On the 1st floor, your Baoding.com rules are the 1998-2002 rules (60 rules), which have been eliminated long ago! But if you want to write a paper or something, you can still take a look.
The 2004 FIBA ??rules are the current rules, with 50 rules per rule. The latest 2006 FIBA ??rules will soon officially take effect on October 1, 2006 (21 days from today). However, the official translation text of the Chinese Basketball Association has not been released, so the 2004 rules are still used. Limited to Baidu's 10,000-word reply, only some rules can be listed. If you want complete rules, please register at www.ourcaipan.com (Referee Dynasty), find www1000 to request, or add me at QQ18464937 to request.
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Basketball Rules
OFFICIAL BASKETBALL RULES (2004) was approved by the Central Bureau of the International Basketball Federation in Paris, France on June 12, 2004, and came into effect on September 1, 2004. It was approved by the Chinese Basketball Association on August 9, 2004.
Foreword
Basketball has been widely popularized and developed in depth around the world. In order to make the sport always attractive and vital, and to be unified and standardized in its continued development, FIBA ??has continuously revised its rules in recent years. On June 12, 2004, the FIBA ??Central Bureau meeting approved the modification of the 2004 rules and decided to officially implement them worldwide from September 1.
The new rules have been translated and approved by the Chinese Basketball Association. In the future, international and domestic competitions and various basketball referee promotion examinations will be conducted in accordance with these rules.
Chinese Basketball Association
August 9, 2004
All coaches, athletes, referees, etc. mentioned in the entire "Basketball Rules" All for men, the same applies to women. It must be understood that this is written for practical reasons only.
Chapter 1 Competition
Article 1 Definition
1.1 Basketball Game
A basketball game is played by two teams, with each team playing 5 team members. The goal of each team is to score at the other team's basket and prevent the other team from scoring.
Basketball games are managed by referees, scoreboard personnel and technical representatives.
1.2 Basket: Our team/opponent
The basket attacked by a certain team is the opponent's basket, and the basket defended by a certain team is our own basket.
1.3 Winner of the match
The team with more points at the end of the match time will be the winner of the match.
Chapter 2 Court and Equipment
Article 2 Court
2.1 Playing Field
The playing field should be a flat, solid and Obstacle-free surface (Figure 1). Its dimensions are 28 meters long and 15 meters wide, measured from the inner edge of the boundary line.
For the purpose of organizing and competing, the national federation has the right to approve existing competition venues with a minimum size of 26 meters long and 14 meters wide.
2.2 Lines
All lines should be drawn in the same color (preferably white), 5 cm wide and clearly visible.
2.2.1 Boundary lines
The playing field is bounded by two end lines (on the short side) and two side lines (on the long side). These lines are not part of the playing field.
Any obstructions including those seated in the team benches should be at least 2 meters away from the playing field.
2.2.2 Center line, center circle and semicircle
The center line should be marked from the midpoint of the two side lines and parallel to the two end lines. It extends 15cm beyond each sideline.
The center circle should be marked in the center of the playing field with a radius of 1.80 meters (measured from the outer edge of the circle). If the inside of the center circle is colored, it must be the same color as the inside of the restricted area.
A semicircle shall be marked on the playing field with a radius of 1.80 meters (measured from the outer edge of the circle) and its center at the midpoint of the two free throw lines (Figure 2).
2.2.3 Free Throw Lines and Restricted Areas
The free throw line shall be drawn parallel to each end line. It shall be 5.80 meters from the inner edge of the end line to its outermost edge and its length shall be 3.60 meters. Its midpoint should fall on an imaginary line connecting the midpoints of the two end lines.
The restricted area is a ground area marked on the playing field. It consists of the end line, the free throw line and two starting lines (the outer edge of the drawn line is 3 meters away from the midpoint of the end line) and ends with the outer edge of the free throw line. limited by the line. With the exception of the end lines, these lines are part of the restricted area. The restricted area can be colored, but it must be the same color as the center circle.
