First of all, if your personal registration is higher than the team level, then if you win a game and the team increases level 14, you may only increase level 12 personally because your personal level is high. On the contrary, If your personal level is very low and your team level is very high, if you win a game in the team, your personal level will rise quickly.
To put it simply, in the situation you mentioned, as long as you play more and participate in enough games, your personal level will be closer to the team level, because your personal level is 140 lower than the team level. points, so every time your team wins a game you will gain more personal levels.
It can be seen that in the high segments of the 2V2 arena, the most numerous professions are warriors, druids, thieves and warlocks, which are the first echelon, followed by priests, paladins and hunters. The second echelon, and finally mages and shamans ranked third.
You can see that the 2V2 game has its uniqueness. There is a difference between the 2V2 rankings of many professions and the overall ranking of the arena. This is because of the particularity of the 2V2 game mode, "around the pillars". The ability is greater than other abilities, so the German Rogue, Magic, and Animal Husbandman stand out. Players who want to score quickly in 2V2 are always right to choose these professions.
From the ranking chart, we can see the advantageous combinations in 2V2. The first is war Germany and thief Germany. Needless to say, when fighting the D combination, this is the champion of the urine-holding competition. If you can beat it, fight it. If you can't beat it, grind it. You can cooperate with the druid's blowing + the warrior's death, and you can constantly look for opportunities. Of course, Blizzard has specially set up a "fatigue mechanism" in the TBC Classic Server. If the battle lasts too long, a lightning storm will be released on the field that will kill each other, which may affect the performance of this combination.