Secondly, it is necessary to equip skills, weapons and rifles. Old players can consider installing a sniper, but novices don't. Two rifles or one rifle and one submachine gun are suitable for beginners. Choose m4 or scar as the rifle, after all, bullets are easy to find. A bandage is enough, and the medicine box only needs three or four first-aid kits and seven or eight bottles of energy drinks. In addition, bulletproof vests and helmets are at least level 2.
The third skydiving skill is to choose the main city when you are proficient in skydiving, and generally choose some remote places with few people. When landing, when the field of vision is in the sky, it will dive forward and fly further. Look down, dive and land faster.
Finally, introduce the map skills. You should know how to read a small map. For example, red bullets indicate that the enemy is shooting at that point, and red footsteps indicate that there are people around, but if you are in a house, you can't determine the floor. Try not to catch it at this time. In addition, understand the scope of the next poison circle from the map and choose the right time to enter the circle.
Guns and articles
1. If equipped with a gun, rifle+sniper rifle is standard. If you don't like sniper, you can also have double guns or rifles+submachine guns. Better bring a rifle. (Shotgun is not recommended very much. You can take it in the early stage, but it is basically useless in the middle and late stage. You will know by looking at the range. Shotgun boss, forget it)
2. In foggy days, guns with flame arresters and silencers are preferred, and they can also be charged with silencers.
3. Specific contrast rifles.
It can be seen that gun data has its own advantages and disadvantages. M4A 1 and S-ACR use 5.56mm bullets, and AK47 uses 7.62.
Personally, I prefer to use M4A 1 or S-ACR, because there are many people, bullets are easy to find, and shooting and some shooting are very stable, especially when S-ACR is full, don't be too stable. Although AK has high damage, its recoil is a little small, which is suitable for some shooting and is not recommended for novices.
A submachine gun/submachine gun
To put it simply, submachine guns are actually very powerful at close range, with small recoil, even worse than pretty scars. Push MP5 and MK5 first. MK5 remember to bring an expansion pack, or there will be too few bullets. The well-equipped MK5 should not be too stable at all, and the sight will not float upwards. Accessories are the same as the rifle above.
sniper rifle
Under normal circumstances, there are many Mao Se, and M24 will be brushed out with a small probability. In fact, Mao Se and M24 are almost the same, basically two shots, and three shots if armored. As for AWM...emmm has the courage to make an airdrop, which will hurt terror. Basically, it gets cold in one shot. The bullet feels that 30-45 rounds is enough, which takes up more space.
As for my personal preference, I usually look at it directly at close range. Rifles are four times as big as sniper rifles and four or eight times as big as sniper rifles. 15 times the mirror, forget it, it's too slow, not much different from 8 times the mirror. The farther away, the harder it is to predict.
Close range weapon
Pan Zhen 'ai, chrysanthemum protection artifact, twice for one person, and I'll tell you, I killed it three times with a pan hammer, one of which was with a sprayer.
Yes, if you wear lucky clothes, remember to throw them away, so it's easy to be found.
About some tips
Anti-drug running: As mentioned in the comments, when running, jump quickly to take some medicine, so that you can run anti-drug and it is very helpful for anti-drug running.
Of course, there are also some bugs such as jamming and diving. I don't think it is necessary to teach you. Not practical. It is the right way to improve your awareness honestly.