The rebounding positions left for players along both sides of the restricted area during free throws should be marked as shown in Figure 2.
2.2.4 3-point shooting area
The 3-point shooting area of ??a team (Figure 1 and Figure 3) is the area restricted by the following conditions except the area near the opponent's basket. The entire playing field ground area outside. These conditions include: Two parallel lines are drawn from the end line perpendicular to the end line, and the outer edges are 6.25 meters away from the intersection of the center vertical line of the opponent's basket and the ground. The distance between the intersection point and the midpoint of the inner edge of the end line is 1.575 meters. Taking the same point specified above as the center of the circle, draw a semicircle with a radius of 6.25 meters (measured to the outer edge of the arc) to intersect the two parallel lines.
2.2.5 Team bench area
The team bench area (Figure 1) should be marked outside the court on the same side of the scorer's table as the team.
Each area is bounded by a line extending outward from the end lines of at least 2 meters long and another line 5 meters from the center line at right angles to the side lines and at least 2 meters long.
There must be 14 seats in the team bench area for coaches, substitutes and team members. Any other personnel should be at least 2 meters behind the team bench.
The announcer and/or statistician (if present) may sit to one side and/or behind the scorer's table.
2.3 The location of the recording table and replacement chairs (Figure 4)
Article 3 Equipment
The following equipment is required: Stoppers, including:
——Backboard;
——Basket containing pressure-resistant rim and net;
——Backboard support structure (including wrapping). basketball. Game clock. Record board. 24 seconds to install. A stopwatch or suitable (visible) device (not a game clock) for timing timeouts. Two separate, apparently distinct and very loud signals. Record sheet. Player foul sign. Team foul sign. Alternate possession indicators. Playing floor. Competition pitch. Adequate lighting.
For a more detailed description of basketball equipment, see the "Basketball Equipment Appendix" (FIBA).
Chapter 3 Team
Article 4 Team
4.1 Definition
4.1.1 When a team member A member of the team who has been recognized as a member of a team and is eligible to participate is a member of a team that has been recognized as a member of the team in accordance with the rules of the competition organizing department (including those governing age limits).
4.1.2 A team member is eligible to participate when his name has been entered on the score sheet before the start of the game and he has neither been disqualified nor committed 5 fouls. team members.
4.1.3 During playing time, a team member: is a player when he is on the playing field and eligible to play. He is a substitute when he is not on the playing field but is eligible to play. He is an ejected player when he has committed 5 fouls and is no longer eligible to play.
4.1.4 During breaks in play, all eligible team members are considered players.
4.2 Regulations
4.2.1 Each team shall be composed according to the following requirements; No more than 12 team members who are eligible to participate, including a captain. A coach and an assistant coach if the team needs it.
Up to five team members with specialized responsibilities can sit on the team bench, such as team manager, doctor, physiotherapist, statistician, and translator.
4.2.2 During the game time, each team should have 5 players on the field who can be substituted.
4.2.3 A substitute becomes a player and a player becomes a substitute: When the referee calls a substitute into the playing field. When a substitute player requests a substitution from the scorer's table during a registered time-out or break in play.
4.3 Clothing
4.3.1 Team members’ clothing shall be constructed in accordance with the following requirements: The main color of the front and back of the vest shall be the same.
All players must tuck their vests into their playing shorts. One-piece clothing is allowed. T-shirts (regardless of style) may not be worn under a vest unless the team member has written consent from a physician. If such permission is granted, the crewneck must be of the same color as the main color of the vest. The main color of the shorts is the same on the front and back, but not necessarily the same color as the tank top. Tight underwear that is longer than the shorts is allowed, as long as it is the same color as the shorts.
4.3.2 Each team member shall wear a jersey with a number on the front and back. The clear solid-color number is clearly different from the color of the jersey.
The number should be clearly visible and: the number should be at least 20cm on the back. The number on the front chest should be at least 10 cm high. Numbers should be at least 2 cm wide. Teams should use numbers from 4 to 15. The National Federation reserves the right to approve any other numbers up to two digits for the purpose of organizing the competition. Players on the same team should not wear the same number. Any advertising or signage should be at least 5cm away from the number.
