What interesting articles are there in the class meeting game? 1 1, grab the bench.
Rule: Don't talk when everyone is not playing well.
Step 2 wear slippers
Props: slippers
Participants: Divide into groups.
Rules of the game: each team will send 1 person in turn. Put the slippers five steps before the starting point. Go back to the starting point, rotate blindfolded for three times, and set out. The group that can advance five steps accurately, and the group that teaches more in slippers in the sixth step wins.
Reference: In progress, the other party can interfere with the wrong instructions.
3. Cheerful hula hoop
Rule: two people play on the field, while shaking the hula hoop and wearing the pin in their hands. Either side wears enough 10 pins first, which means victory! (Hua Huan, pin, plastic rope)
4. Guessing idioms by heart.
Rule: Work in pairs. A person reminds his partner with body movements or words (but can't say a word in the idiom)! (A4 paper, idiom)
5, three people crowded together
Rule: Every time 10 people take part in the activity, listen to the host's password "three people hold a group" in the music, and the participants can find two people to hold a group in the shortest time, so only one person will be eliminated! The host can shout the password according to the actual situation!
6, action solitaire
Rule: When two people compete on the field, one party makes an action first, the other party follows, plus a new action of self, and so on! If you can't catch it, the Forgotten is out!
7. Say it backwards
Rule: First, specify the number of words in the question. For example, this round of questions must be within four words, which means that the person who asked the questions can say a word at will. "I am a good man", then the respondent must reverse the sentence just now within 5 seconds, that is, "I am a good man". If you can't say it or say it wrong, it's failure.
8. People make sentences
Rule: Divide into several groups. The first member of each group prepares a pen and a blank sheet of paper. At the beginning of the game, the first member of each group writes a word on the paper at will, and then hands the pen and paper to the second person. The second person writes a word as required and gives it to the third member ... until a sentence is formed.
Requirements: If the sentence at the end of the queue is not finished, the team members at the end of the queue will write the sentence completely, hold up the sentence after writing, and finally, with the fluency of the sentence, the team that makes the sentence first wins.
9. Ssangyong Pearl Relay Race
Rules: Two athletes in each group will put a ball between them and then walk forward for the relay race. The ball can't land while walking! See which team completes the journey (ball) in the shortest time.
10, grab the bench
Rule: Don't talk when everyone is not playing well.
What interesting articles are there in the class meeting game? 2. Seven dragons compete for pearls.
1. Make a big circle first, and the members of each group number themselves. When the host calls a number, such as No.5, the No.5 members of each group will compete for pearls.
2. Divide the team members into two groups, and each group member is numbered by himself. When the host calls a number (for example, No.5), No.5 in each group immediately stands up and calls out the other party's name. It is better to shout quickly and accurately.
Rules for playing clock games:
1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);
3. The host will name a moment at will, for example, it is 3 hours and 45 minutes 15 seconds. (Class meeting game) requires three people to quickly point the props representing the pointer to the correct position, and those who indicate incorrectly or slowly will be punished.
4. You can play it repeatedly, or you can play the minute hand and hour hand of the clock at the same time by one person to train the player's judgment and reaction ability.
Comments:
1. This game is very suitable for parties or during the break of training courses, which can enliven the atmosphere.
2. You can also use this game in the course of time management, and at the same time you can train people's reaction ability.
What interesting articles are there in the class meeting game? 3 1, bubble gum
The host called some people to the stage, preferably an odd number. Everyone is ready, the host shouted "bubble gum", and everyone should respond to "what to insist on" The host randomly thinks of a certain part of the body, and the people on the stage will touch each other. For example, if the host says that the left foot is the heart, then the people on the stage will touch the left foot in pairs. Those who can't find a companion are eliminated. When the number of people on the stage is even, the host should act as 1 person in it, so that the team will always remain odd. In the end, the remaining two won. Because the game is not technically and intellectually difficult, when the winner gets the prize, he can also make things a little more difficult, such as letting him stand on a chair to express a word (which can be his name) or letting him perform a program. Pay attention to this game. The body parts shouted by the host should be practical. If you accidentally shout out your upper lip, I'm afraid everyone will faint with laughter.
