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How do you evaluate the domestic horror game Fireworks demo that was released on Steam on July 15?

Although "Fireworks" is not a comprehensive work, some operations are a bit stiff, especially the theme of the story is a bit complicated, but it fits the local horror atmosphere and is full of design and imagination. The narrative method made me feel the charm of "domestic independent games" once again.

The art of the game is very reminiscent of Chinese funeral culture, allowing players to unnaturally blend into this weird and scary world. From paper figures, paper money, coffins to wreaths, cemeteries, and mourning halls, they all reflect this Chinese-style horror atmosphere.

The character's personality was chosen in a 2-dimensional style. Although it seems a bit inconsistent with the game background and art, it somewhat eases the scary atmosphere and takes care of those who are not good at playing horror games. People who travel.

Extended information

The story of "Fireworks" takes place in a remote mountain town. A fire at a funeral involves a bizarre massacre of a family. The newly arrived police officers and volunteer teachers teamed up to investigate the truth behind the case. As the investigation deepens, the victim's past gradually emerges, but the truth becomes more confusing... The game uses a nostalgic watercolor painting style, combined with light, shadow and sound effects, to create a unique and weird atmosphere, coupled with the story background setting Around 2004, I can’t help but recall the time when I was a kid, renting ghost movies from a video rental store and watching them with my friends.