4.3.3 Each team must have at least two sets of vests, and:
The first team named in the order book (home team) should wear a light color with a heart (preferably white) .
The second team named in the order book (the visiting team) shall wear dark vests. However, if both teams involved in the match agree, they can swap the colors of their vests.
4.4 Other Equipment
4.4.1 All equipment used by the team members must meet the competition requirements. Any equipment designed to increase a player's height or reach, or to gain unfair advantage in any other way, is not allowed.
4.4.2 Team members should not wear equipment (items) that may cause injury to other players. The following items are not allowed:
- Fingers, hands, wrists, elbows or front hips A protective device, module or cover made of leather, plastic, soft plastic, metal or any other hard material, even if covered with a soft covering.
- Items that can cut or cause abrasions (nails must be cut short)
- Headdresses, hair accessories and jewelry. The following items are permitted:
—Protective equipment for the shoulder, upper thigh, or calf areas, if the material is adequately wrapped.
——Properly bandaged knee brace.
——Injury nose protector, even if made of hard material.
——Glasses that do not pose a danger to other team members.
——The headband has a maximum width of 5 cm and is made of solid-color cotton, soft plastic or rubber that will not cause chafing.
4.4.3 Any other equipment not expressly mentioned in this article. Must be approved by the FIBA ??Technical Committee.
Article 5 Player: Injury
5.1 In the event of an injury to a player, the referee may stop the game.
5.2 If the ball is live when an injury occurs, the referee shall not blow the whistle until the team in control of the ball has taken a field goal, lost control of the ball, stopped attacking, or the ball has become dead. If and when it is necessary to protect an injured player, the referee may interrupt the game immediately.
5.3 If the injured player cannot continue playing immediately (approximately 15 seconds), or if he requires treatment, he must be replaced, and the team must continue playing with fewer than 5 players.
5.4 Coaches, assistant coaches, substitutes and team members may enter the playing field with the permission of the referee and take care of the injured player.
5.5 If the doctor determines that the injured player needs immediate treatment, the doctor may enter the playing field without the referee's permission.
5.6 During the game, any team that is bleeding or has a wound must be replaced. The player can only return to the court after the bleeding has stopped and the affected part or wound has been fully and safely bandaged.
During the same stoppage period, either team requests to be registered temporarily. If an injured player or any player who is bleeding or has a wound recovers, that player may continue to play.
5.7 If a free throw has been awarded to an injured player, it must be taken by his substitute, who cannot be substituted until he has participated in the game until the next clock-running period of the game.
5.8 A player who has been designated by the coach to play at the start of the game may be substituted in the event of injury. In this case, the opponent also has the right to substitute the same number of players if they wish to do so.
Article 6 Captain: Responsibilities and Powers
6.1 A captain is a player who represents his team on the field. During the game, he can contact the referee for information. This must be done courteously and only when the ball has become dead and the game clock has stopped.
6.2 The captain can serve as a coach.
6.3 If a team protests the result of a game and signs in the score sheet marked "Team Protest Captain's signature, the captain shall notify the referee immediately at the end of the game.
Article 7 Coaches: Responsibilities and Powers
7.1 At least 20 minutes before the scheduled start of a game, each coach or his representative shall submit the names of the team members who are eligible to participate in that game. All team members whose names are entered on the scoresheet are entitled to participate in the game, even if they arrive after the game has started.
7.2 At least 10 minutes before the game, each coach should confirm the name of his team member, the corresponding number and the names of the coaches by signing on the score sheet. The five players who will start the game should be identified. The "A" team coach should provide this information first.
7.3 Only coaches and assistant coaches (and substitutes and team members) are allowed to be present. and remain in their team bench area, except as otherwise provided in this rule
7.4 A coach or assistant coach may go to the scorer's table during a game and only when the ball becomes dead. and when the game clock is stopped.