2. idioms solitaire
The name of this game is only used to confuse everyone, not really used for solitaire. Select a few young people to take the stage and let everyone write five idioms on paper first. Because the game is called idioms solitaire, people will consider how to connect idioms and whether the last word is easy or simple. After everyone finishes writing, let everyone read their idioms to the audience. Then let's add some words before the five idioms.
3. Two people tug of war
In pairs, stand back to back in the posture of riding a stake, then bend over and stretch out your hands from your crotch to hold each other's hands. Under the condition of staying still, use your own strength to let the other party move first. This game is limited to men, because the posture is not good, the number of participants is limited, and it is not suitable for the party activities of the unit.
Step 4 pass the hula hoop
This game needs more space and more people to participate, so I'm afraid it's not particularly suitable. A group of several people, hand in hand, form a closed circle and put a hula hoop on one of them. At the beginning of the game, each group moves at the same time. Under the condition that hands are not allowed, the hula hoop passes through everyone's body, and finally passes through one lap, and the first group to finish wins. Hula hoop should not be too big, otherwise it is too easy to cross, and it should not be too small for everyone to wear.
5. Straw transportation
Just like the previous game, several people should be grouped. Everyone has a straw in their mouth. The first person puts a key ring with a certain weight on the straw. At the beginning of the game, everyone can't touch the straw and key ring with their hands, but pass the key ring to the next person with a straw in their mouth until they reach the straw held by the last person.
6. Put your card on the table.
Choose a few glib people to participate in the game, and the host should prepare some words in advance. When the host says a word, people who want to participate in the game will say it again, such as "Happy New Year". Players should say "Happy New Year" immediately, and those who say it wrong or live fiercely will be eliminated. Start with three words, four words in the second round, five words in the third round, and so on. If there are more than five words, there are probably not many players.
What interesting articles are there in the class meeting game? 4 interpersonal class meeting game: red and black team game. Number of people: 2 teams, each team has no limit.
Game preparation:
Divided into two teams, the number of teams is unlimited, and the teams are positioned as team A and team B..
Rules of the game:
1. The game can get different scores by two teams choosing different colors (red and black).
2. If both Team A and Team B choose red, then each team will get-1.
3. If Team A and Team B choose red and black respectively, the team that chooses red will get -3 points and the team that chooses black will get +3 points.
4. If both Team A and Team B choose black, each team will get -3 points.
The choice of each team can't be said. Tell the host, and the host will tell the score of each round.
6. In the fourth round of the competition, each team can send a representative to communicate.
7. In the eighth round, each team must send a representative to communicate.
8. The scores of the 9th and 10 rounds of the game are multiplied by 3, which is included in the total score, and the game ends after 10 round.
9. The team with the highest score wins.
Special instructions:
This game is suitable for team games and can reflect the following problems:
1. In order to achieve long-term interests, we must adopt a cooperative approach.
2. The basis of teamwork is mutual trust.
3. Trust between teams comes from smooth communication.
Once trust is destroyed, it is difficult to remedy it.
Interpersonal relationship class meeting game: newspaper tug-of-war-party game number: unlimited.
Game preparation:
1. Some newspapers and 1 scissors.
Cut a hole at both ends of the newspaper with scissors, and a person's head can pass through this hole.
Rules of the game:
1. Send two contestants for each competition.
2. Participants put the newspaper on their heads.
3. After the host announces the start of the game, participants need to play the game in a similar way.
During the competition, the newspaper broke and slipped from the neck of a contestant, making the contestant fail and the other side win.
Special instructions:
During the competition, you can't pull the newspaper by hand. You can only win by pulling the newspaper by neck strength.
Interpersonal class meeting game: the purpose of magician's stone-changing activity;
Break the distance of interpersonal relationship through initial physical contact.
Through activities, students can improve their familiarity and integrate into the course in a short time.
Active equipment:
Indoor or outdoor flat ground can be used.
