Talent increased by 20.0.4 1, and the assassination department did not leave backstab, adding 3 points of virulence (mainly XD, QS, SM); Sharpness stealth CD increased to 7 seconds (you can sneak with a bandage immediately after you get bored), full of reconnaissance stealth, including playing dead (survival talent) and shadowstep (backward distance).
1 weapons war:
Premeditated sneak attack on 5-star division (sneak attack resistance, dodge to earn money), 2 bleeding (1 10 energy can play 3 bleeding), jumping away to pull the distance, returning the energy, deliberately widening the distance to open a violent interception when he is full, and shadowstep uses it to hit the kidney (sometimes shadowstep and interception have the same effect, just like XD and ZS hedge, and are accidentally intercepted, and will immediately. Renal resistance? ) hit the energy and hit the blind (missed? Disappearing sneak attack) ... Generally speaking, ZS will leave the emblem out of sight. If it is blinding, bandage it immediately. Don't run 8 yards, even if it's only bandaged for 2 seconds. Disappear immediately, sneak attack (what? Sneak attack and resistance? Wait for the opportunity to disappear and then sneak attack ... sneak attack and resistance? Open dodge resistance, continue to pull the distance to prepare for shadowstep's past). If the sneak attack is successful, you can basically hang up the target by continuing to dodge the kidney. If you can't shoot the blood of the target 1/4 when you are blind, fight/give up at once. If the opponent runs away at once, there is no chance to win. ...
I haven't tried to put my hands together, and the technique of distancing myself from ZS is too poor ~! (ZS Harsh Roar reduces the effect range by 50% to 10 yards, and intercepts 8 yards. If he can't yell, he can switch his attitude to intercept at any time; The flat cutting range is 6 yards, and the skill range is 5 yards. ZS is the same as DZ. I intercepted it n times with vanishing dodge. Unless I use it early, even the immune interception is played out.
2 Berserker War:
The style of play is basically the same as that of weapon warfare, which is relatively fragile, but basically you can hang up the target with a dodge and die hard. ...
3 prevention of war:
Have little experience ...
I think it is best to completely control and DPS when he is in a violent posture. An impulsive bleeding thief can basically hang up a soldier and disappear with one impulse and evasion, not to mention the disappearance of double impulse evasion. )
4 god paladin:
Hand-lock throat bleeding with 5-star chopping, don't forget to cause injury and paralysis, slowing down is basically useless for paladins (freedom blessing),
Cloak for 5 seconds and lock your throat for 3 seconds can hardly do you any harm (some QS like to punish DZ's dedication at the first time, and a series of skills can at least kill DZ 1/4 blood). At this time, the target is basically hung with four stars, and even the bleeding kidney of five stars can basically cripple QS. Yes, the kidney is finished, even two stars are 5, so don't hesitate to TG directly. If it explodes, QS will simply start to die invincible (if the kidney resists, it will continue to bleed, and after 5 weeks, it will be TG. Coupled with the previous throat locking and separation, QS's blood will drop rapidly unconsciously. Please pay attention to the emblem. If QS doesn't add blood, it will be confused. If you don't add much, it's just over 2000. Plus the poison on him, basically it won't add much. After being invisible, try not to stand within the scope of QS's dedication. It doesn't matter if it's far away. QS may be happier, just add blood. Shadowstep used to be a direct T, but fortunately he can be invincible in front of the skill CD. Escape, etc. Escape from battle ...? No hurry? Disappear ... if you are burned by dedication, it only means that you are too bad. Run away, find time to leave the battle. If you are burned by dedication, QS won't see you right away. It will take at least 1 second, and he can't catch up. ) Dedicate 8 yards, get tired of 10 yards, get up and sneak around with bandages, and get tired of it again. Go on, one more round. Use the cloak CD when you are ready, don't hesitate. ...
5 national defense QS:
The gameplay is the same as the sacred QS, but there are many splits in the 5-star, and the 5-star TG may not be as harmful as bleeding. ...
6 discipline QS:
It's like starting with a hand. If you escape or disappear after separation, he is basically disabled. The emblem only lifted the sanctions. QS someone plays dead, no matter how strong it is, it is 1 second, and the three-stroke explosion will only cause more than 6000 injuries. When the effect of feigning death comes out, it will be more than 600 points ... don't forget that there are still opportunities for blindness and waiting. ...