7.5 A coach is only allowed to remain standing during the game so long as he remains in their team bench area. p>
7.6 If there is an assistant coach, his name must be entered in the score sheet before the start of the game (he does not have to sign). If the coach is unable to continue working for any reason, he shall assume all the responsibilities of the coach. and authority.
7.7 The coach shall notify the referee of the number of the player acting as captain when the captain leaves the playing field
7.8 If there is no coach or if the coach is unable to continue. If the captain must leave the playing field, he may continue to serve as coach if he is disqualified. must leave after a foul, or if he is unable to coach due to injury, the substitute who serves as captain takes his place as coach.
7.9 In all cases where the rules do not identify a free throw shooter, the coach shall designate one. Free throw shooters
Chapter 4 General Rules of the Game
Article 8 Game Time, Equality and Decisive Period (Overtime)
8.l The game shall be determined by Composed of 4 quarters, each quarter is 10 minutes.
8.2 Between the 1st and 2nd quarters (first half), between the 3rd and 4th quarters (second half) and There shall be a 2-minute break before each overtime period.
8.3 The half-time break shall be 15 minutes.
8.4 There should be a 20-minute game break before the scheduled start of the game
8.5 A game break begins; 20 minutes before the scheduled start of the game; When the end of a quarter When the game clock signal sounds.
8.6 A game break ends; at the beginning of the 1st quarter, when the ball is legally tapped by a jump ball player. At the beginning of all other quarters, when the ball touches a player on the field or is lawfully touched by a player on the field during a throw-in.
8.7 If the scores are tied at the end of the fourth quarter, one or more 5-minute overtime periods are required to break the tie and continue the game.
8.8 If a foul occurs when or just before the game clock signal sounds to end game time, the final free throw shall be taken before the end of the game time.
8.9 If an extra period is required as a result of this free throw, then all fouls occurring after the end of game time are deemed to have occurred during a break in play and the free throw shall be administered prior to the start of the extra period.
Article 9 The beginning or end of a game or quarter.
9.1 On a jump ball, the first quarter begins when the ball is legally tapped by a jump ball player.
9.2 After a throw-in, all other periods begin when the ball touches a player on the court or is legally touched by a player on the court.
9.3 If a team has less than 5 players on the field ready to play, the game cannot start
9.4 For all games, the first team named in the order book (the home team ) shall have the team bench and its own basket to the left of the scorer's table, (sitting left and playing right). If both parties agree, they can be interchanged, and the team bench and basketball basket can be exchanged separately.
9.5 Before the 1st and 3rd quarters, the team has the right to conduct pre-game preparation activities in the half of the court where the opponent's basket is located.
9.6 For the second half of the match, the teams shall switch courts.
9.7 In all tiebreakers, teams shall continue play toward the same basket as in the 4th quarter.
9.8 A quarter, extra period or game shall end when the signal ending the game time is sounded.
Article 10 State of the Ball
10.1 The ball may be live or dead.
10.2 The ball becomes live when: On a jump ball, it is lawfully tapped by a team player. During a free throw, the free throw shooter can handle the ball. During a throw-in, the ball is available to the throw-in player.
10.3 The ball becomes dead when: Any field goal or free throw is attempted. The ball is live when the referee blows his whistle. When it is clear that the ball will not enter the basket during a free throw, and that free throw is followed by;
—when another (multiple) free throws are made.
—In the event of a further penalty (free throw or throw-in). The game clock signal sounds to end each period. The device signal sounds when a team controls the ball for 24 seconds. When the ball flying during a field goal is touched by a player of either team after the following circumstances:
——The referee blows the whistle.
10.4 In the following situations, the ball is not dead, such as a basket, when: The ball is flying, and:
——The referee blows the whistle.
——Game clock signal to end each quarter.
——The device signal will sound in 24 seconds. When the ball for a free throw is in flight and the referee blows his whistle for any rule violation other than the player taking the free throw. A player commits a foul on any opponent while the opponent is in the act of shooting and is in control of the ball, and continues to move to complete the shot that was started before the foul occurred.