16 ~ 50 people, the number should not be small.
2 ~ 5 soft (or wool) safety balls (balls are slightly smaller than football, so it is best to master them with one hand).
Activity rules:
1. At first, a coach or student can voluntarily become a "magician" and get a ball to cast spells.
When the magician casts a spell, all the partners start to move to avoid it. As long as it is touched by a magician with a ball, it will turn to stone.
In order to avoid being attacked by magic, you must find another partner and sing a song in the same place hand in hand, which can form a protective cover, but if the song is repeated, it will be invalid and turn to stone.
Don't hook up with other people except to avoid the attack on the journey.
You can't run in the process, you can only walk at a brisk pace to avoid students colliding and falling.
6. A few minutes after the activity, the magician can change the way, turn the moved students into magicians and perform tasks for a ball.
Activity sharing:
Short warm-up activities are usually not shared, and the time should not be too long. The main purpose is to get students excited and participate in the activities.
What interesting articles are there in the class meeting game? 5 props: stools (several)
Arrangement of participants: 8 or more (one of them is a propagandist and will not participate in the competition).
Rules of the game: At the beginning of the game, the stool is round (calculated by subtracting one from the number of participants, that is, eight people put seven pieces), and then the participants form a circle outside the stool. When the host drums or plays music, participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, participants should quickly find a stool and sit down. Because one stool is missing, one person will have no stool to sit on, and this person will be eliminated. The winner will be rewarded.
Soul mate, let me guess better than you.
Prop: the theme of the game (it can be a performable idiom or word)
Participants: two people in a group, and multiple groups can participate.
Rules of the game: At the beginning of the game, two people must face each other (one is planning the performance and the other is guessing), and then the host will write the idioms or words to be performed on a piece of paper for the performer to show to the guesser. When the performer completes the performance and the guesser can guess the idioms or words of the performer's actions, it is regarded as passing. (Note: An actor can explain in words, but not in action) (Dilemma, omnipresence, independence, despair, looking around, making something out of nothing, smiling, self-confidence, chicken flying eggs, humbleness).
1, pairing
Props: Some ropes.
Participants: a group of two or more people, a group of more than one person.
Rules of the game: this game requires a large venue. At the beginning of the race, first tie the left leg or right leg of each group together, and several groups stand side by side at the starting line. When the host shouted "Let's go", all teams came out together, and the team that reached the finish line first won. This game needs the tacit cooperation of the participants.
Step 2 pass the parcel
Props: drums or music, flowers
Participants: collective
Rules of the game: participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.
3. treasure hunt
Prop: "Treasure" (usually a piece of paper)
Participants: collective
Rules of the game: prepare the "treasure" first (that is, the note can say "show, win the prize, etc." ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Treasure hunters who find the "treasure" are not allowed to open the "treasure" at will, and the host will give prizes. The owner rewarded the owner according to the contents of the "treasure". For example, if the treasure says "meow three times like a cat and reward two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.
4, idioms (or words, poems) solitaire
Props: None
Participants: collective
Rules of the game: this game is to say an idiom from the beginning, and then the rest will continue in order. Note: The first word of an idiom received by each Solitaire must be the last word of the previous person, which can be replaced by homophones. When it's the turn of the Solitaire, and the Solitaire can't pick it up, the host can give him some punishment (you can let him perform a program or imitate an action).
5. Top Balloon Competition
Props: a balloon and a rope.
Participants: two groups of confrontation (generally 3 ~ 7 people in each group)
Rules of the game: Before the game starts, pull the rope along the middle of the field (like a tennis net), and then both sides line up to head the ball. Whoever lands first will lose, and both sides will take turns to serve. Demonstrate the ability of cooperation and competition. (Note that you can only use your head, not other parts of your body. )
Party games
Copy paper.
Write down the characteristics mentioned in A on paper in five minutes.
Pass the paper (blank face up) to the students on the right. The student who got the signature paper wrote "I admire you because" on the paper according to his observation and understanding of this classmate. Turn right in turn after writing until the signature paper is returned to me.