Thunder level five? Increase the critical strike rate of 10% mine skill? Five thunders caused considerable losses.
Lightning control? Level 5? To improve the damage caused by thunder, as long as it is thunder method, there should be no dissatisfied and cost-effective avatar.
Five types of reinforcement? Level 5? If you don't order it, it won't be Leifa.
Wind and thunder are equally famous? Level 5? be the same as the above
Lightning armor? Level three? 15% release speed with the fan, the casting can be extreme, and the speed with the sword will not hurt you.
The speed of wind and thunder? Level 5? 5% release speed, players who pursue speed must choose.
Wise level 5? After the point is full, you can improve your intelligence by 65,438+00%, which is what I can guarantee in the end, because for all wizards, this magical power is waste wood, and the remaining five points can be allocated to other things, such as loving PK, clicking on dry land thunder to strengthen speed-up thunder, and liking group attack can be chosen on the wrath of thunder possessed by lightning.
Rage and thunder? Level 5? This is to increase the probability of French explosion, and with the title and heart sutra in the later period, the crit rate will be very considerable.
Lingtai Qingming? Level three? Choose, if there is no fixed team, it must be counted. However, if it is a double-method fixed team, one mage chooses to point the all-wise GV 10, and the other does not point the GV 10. In this way, AOE in FB will only export the hatred between soldiers and all wizards. Another mage can export whatever he likes, and doctors will be much more comfortable than adding blood, at least in my fixed team.
Nails cracked? Level three? Critically attacking the target will reduce the defense 15% for 8 seconds. ? Playing FB is a good skill. But there is only FB flow.
This set of magical powers may be similar to many people, and I just briefly discussed the reasons. The most important thing in a game is to be happy, so there is no best addition, only the most suitable addition.
As long as you don't turn a warrior into an all-intelligent mage and are very agile, anyone else can see a thing or two.
The mage has high intelligence, high output, high life and high defense, high spirit, high blue and high magic defense (the mage has an energy shield, and it will not lose blood if it falls blue, and it will show the effect with the whole spirit of the mage PK).
So it is suggested to find a fixed team here, because then the game will be very happy.