This rule does not apply and no points will be scored if the referee blows the whistle after:
—the game clock signal to end each quarter.
——The device signal will sound in 24 seconds.
——Made a completely new shooting action.
Article 11 Positions of Players and Referees
11.1 The position of a player is determined by the ground he is in contact with.
When a player jumps into the air, he remains in the same position he held when he last touched the ground. This includes the boundary line, midline, 3-point line, free throw line and lines demarcating restricted areas.
11.2 A referee's position is determined in the same way as a player's position.
When the ball touches the referee, it is as if it touches the ground where the referee is located.
Article 12 Jump Ball and Alternate Possession
12.1 Definition
12.1.1 At the beginning of the first quarter, a referee is in the center circle, in A jump ball occurs when any two opposing players throw the ball up.
12.1.2 A scrimmage occurs when one or more players from each team have one or two hands on the ball so that no player can gain control of the ball without using rough movement. .
12.2 Procedure
12.2.1 Each jumping player’s feet should stand within the semicircle of the center circle close to his own basket, with one foot close to the center line.
12.2.2 If an opponent player claims to occupy one of the positions, members of the same team may not occupy adjacent positions around the circle.
12.2.3 The referee shall then throw the ball upward (vertically) between two opposing players to a height greater than that which either player can reach by jumping.
12.2.4 After the ball reaches its highest point, the ball must be handled by one or two jumpers.
12.2.5 No jumping player shall leave his position until the ball has been lawfully tapped.
12.2.6 No jumping player may catch or slap the ball more than twice before the ball touches one of the non-jumping players or the ground.
12.2.7 If the ball is not tapped by at least one jumper, it shall be re-jumped.
12.2.8 No body part of a non-jumping player may be on or above the circle (cylinder) until the ball has been tapped.
12.2.9 Violations of Sections 12.2.1, 12.2.4, 12.2.5, 12.2.6, and 12.2.8 are violations.
12.3 Jump Ball Situation
A jump ball situation occurs when: A faceoff is called; The ball goes out of bounds and the officials are inaccurate as to who was the last player to touch the ball No mistake or dispute; A free throw violation occurs on the last or only unsuccessful free throw; A live ball comes to rest on the basket stand (except between free throws); When either team neither controls the ball nor The ball becomes dead when the ball is in possession; after equal penalties on both teams have been offset, no other penalties remain to be enforced; and when either team had neither control nor possession of the ball prior to the first foul or violation. All sections except Section 1 will start.
12.4 Alternate Possession
12.4.1 Alternate Possession is a method of making the ball live with a throw-in rather than a jump ball.
12.4.2 In all jump ball situations, the teams will alternate possession of the throw-in at the location closest to where the jump ball situation occurred.
12.4.3 The team that does not gain control of the live ball on the court after the jump ball at the beginning of the first quarter shall begin alternating possessions.
12.4.4 The team claiming possession of the next alternation at the end of any period shall begin the next period with a throw-in at the extended portion of the center line opposite the scorer's table.
12.4.5 Alternate Possession: Starts when the throw-in player becomes available to handle the ball. Ends when:
——The ball touches a player on the field or is legally touched by him;
——When the throw-in team commits a violation;
——The live ball rests on the basket stand during the throw-in.
12.4.6 The team entitled to the alternate possession throw-in shall be designated by an alternate possession arrow pointing toward the opponent's basket. When an alternating possession throw-in ends, the direction of the arrow is immediately reversed.
12.4.7 A team commits a violation during its alternating possession throw-in, causing that team to lose the alternating possession throw-in. The alternating possession arrow shall be immediately reversed to indicate that the offending opponent shall have the right to the alternating possession throw-in on the next jump ball situation. The ball is then awarded to the opposing team and play continues as if the throw-in had occurred after a normal violation (i.e., not an alternating possession throw-in).
12.4.8 Foul committed by any team: Before the start of a period other than the first quarter; or During an alternating possession throw-in.
Do not allow the throw-in team to lose alternate possession of the throw-in.
