I love e-sports and I like playing League of Legends best.
League of Legends is a game that requires both operational skills, brain thinking and teamwork, and there will be many mathematical and physical things in it. Therefore, playing this game can develop and expand our brain thinking ability. Of course, playing games is to have fun when learning tasks and work are completed.
first of all, we need to choose a hero when we enter the interface. You will have four teammates who are systematically matched to fight alongside you. The most standard configurations are: playing in the wild, taking orders (referring to one person on the road), AP output (legal system), AD output and assistance. You need to confirm what position you choose according to your teammates. Through discussion, we can know what each other is good at playing. When entering the game screen, we need to use the initial 475 yuan gold coin to buy equipment (you can change it to the initial gold coin to improve 4 yuan). At this time, you can buy out-of-home clothes according to the hero you choose, so as to facilitate the development of your road. If you are AP, you need to play in the middle. If the hero chosen by the teammate who plays wild is a blue-free career, help him pull the red Buff. The opening is very important, which depends on the opponent's consciousness. If the opponent catches you and there are not enough people, you can't have a team battle. After all, it will be very difficult for the friendly side opposite to get the head-to-head line.
let's take a look at the next road (ADC and auxiliary are the normal playing methods). We can see that the purple army under the road is tauren and VN, and the blue army is EZ and wet nurse. The auxiliary equipment of both sides are fairy amulets, with three eyes, one blue and one red, and they put one eye in each other's grass and near the grass of the river to prevent wild players from coming to gank, and the tauren and wet nurse crouch in the grass, and VN and EZ make up the soldiers. It is also a good thing to play ADC or APC. If you can't get the head in the early stage, dozens of small soldiers can make up for this economy. In the later stage, many ADCs have risen by recruiting soldiers. There are countless such things. VN took the lead in attacking, and a roll of Q hit EZ, which consumed half of EZ's blood, but the other side was a wet nurse, and the first level was E, which added blood to EZ. The wet nurse should point W at the first level, which is more useful at the first level than E. W is to add blue to friendly forces and silence the enemy, and there is no consumption, while E consumes a lot of blue and can't add much blood at the first level, so it is recommended to point W at the first level. At this point, EZ couldn't help it. At level 3, EWQ came over, and with the wet nurse's Q, VN lost 2 squares of blood, but the bull's head reacted quickly. EZ, who threw the E-coming skills away, hit the wall and hung up his second practice dizziness. With the VN's E, EZ was dizzy for a long time, and was really hurt by VN's three times. At this time, the blue army's wild weapon came, and the bull's head noticed the river.
Tauren reminded VN to go home quickly and pretend to carry it first, but VN said, no, you will be killed by the three of them. I can't leave you alone. We'd better call our blind monk. Sure enough, the blind monk stole the three wolves opposite, left a small one, and rushed over, squatting in the river, pleasantly surprised to find that the weapon had gone home, and the eye time on the other side had arrived. At this moment, the blind gods Q and Q arrived at the EZ with residual blood on the other side and were about to go home. VN suddenly rolled a Q to EZ, and EZ also had a case of blood. The wet nurse helped EZ add blood and blue, and VN ignited EZ, the blind man. It's VN's, yes, in such a short moment, in a flash, the ignition is still there! EZ was so surf that he sent a blood. At this time, the ADC replenishment of both sides is similar. The difference is only about 1.
Now, turning to the middle road, the brilliance of the Purple Legion in the middle road saw that our side got a blood, and the momentum increased greatly. When the blind man came to gank to eat grass, he was imprisoned to the opposite side at once. The opposite side didn't realize that the wild man was coming and crushed the line of soldiers. As a result, Carter was taken away directly by Brilliant QER and the help of the blind man.
It's time to perform on the road, but the performance of the Purple Legion on on the road is not very good. The Blue Legion is only an axe, and the purple is Raven. Raven's consciousness is not very good, and he was caught by the opposite wild weapon and killed by the weapon. This will put some pressure on Raven's order, but it is understandable that the axe is indeed a hero who is relatively balanced and strong in the early and late stages.
At this moment, the blind man was stealing the red Buff on the opposite side. Seeing that the weapon and axe were about to go, the blind man stuck his eye in it, kept his hand, punished the Buff for hitting the red, and fled directly with his eyes, performing teleport Dafa.
Compared with the three roads, the Purple Army still has an advantage, because there is not much blood in the opposite tower. Once removed, 15 for one person is not a small sum.
in the middle period, the equipment of both sides gradually began to take shape. At this time, the team battle is about consciousness, technology and trust.
remember to insert more holes in the position of the big and small dragons to prevent the other side from stealing dragons. The little dragon is 19 yuan for each person, and the big dragon is 3 yuan plus dragon buff (increasing the gain of AD, AP and reply), which can greatly improve the group output and economy of friendly forces. When the people on the small map disappear, or the ADC equipped with blood-sucking attack speed disappears, you need to take a look at Xiaolong. In this case, it is best to stick your eyes in the highlands for observation. Dalong needs more attention.
