 Mars projects cost 3000 hammers each.

1w3000 hammers is very long, and even great men are not enough.

Oxford University

Wonder attribute: Unlock technology: scientific theory, basic production capacity 1450

Output: Great Scientist Points +3 , 2 work slots

Wonder effect: scientific research +20% in the city, two technologies are obtained immediately, randomly selected from the currently researchable technologies

Wonder construction conditions:

The terrain of the tile must be plain or grassland

The tile must be adjacent to a college district where a university is built

Effect: It is also the only scientific research building based on percentage. However, this generation is not like the 5th generation where the capital exclusively has one-third or even one-half of the scientific research value.

The distribution of scientific research is relatively even. Adding 20% ??to this single city is far inferior to adding one more city.

The second effect is 2 technologies per second. It was unlocked too early. Farming technology must go straight to chemistry and electricity, and many small technologies in front of it are not available.

Astrology will be embarrassing in seconds~

Comment: The era conflicts with the Ruhr area. The main city must be the Ruhr area. If you have time in the branch city, come to Oxford.

Big Ben

Wonder attribute: Unlock technology: economics, basic production capacity 1760

Output: Money +6, Big merchant points +3

Wonder effect: Provides the builder with an economic policy slot, immediately doubling the money currently held

Wonder construction conditions:

Location The grid must be close to a river

The grid must be close to a central commercial city with a bank

Effect: The economic slot is good, but the production capacity is almost double that of the Forbidden City.

The second effect is to double the gold holdings. . . It would be nice if you just got a few thousand dollars in compensation after the surgery, but it would be embarrassing if you only have a few hundred gold on you~

Having said that, there is a saying in civilization: A master will always have zero money on his body. Although it is an exaggeration, it is only a novice who has thousands of dollars without spending it.

Evaluation: The money building is difficult to show its value under the current bug. After repairing it. . The prospects are also worrying. .

Wonders are different from the previous generation bonuses. Many players will be curious about which wonder is the strongest in Civilization 6? Which wonder is suitable for religious victory or military victory... Should the wonders of Civilization 6 be built? This article Bringing analysis of all the wonders of Civilization 6.

The following are cultural wonders, I summarized them:

Bolshoi Theater (Industrial)

Wonder attributes: Unlock technology: Opera and ballet, basic production capacity 1450

Output: Great Writer Points +2, Great Musician Points +2, 1 Writing Slot, 1 Music Slot

Wonder effect: Get two immediately Personal humanities tree, randomly selected from currently researchable humanities projects

Wonder construction conditions:

The grid must be flat ground

The grid must be adjacent to the theater Square

Broadway (Atomic Energy)

Spectacle Attributes: Unlocked Technology: Mass Media, Basic Production Capacity 2100

Output: Great Writer Points +3, great musician points +3, 1 work slot, 2 music slots

Wonder effect: Activate the inspiration of a random humanistic tree belonging to the atomic age

Wonder construction conditions:

The grid must be on flat ground

The grid must be adjacent to the theater square city area

Effect: On the humanities tree alone, two or one revelations are randomly generated, and the effect is not Big, the value is definitely in the slots and points.

I have not studied cultural victory, and the effect is unknown.

Comment: Unable to comment.

Hermitage Museum, commonly known as the Winter Palace

Wonder attributes: Unlock technology: natural history, basic production capacity 1760

Output: Great Artist Points + 3, 4 writing slots

Wonder construction conditions: The grid must be adjacent to the river

Effect: There are enough slots, and the artist is added. The two above One is a writer and a musician.

I don’t know which one is important.

Comment: Unable to comment.

At this point, the five wonders of industry have been introduced.

Wonderful wonders of modern times

The following are the three wonders of modern times, as mentioned above on Broadway.

Only the Eiffel Tower and the Statue of Christ.

Eiffel Tower

Wonder attribute: Unlocked technology: steel, basic production capacity 2100

Wonder effect: All tiles within the territory Gain 2 additional attractions

Wonder construction conditions:

The grid must be flat ground

The grid must be adjacent to the central area of ??the city

Effect: A fighter among garbage. What is charm? It’s not tourism value! It’s not invincible. Charm affects community housing.

Ordinary communities get +4, those with a bit of history get +5, and the upper limit is +6. As long as there are communities, housing will be enough. One community in each Feitian city is enough.

Comment: A complete scam.

Statue of Christ

Wonder attributes: Unlocked technology: mass media, basic production capacity 2100

Output: Culture +4

p>

Wonder effects: The tourism value of all coastal resorts in the territory is doubled, and the tourism immunity from holy relics and holy capitals offsets the humanistic project enlightenment effect

Wonder construction conditions: In the grid The terrain must be hilly

Effect: Let’s talk about enlightenment first: the tourism value of the civilization that goes to war with you is halved. That is, tourism from religious sources will not be reduced by half. It's obviously worth it, Mont Saint-Michel!

I don't know how the tourism value of all coastal resorts will be doubled.

Comments: If you take Mont Saint-Michel, take this later. The cultural wonder bonus is quite unique and probably not bad at all.

Okay, the three major wonders of modern times are completed.

There are two wonders of atomic energy left ~

Maracan? Stadium

Wonder attributes: Unlocking technology: professional sports, basic production capacity 2835

Output: Culture +6, all city satisfaction (entertainment) +2

Wonder construction conditions:

The grid must be flat ground

p>

The grid must be adjacent to the entertainment center with a stadium

Effect: This is the second entertainment spectacle that has appeared. Compare it for yourself. The Colosseum in Rome is better than you don’t know. How high is it!

Comment: Don’t be afraid of not knowing the goods, just be afraid of comparing goods. . .

Sydney Opera House

Spectacle attributes: Unlock technology: cultural heritage, basic production capacity 3300

Output: Culture +8, Great Musician Points +5, 3 famous curve slots

Wonder construction conditions:

The terrain of the grid must be the coast

The grid must be adjacent to the port city

Effect: . .

Comments: Since the 5th generation, there have been few sea cities. The conditions for this wonder are harsh, and the technology unlocking is extremely low. It has always been selected as the wonder with the least sense of existence!