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April 9, Fate 2 Weekly Content Summary Detailed explanation of changes in weapon framework.
Destiny 2 recently updated the contents of bungie Weekly, and announced the changes of new weapons and weapon framework of Tieqi in the 14 season on April 9. Let's take a look at the contents of the weekly report of Destiny 2 on April 9th.

Summary of Fate 2 Weekly on April 9.

The natural selection season has entered the second half. You have faced the trial ceremony on behalf of the pioneer. So, you ended the conflict with the female emperor Chaeto and her followers. In your spare time when you stopped the war, you also spent time investigating a ghost ship that solved the mystery of the keeper's disappearance in the predecessor mission, and obtained the alien scout rifle with the legend of death.

Earlier this week, we spent some time discussing the creation of the precursor with our development team, let everyone know a series of inspirations about the precursor, and carefully commented on some screenshots during the development process. It doesn't matter if you miss the live broadcast. You can watch the replay here! Don't forget to check out the latest articles containing behind-the-scenes stories of the team!

Precursor: create a sign

Now, we will look to the future. We have some interesting news about the upcoming Kilts for Kids fundraising, some details of Tieqi and a set of updates that will be released in 14 season.

Children's short skirt 202 1

We have always been very supportive of charity activities, providing players with opportunities to become guardians of the world. This week, Christine Edwards, senior manager of Bungie Foundation, brought some news about the upcoming Kilts for Kids campaign.

Christine: I can't believe it. We are already celebrating the tenth anniversary of children's short skirts. This is our annual fund-raising activity to support ronald mcdonald house in Seattle. This is also our second children's short skirt: the family version. It's still us-Christine, Mark and Forrest-who will tell you how they can support their mental health while ensuring safety and social distance.

We have always paid attention to and supported children and their families who struggled with the disease during the epidemic. The epidemic isolated many RMHC families and faced a huge economic crisis. At this time, they urgently need any support from the community. Help us reach the goal of $77,000. Go to the RMHC donation page to vote for the Bungie team. You need to donate more than $ 10 before 8: 00 am on Saturday, April 24th, Beijing time. Every $30 donation will allow a family to stay in the villa for one night.

Do you need something sweeter? Check out these donated children's skirts *

$50: Harvest the unique fate of this year.

This logo is still under development, and its name is to be determined. The unique code will be sent to all donors who donated more than $50 before May 20th, 20021year.

$ 100: in addition to the above rewards, a postcard is attached, signed by the Kilts for Kids team and mailed to you.

$250: In addition to the above rewards, attach Bungie's brand-new digital copy of Mark Flieg himself.

$ 1000: In addition to the above rewards, 1 hour for Bungie employees and Fate 2 game time and Kilts for kilds donors were also increased.

The time and date will be decided after fundraising.

$2,000: In addition to the above awards, the first three donors who donate more than $2,000 will receive hand-painted resin goblin destiny sculptures with the themes of past, present and future.

These three resin sculptures will be hand-painted by Bungie employees and mailed to the winners before the end of spring.

* Rewards will not be issued automatically, because we have to get donation information from RMHC before we can issue rewards. At the end of the activity, no later than Friday, April 30th, the donors in each reward area will receive an email explaining how to redeem the reward. Some awards will be paid after this date.

* * won't reveal any secrets. Bungie employees have the right to refuse to answer any inappropriate questions.

Steel future

The last iron flag of the natural selection season is about to begin. This will be your last chance to complete the "steel experience" season challenge, so take part in a wave of beatings! If you want to ascend to 1325 to prepare for the sunset, don't forget the four peak rewards offered by Saladin.

Iron flag

Start: April 14, Beijing time 1.

End: 1 April 2, Beijing time1early morning.

Before we continue, we want to take some time to look forward to the future. [Hide] The season will begin in a few weeks. From the new season in May, Saladin will provide you with some new items.

A familiar pistol and sniper rifle will rejoin the battle, and two new weapons will make their debut. Our future goal is to continue to add back the random characteristics of weapons in 1 year, and at the same time add some new rewards as much as possible. These will depend on the resources we have in a particular season, but we look forward to adding some iron flag-themed tools to your arsenal.

After that, we plan to design a brand-new suit of armor for Iron Flag. These suits will not appear in recent seasons, but we will wait until you expect something new. We will let you know as soon as we get more information! Until then, we hope you will like the new weapons.

Never-ending exploration of balance

In the [hidden] season, we will make some updates and changes to the destiny sandbox. This week, we will focus on some popular things. Some weapons and frames need to be adjusted to provide space and opportunities for other elements in the sandbox of fate. We also plan to strengthen some rarely used functions, such as linear fusion rifle and so on! The current plan is to cover features and weapon enhancements in the weekly report at the end of April, but we want to inform you of this information as soon as possible and be transparent!