(bet with QS that there are no two constraints on his basic disability. DZ is invincible. Even if he drinks a bottle of red wine in front of QS, it doesn't matter, it's a sacred treatment. Anyway, this is not the JJC rule. I dare say that this F single P can win my QS, and some of them don't even need to disappear.
7 BM LR:
There are two options to kill the target: the first is to directly cut LR to make him open a small red, escape and disappear, and the cloak can remove spikes. LR Xiaohong went up to dodge KO when he was finished (what? Disappeared and photographed? Can only say that you are too RP); Second, kill his baby by force. You can at least drop the blood of his baby 1/3 before he opens Xiaohong, dodge when he opens Xiaohong, disappear after killing, and stab him with a cloak. ...
8 shooting LR:
Cloak can resist freezing traps, but it should be opened in advance, but it can't resist other traps. Shoot LR, slow down. Don't be afraid to step into the frost trap. You'd better not step on the poisonous snake trap. It's basically useless to step on it ... shooting LR and hitting yourself near your body is basically a disability. ...
9 survival LR:
It's basically not difficult. ...
You can't play hardball with LR, at least he has thicker skin than you. ...
10 element SM:
I haven't met many of them and have little experience. Basically, they all play the same game. ...
1 1 enhanced SM:
Just dodge until he dies, just like punishing QS ...]
12 restore SM:
Start a sneak attack, turn around and hit TT (bleeding can be used, one bleeding will not lose your combo points on SM), then hit TT one by one (see the operation of DZ), and hit TT and fire TT at the first time. As long as the five-layer damage deceleration effect on SM is maintained, even if it is not interrupted, it will not increase much, at most 1000 points ... Because you don't know when he will shock you, you can deliberately let him add blood when the blood reaches a certain level, and then shadowstep will go to T-break and die directly (after his badge is used, of course). ...
It's best to hit TT mainly when you stun him. Of course, if you click the mouse quickly, he will lose one and hit another. )
13DZ:
To tell the truth, DZ can't practice his skills without sneaking around. I really don't know why so many DZ like to find the same profession to plant flags instead of sneaking around. ...
Generally, they wear night watchman or engineering head, cloak FM stealth, shoes with stealth level (dominant shoes, shoes dropped by YXCQ58), and the first one in the fifth row has keen talent to improve the stealth level (jewelry processing in Seine Expedition and prestige worship also has accessories with stealth level). At least four of these five samples basically ignore human perception, with a perception range of 20 yards, but basically 10 after wearing them. ...
DZ hits DZ a lot, and basically the kidney sneaks up after 5 stars (dare to solve? If you haven't split, go blind at once and wait for 20 seconds to continue. Disappearing sneak attack? If you solve it, you will be blind immediately. If you solve it, you will still be blind. Pray ~ ), the last two stars split and dodged. If he also dodged and disappeared, he ran and followed him. If he ran and escaped, he immediately went to the shadow step to sneak attack and continue to split, which was basically disabled. Even if the target plays dead, he can't relax his division and damage every second. Don't forget to have the badge of the fighting master, the division is immortal ... If you are unlucky, the division will disappear, and he will sneak up ... only fight ... Don't be afraid when you have no energy. ...
14 balance d:
Don't leave him any chance to fly a kite. Once you are killed by a kite, it is yourself. ...
15 wild d:
Start using a five-star throat lock (the emblem only relieves dizziness, and if you solve it slowly, you will only pray) and bleed as much as possible. It is often a five-star TG explosion above 500. Playing ZS with wild d is also his nightmare. Don't be hard when you have no strength. Even if you rush over, you can chisel off your kidney. If he becomes a direct shadow step and loses his kidney, he'd better be blind. Even if he solves it, it will give you time to get your energy back. ...
Sneaking around by wild d? Give up or run away. In those four seconds, you will lose at least 2/5 of your blood. ...
16 recovery d:
Start to use the five-star lock throat to break armor. The fifth floor will be full when injured. Take your time. If you pull it for more than five seconds, cry-the cloak disappears and comes back (if you are bored, wrap it up and continue), which is basically consuming his blue. ...
Sneak on the 5-star kidney and keep 55 energy at any time. The kidney is blind, and it will be gone soon. If you want to lose XD in seconds, you can only sneak up on his TG when he is blind, and wait for an opportunity to disappear the DPS. If you can't kill it, there's really nothing you can do ... if you operate the well-equipped XD and DZ PK, you can hit the stomach directly. ...
