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Dungeons and Warriors: How Should the 90 Edition Make Money?
In fact, since the launch of the game, some hardworking and wealthy players have made efforts to contribute to the economy of Arad mainland with their own hands. With the update of the version and the growth of the players' age, there are actually fewer people who make money by moving bricks. I moved bricks only to improve the main figures. This paper mainly introduces the method of moving bricks at the bottom of my wardrobe, because recently many people have said that this version is not suitable for moving bricks, and everyone has the impulse to abandon the pit. I was happy and mad, and no one robbed me of my economic sales.

Today, I will share my own route of moving bricks from playing games to ending them. There may be something inappropriate. Look around! As for those friends who say that they are moving bricks on the construction site, it is no longer within the scope of discussion. After all, it's a game, just for fun.

First of all, if you want to move bricks, you have to know whether your occupation can move bricks well. For example, if you want to move bricks with summoners and dads, it's ok. I will be honored to yell at the boss, really nothing.

So far, the pictures that can be moved in this version are: Golden Cave (Special Edition), Cray Power Station, fake pig, Glenday, Red Line of Defense (for equipment), steel and dance (it doesn't matter if the data chip moves when the price rises).

Take a trip to the crack (it's useless when you're tired, because the materials accumulated before the Dragon Mission). Remember to leave the last bit of fatigue to the place where the treasure is hidden, and patiently brush the whole picture. In addition to materials, there may be legends, or directly brush the room, and you will have the opportunity to get a micro-chapter box, an optical card, a fire card, and a valuable badge, which can be used to sell equipment. Some people say there is no beeswax. After the update of version 90, there is one in our lovely Grandis.

Whatever the difficulty, the lowest one will do. As long as you complete the tasks given in it, you can get the box-the material box for making sacred objects. Remember it's a relic of 80, not 85. Because 85% need about 150 of the holy things, and 80% only need about 40 of the holy things. Similar in nature and three times longer. Call if you want.

When your equipment is finished, you can move bricks. Before it's too late, look at the benefits of the above picture:

Then there is the extreme altar, but there is nothing to talk about. The main profit point is the clearance flop and the heaven badge.

General 3. All the income adds up to about 20W, depending on the celestial badges in various regions.

I don't need to talk about the tower of despair. It's just a brush anyway. Africans can sell and Europeans can drive. .

Seal the treasure land, the main profit points of this map are the full map flop, legend and platinum badge and card. If nothing is produced, the income is not much, about 10W.

It is said that the platinum badge is still very explosive if it is delivered. This version is used to sell on equipment, or large size, and you can take the whole picture without taking pictures. If you can take the map, take the green goblin+treasure chest map.

Then there is the Cray Power Station and the Golden Cave, and of course, the shark habitat. These pictures still depend on RP, after all, you brush a lot, and the final decomposition still depends on RP. Also influenced by the dominant elements of each region, it can move to more than 2000. It is suggested that the golden hole (special) is relatively simple, because there are legendary drawings. Clay's income is ok, but it's nothing unexpected. It's your choice.

This is DNF's brick-moving strategy. I hope it helps you. Those who like to move bricks can add a group to their signatures, or come to my live room to ask me questions and help you answer them.