Before it is too late, let Chris Proch, the person in charge of weapons characteristics, tell you about the objectives of these changes and some corresponding details.

Weapon frame transformation

The attack frame (120 firing rate) hand guns are dominant in PvP. We have received enough feedback to make us decide to make some adjustments, but we don't want to completely take away their advantages.

The damage and aiming auxiliary attenuation distance of these weapons will be reduced by 2 to 4 meters (depending on the range attribute value).

This change will probably cut the range increase brought by the moment of inspiration by half.

Vortex frame sword-With the fallen hay knife preserved forever, we need to make some adjustments to it so that its damage will not be much higher than other legendary swords. This change will maintain its high damage per second, but reduce its overall damage value by reducing the number of heavy attacks that can be released.

Total energy heavy attack ammunition consumption increased from 4 to 6.

Shield Penetration Damage-Some weapons (swords and forts) can penetrate the shield and cause some damage, which leads to many problems related to freezing the enemy, checkpoint mechanism and so on.

We removed the shield damage from the sword and fortress.

characteristic

Light speed gun drawing-This feature was originally intended to provide fast gun cutting, but it also gave+100 weapon maneuverability. This completely obliterates the disadvantages of using low-mobility weapons (such as attack shotguns, sniper rifles and pistols), which is not what we want to advocate. These weapons should all have corresponding shortcomings, and it is unhealthy to completely avoid these shortcomings with one feature. We don't think it's a good thing to quickly switch to Spitter (the weapon with the longest killing range without gain and crit).

The control reward will be removed one second after the gun is cut or in the advertisement.

Existing and newly fallen winter lies and the speed of light of stellar vision will be replaced by fullness.

Panic-This feature appears very frequently in PvE, and obviously this feature is a better choice than any other injury feature. We like this high occurrence rate and hope to keep it, but at the same time, we hope that it will provide less additional damage than those difficult to trigger.

Extra damage reduced from +20% to+15%.

Overflow-Additional magazine capacity will now be provided, and the additional damage caused by full batteries will be reduced from 33% to 25%.

What follows requires us to reconsider a damage feature that can only be triggered by a full magazine.

Make faces. We can't talk about this anymore.

Foreign equipment

Elegy-this weapon is a different kind of sword damage, so for the diversity of heavy weapons, we have pulled its damage back a little.

After turning the blade, the heavy attack damage is reduced by about 16%.

It should be noted that although we removed the shield piercing damage, the elegy still retains the standard obstacle prevention function.

Fortress-Now that we have removed the shield damage, the fortress will gain something else. We mainly pay attention to the feedback of the fortress and the high appearance rate in PvP, so we will make a small adjustment to the fortress and then make an inspection.

Unique function can stun an unstoppable warrior.

Diffusion angle increases 13%.

We will pay close attention to all the balance changes after they go online, and make further adjustments according to our survey and feedback from players.

Prepare for a trip or March

Sometimes, for guardians, there is only one piece of equipment from their own success. This week, a brand-new season challenge needs some specific equipment to complete, and our player support team has also provided some details to explain why some of you have not made any progress.

This is their report.

Prepare for the season challenge

This week, we launched the ninth week of the natural selection season challenge. One of the challenges is "preparing for war", which requires players to wear a full suit of armor to defeat targets anywhere in the solar system, but it is not clear that this suit of armor must be the first season of the consul. Only the seasonal armor hand-picked by the consul will continue this challenge.

Master's "inactivity" at sunset

Since sunset, we have noticed that some players who cannot be resurrected will eventually be kicked out of the activity because of "inaction". In order to avoid this problem in the future grandmaster sunset, players should open their characters or navigation pages and check their menus to avoid being kicked out. We are investigating ways to solve this problem in the coming season.

Disassemble your shader.

Starting from the 14 season (starting from May 12), we will redo the shader system and change the existing mechanism between the shader and the armor. Therefore, the shader will be permanently unlocked and all shaders in the player project bar will be removed. We encourage you to dismantle the shader before the 14 season to get Twilight and Legendary Fragments.

More information about the new shader system can be found below: "Meet Ida again."

Weekly known issues

While studying various known problems, we also received a series of questions from players on the # Help forum:

Only the archon's armor can provide progress for the ninth week of the season challenge "preparation"

Enemy flashes in multiple activities.

Some players may see the milestone of the wild hunting season after hearing the news of Osiris in zabala's office.

The City of Dreams offers a reward, "Challenge: Broken", which will not be completed after finding Tolan in Shang Wei's challenge.

Fate 1 memory will display the wrong completion date.

Lieutenant will mark Titan's skin in the season and wear the same mold as himself.

Want to see the complete list of known problems of Destiny 2 at present, you can see it in the article "Known Problems". Players who encounter other problems must report to the help forum.