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QQ free fantasy assassin how to point skills I play double-edged?
1. Several important principles of assassin attribute point distribution 1. It is well known that the different distribution of attribute points directly affects the values of characters. In QQ fantasy, the wearing of equipment also has a very important connection with attribute points. The main wearing attributes of an assassin are physique and agility. It is not uncommon for many friends to reach the corresponding level but not wear clothes and helmets because of their lack of physical fitness. Therefore, the first principle of assigning attribute points is to ensure that your character can wear that level of equipment when it reaches the corresponding level. If you really don't know how to allocate, it is very reasonable to use the automatic allocation of the system before level 20, and it can also ensure your ability to put on all kinds of equipment. 2. Besides agility and physique, an assassin has a very important agility, which directly affects the attack speed. As we all know, the attack rate of assassins is low, so we can only make up for it by increasing the number of attacks, that is, speeding up the attack. So if you can wear equipment, you should add the attribute of agility. 3. Other assassin articles on the forum divide assassins into strength type and omnipotence type. That's all nonsense. My personal practice thinks that the effect of assassin's strength is not ideal, and it is easy for an assassin to hit the lower limit when attacking, so it is necessary to add more lower limits when using weapons. Not to mention the all-round type, it would be rubbish to practice like that. 4. To sum up, the way to add points to the assassin's initial attributes is to add a little agility to each upgrade, and the physique should be enough to wear equipment. Other points should be allocated to agility. It is also a kind of helplessness for an assassin to add physical fitness and wear equipment. In fact, all walks of life are the same. Attachment: Assassin plus scheme level, strength, agility and dexterity, physical strength1412162515192 point physique 3 6 18 16 22 2 point physique 47. 2-point Agility 5 8 24 20 28 2-point Agility 6 9 27 22 3 1 2 Free Distribution of Points (Agile or Agile Recommended) 7 10 30 24 34 2-point Free Distribution of Points (Agile or Agile Recommended) 8 1 1 33 26 37 2-point Free Distribution of Points (Agile or Agile Recommended) 9 12 36 28 40 2 points are allocated freely (dexterity or agility is recommended) 10 13 39 30 43 (hat needs 48 points, 10 points, 5 points, 43 5=48). 111442 32 461point agility1point physique 12 15 45 34 49 (weapons need 4 1 point agility/kloc. 1 3 1 6 48 36 521point agility1point physique 17 5 1 38 55 1 point agility1point physique/kloc-0. 1 619 57 4261point agility1point physique 17 20 60 44 64 (hat needs 76 points physique, 24 points physique 12 points physique 6412 = 74. 18 2 1 63 46 67 (weapons need 59 agility, 26 points have 13 agility, 46 13=59 agility) 19 22 66 48 70 1 agility/kloc. Skill point allocation. 2. Assassin's skill has two main lines, one is hidden weapons, and the other is double-edged (heart searching is internal testing skill). How to choose depends on your preferences and abilities, as well as objective factors. Let's talk about hidden weapons separately: the advantage is that the boss is first-class, saving money, and you can surpass it. Disadvantages: high operation requirements and high network speed requirements. If the card can't run away, the monster will come to you soon, and there is no point in hiding the weapon. It is difficult to practice in the early stage, because the attack power is low, so it is very painful to practice in the early stage, second only to warlocks. Requirements: Good micro-operation and fast network speed. At first, a friend strongly supported me to take you to by going up one flight of stairs. Principle of skill point allocation: I suggest you learn only a little skill "sniper" at 10 level, because the casting interval is long and the upgrade will not increase the number of seconds that make the monster unable to move, so learning 1 level is enough, which is only the premise of learning advanced skills. 15 skill "hidden weapons cultivation" is a required course for knife injury. The attack mode of increasing percentage greatly makes up for the shortage of stab wounds in the attack. You can learn a little more at each level, so I suggest you learn more! I learned the skill of "poison quenching" at 15 level, and I can learn it again at 17 level, and I can learn a little at each level. It feels good. It's obviously much faster to fight monsters. Adding poison damage to ordinary damage is very effective. Double-edged sword: The advantage is that you can train quickly (compared with the assassin in hidden weapons) and make money quickly. Disadvantages: You look like a warrior and swordsman, and you have lost some qualities of an assassin. Hidden weapons's kung fu is naive, he can't beat monsters beyond his level, and not many people are willing to form a team. Requirements: Nothing special, the operation and network speed are almost inferior to those of samurai and swordsmen, and the requirements are lower than those of hidden weapons. Distribution principle of skill points: 10 vertigo: [learning a little is enough, which is very useful when playing BOSS or PK] 15 double-edged cultivation: [learning enough, enjoying for life. ] 20 counterattack: [Man, of course, the leveling depends on him. Invisibility: [I read a lot of raiders and said that learning 5 o'clock is enough. ] 30 Advanced Stealth: [Don't learn] 36 backstab: [Dude, look at how many attacks are written behind. Do you think you should have learned enough, Sissy? ] 43 Senior backstab: [Don't learn] 5 1 Steal: [I don't know how to quote this, don't learn yet, 5 1 is still too early. 60 Assassination: [Of course it is full, our ultimate. . ] 70 advanced assassination: [I heard that this has not been opened yet, so I won't discuss it first. ] Auxiliary: 15 poison quenching: [hidden weapons must learn, double-edged is best not to learn] 20 Detection trap: [Don't learn. Trap: explosive bomb: [best to learn 1. If your operation level is good, this is a range attack. If you hit a certain range of monsters at once, the training level is super cool. Seeing others, I will lead a group of monsters to run and fight, which is super cool (personally). Add 1 minute first and try to feel it. 30 trap: poisonous fog: [Don't learn yet, it's not poisonous. Remove the trap: [Don't learn. Trap: Seal: Man, I heard that PK is super easy to use. ] 5 1 Avoid the trap: [Don't discuss it until it is opened. ] 60 trap: frozen gas: [level 60 will not be discussed first, until it is practiced. ] 70 Trap: Nova 80 avoids demons. 3. It's hard for hidden weapons to practice and be mentally prepared. But after practice, it is essential to rob the BOSS. I have a QQ forum article, which is devoted to the assassins in hidden weapons. Friends who practice hidden weapons assassins can go and have a look, which is very useful. 4. Finally, skill distribution can only follow one main line. Don't think that hidden weapons and double-edged learning are rubbish! Disclaimer: The above is played by others.