Of course, stealing towers is a common thing in the later period. In the early and middle period, the professionals who stole towers were: blade master, Weapons, Jianji, Teemo and other heroes. Usually, when they steal the tower, they will stick their eyes in it or plant mushrooms in Teemo to ensure their vision. At this time, teammates and you will catch the enemy who stole the tower, and the enemy will notice it and run away. This will consume the economic development of friendly forces again and again, and give room for people other than stealing the tower. If blade master is stealing the road, there may be ADC on the other side to steal the tower. Therefore, for those who steal the tower, don't give them a line, or leave a tower thief behind, and push the line together wherever the other side goes and prevent being caught. If you are caught, it will not be easy for your teammates to come to 4V5 again. If you fail, you will lose one tower or two towers in the middle and late stage, and you may even push off the crystal directly in the later stage, so the eye is very important.
it's nearly 4 minutes, and it's mid-term to late-term. Even if both sides send a lot of equipment in the early stage, there will be various breakthroughs in the later stage. At this time, the comparison is between consciousness and lineup.
The more powerful ADCs in the later period are VN, EZ, Good Luck Sister, and airplane (the last three are APC, so let's talk about it for the time being). Caitlin's mobility may be weak in the later period. If she has the same equipment and technical operation as these ADCs, I think Caitlin has little advantage. I am very optimistic about VN's three real injuries, and the output is very good, but it is too fragile. If the operator has a strong consciousness and the team consciously protects the output, then VN's four kills and five kills are no problem, and so are EZ, Lucky Sister, airplanes and so on. Of course. In the early stage, the pressure line was very strong, the range was long, there were clips, there were rebounds, and there were big moves, but it was common for big moves to be blocked. In addition, if the legs were too short and running slowly, even if they rebounded, they were still not sure whether they could run away. That's enough about ADC. You know which ADC I like.
now let's talk about AP! AP is a profession in which gank takes people's heads or gives people's heads to teammates in the early stage, and cuts crispy skin or group injuries in the later stage. Of course, AP can also rely on reinforcements. Naked hats are the most taboo for AP, but in one case, you can beat the other side, and the head is 2- or several. If you are naked for 1% of a second, naked hats are ok, but if it is not such a welfare bureau, then, if you pursue the law, you will not engage in penetration or a little defense. Then, there will be a magic resistance on the other side. Don't say that you stand well, you only serve the meat first, and you won't beat the meat if you have a good sense of the opposite side. You have to think clearly about this. People who have no brains lose all kinds of skills to kill the opposite side of the meat and are proud that the meat is dead. They have no resistance. Excuse me, are the outputs all for the theater, except some psychologically abnormal outputs. Close-range APS such as Carter, AKL, and Kyoyue (Carter and AKL are both AP AD outputs, which are classified as AP for the time being), especially Carter, need to find the right opportunity to jump in and put in the big move. Of course, don't let your team die, and you don't start work or go in. In that case, the consequences can be imagined. (I often see novices playing like this, so I'd like to remind them ~)
It's meat's turn, and there is nothing to fight wild in the later stage, except for the abnormal intelligence of not going out in the wild for 3 years. There are group control types and output types (skill AD or AP) in meat. Group control includes mywood and stone, and output includes Galen and so on. Group control is very important. A group control can give your teammates enough time to smash the opposite side. Of course, it also depends on whether the control is good or not and how many people are controlled. Export-oriented meat, such as Galen, even if it is dressed in meat, it still hurts to hit people. I don't know how many heroes died by his sword. Now it seems that AD Galen is very popular. A big sword, a Q, turns and turns, and the crispy skin hangs up. It's really hard to hurt. Of course, it's also very fragile. However, it's very embarrassing to remove and slow down a Q.
speaking of which, that's enough.
finally, let's talk about the cooperation between those teammates. You should sell it when you should, because the person who sacrificed for you certainly doesn't want you to die. If you die, it's meaningless for your teammates to die. Therefore, you should sell it when you should. This is not heartless, it is to pave the way for revenge for him next time. When the person in the middle of the road disappears, the middle road immediately marks the road to be careful. At this time, the road assistance needs to be inserted in the river or remind ADC to retreat. On the road, it is even more obscene to retreat through the river. If you don't retreat, it will be either 3V2 or 2V1, and the head will appear like this. Then the opposite side has money to equip and kill people. This is a cycle.
In fact, there are many, many touches that have changed from games to life. When you think about it carefully, games make us feel the pleasure of cooperation, the happiness of friendship, the joy of victory and the transformation of failure.
Playing games is just fun. Don't dislike teammates' poor skills. Sometimes it hurts each other like this. Just think about whether you have never played abnormally, and don't feel that teammates are pit. If you are not a great god, you won't feel that teammates are pit. You have the ability to lead the team to victory. Let's talk about those useless words.
Maybe, the game is just a game, but what we experience is not only pleasure, enmity and hatred, but also that the game embodies all this in our life, making us wise, keen and helping us grow.
it may be too much.