17SS:
Don't give him any chance to give you some points: sneak attack on 5 stars to break armor or split, dodge (the baby is also very painful to fight) and disappear. After 3 seconds of silence, connect the cloak. When you have five stars, you are TG (pay attention to energy saving). After the cloak is completed, wait for an opportunity to disappear and continue to lock the throat (if the painful SS opens the will of the undead before disappearing, for the undead; If you disappear and get scared, cry, but SS will be crippled at least by then), pick up the five-star kidney, dodge it before opening it, and the rest will have to fight with him recklessly. As soon as you are distanced by fear, use shadowstep to catch up with you. When you are ready, use T and kidney CD (kidney CD is not here, so if you have four stars, use TG. The TG damage of cloth is higher than bleeding, but it is not necessarily comparable to Samsung). ...
SS was rarely solved by the emblem when it was attacked for the first time, and most of it was left to the blind and kidneys. ...
18 commandment m:
On the stealth, the 5-star sunder armor company disappears, and the cloak is even silent (many MS can hold back the pain when they run out of fear for the first time). A well-operated MS will not be afraid of you until your cloak is gone. Nothing, get rid of it, earn a 5-star share, earn another 5 stars, and her painful time will soon be over. Okay, kidney damage (resistance? TG), immediately connected to the blind monk, ran away, and her pain was almost gone. MS will definitely get rid of it at this time. I saw that his blindness was gone, disappeared immediately, and ran away (to avoid fear). I saw him add blood and sneak away (full of blood? Airtight bandage ...), go on, and then be relieved by fear (of course, the undead, other races? Pray, if you are lucky, you will resist. If you are unlucky, you will be scared and hurt. If you look back at MS, he will still sit on the ground and drink water ~ ~ ~ or you can sit up and eat and return to blood. If you go there, the chances of winning are very low. ) when you come out, you start to dodge, and the rest depends on operation and luck. Don't forget that it's no use disappearing again. The cloak CD is coming soon. ...
19 god m:
Play the same way, I don't think it's difficult. ...
20 dark m:
be the same as the above ...
2 1 water element mage:
The explosion range is 10 yards, but the range of the ice ring exceeds 10 yards, and the boring range plus talent 10 yards. Be bored first, but don't rush forward. First, you must restore full energy. Some F will get rid of the ice ring immediately after being bored, so it is easy for A to come out. There are different starts behind: sneak attack on 5 stars; Locking throat bleeding 5 star TG; The sneak attack made a flash by delaying the network. The kidneys that secretly go to shadowstep will basically be removed, and if the throat lock is cracked, it will also be removed by the refrigerator. Basically, it is to run quickly behind to shorten the distance, and the emblem will be solved by the ice ring at the first time. When the water element comes out, it will break at the first time, and then consider blindness after 5 seconds. Many FS need the skill of water element to play DZ. FS can solve blindness, but his water element can't solve blindness. This is the key. If it really freezes, it will disappear or be chased by a cloak (if it disappears, it is best not to rush forward and walk sideways. Eating an ice cone in stealth will make FS happy to death). FS had better keep slowing down, and it is difficult to turn over with kites.
22nd floor and fire floor:
It's basically not difficult. ...
23 ice fire f:
Pay attention to a double refrigerator, shock wave and acceleration will do. ...
There is a big difference between a single P and the equipment of the other side, which is basically seeking abuse (a DZ wearing blue can't fight 150 toughness 1300 treatment, and the other side is basically full of blood blue), but if you wear S3 as a copy, it is no different from cutting vegetables (T4-level ice shield directly locks the throat for 3 seconds). Note that the toughness of 450, especially the dark M and ss, is almost impossible to hit.
For some tricks used to cheat DZ's foot T, interrupt midway for the first time, and use boldly again for the second time. If it is a healing profession, you will get 5 layers of damage. If you ask him to add it for the first time, even if he doesn't add much, it will fall off the second time, but if there is no 5-layer damage, try to stun it first. DZ's S-series glove skill is very slow. Basically, if you see the target casting a spell of 1.5 seconds in the distance, it is unlikely to succeed unless he continues to use it and interrupts his second casting.