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What should UD three mad dogs pay attention to?
Mad dog is cannon fodder in the later period ~ useless! Nothing is too good except to shoot the heavy frame faster ~ just shoot the knight and the mountain. It's no use encircling and killing until the later stage. When the hero level is high, especially when the old cow is reborn, Dafa can return to the city indefinitely and is almost indestructible! Demon hunters have sacrifices, hills have trodden on the ground, and panda's wine fire can't resist two rounds of red blood! Speed is conducive to harassment. At that time, the ground troops could only be regarded as fragile shields; Gear, the attack output depends on other things, such as stone elephants, ghosts, destruction, etc., and the effect of playing ne is not obvious! Bear deer flows, deer slows down, bear growls and slaps wildly, which is absolutely overwhelming. The early archers reached the end of the range and were shot dead before they saw it. Even if Huntress doesn't have an upward ejection, playing small G is stable. As a small G, killing heroes in the early stage and helping them to upgrade quickly will be useless in the middle stage, not to mention meeting high-level heroes in the later stage, and powerful troops are all equipped! MUN wiped out half a team of small G's with the Twin Towers, which is very stable, let alone the Twin Towers. ! For orcs, the old cow is 3, stepping on the floor is 2, and all the laps are dizzy, which is easy to kill! So it's better to be routine and don't take risks.