If such a foul occurs on the initial throw-in at the beginning of a quarter after the ball has been placed within the reach of the throw-in player but before the ball has touched a player on the court, Then, it is deemed to have occurred during game time and will be penalized accordingly.
Article 13 How to play the ball
13.1 Definition
In the game, the ball can only be played with the hands, and the ball can be passed, thrown, or thrown in any direction. Shoot, roll or carry, subject to these rules.
13.2 Rules
13.2.1 It is an offense to run with the ball, intentionally kick or block the ball with any part of the leg or punch it. However, it is not a violation for the ball to accidentally contact any part of the leg, or for any part of the leg to accidentally contact the ball.
13.2.2 It is a violation to reach from below through the basket and touch the ball during a pass or rebound.
Article 14 Control of the Ball
14.1 Team control of the ball begins:
When a player of the team controls a live ball (because he is holding or while dribbling or handling a live ball).
14.2 Team control continues when: A player of the team controls a live ball. When the ball is passed between players on the same team.
14.3 Team control ends when: An opponent player gains control. When the ball becomes dead. When the ball has left a player's hand during a field goal or free throw.
Article 15 The player is making a shooting action
15.1 A shot or free throw is a player holding the ball in his hands and then throwing it towards the opponent's basket through the air.
Shoot: Hit the ball directly toward the opponent's basket with your hands.
Dunk: Using one or both hands to force the ball down into the opponent's basket.
Shooting and dunking are also considered shots.
15.2 Shooting action: Start: When a player begins continuous movement (usually before the ball leaves his hand), according to the referee's judgment, and he throws, shoots or dunks the ball towards the opponent's basket. When scoring a try. End: When the ball has left the player's hands, such as the shooting player in the air, and both feet fall back to the ground.
The hands of a player trying to score may be caught by an opponent, thereby preventing him from scoring, or even being considered a scoring attempt. It is not essential that the ball leaves the player's hands in this situation.
There is no connection between the legal number of running steps and the shooting motion.
15.3 Continuous motion in the shooting motion: Begins when the ball comes to rest in a player's hand and the shooting motion (usually upward) has begun. The player's arm and/or body movement must be included in the field goal attempt. If you make a new shooting action, it's over.
Article 16: The ball hits the basket and its scoring value
16.1 Definition
16.1.1 When a live ball enters the basket from above and remains in the basket A ball in or through the basket is a basket.
16.1.2 The ball is considered to be in the basket when a very small part of the ball is in the hoop and below the level of the hoop.
16.2 Rules
16.2.1 Once the ball has entered the basket, the team that shoots the ball will score as follows: A free throw will count as 1 point. A basket from the 2-point shooting area counts as 2 points. A basket from the 3-point shooting area counts as 3 points. On the last or only free throw, after the ball has touched the ring and is legally touched by an offensive player or defensive player before the ball enters the basket, a basket is worth 2 points.
16.2.2 If a player accidentally throws the ball into his team's own basket, the basket will count as 2 points and will be recorded as if the score had been scored by the opposing team's captain.
16.2.3 If a player intentionally throws the ball into the team's own basket, it is a violation and the basket will not count.
16.2.4 It is a violation if a player causes the entire ball to enter the basket from below.
Article 17 Throw-in
17.1 Definition
A throw-in occurs when a player passes the ball into the court.
17.2 Procedure
17.2.1 The referee must hand the ball to the player taking the throw-in or place it at his disposal. He may also throw or bounce the ball to the player performing the throw-in provided that: The referee is no more than 4 meters away from the player performing the throw-in. The player taking the throw-in is in the correct spot designated by the referee.
17.2.2 The player shall take the throw-in at the point designated by the official closest to the violation or stoppage of play, except for the point directly behind the backboard.
17.2.3 After all balls other than the 1st quarter or a free throw resulting from a technical, unsportsmanlike, or disqualifying foul, the subsequent throw-in shall be made opposite the scorer's table. The extended portion of the center line is executed regardless of whether the last or only free throw was successful. Players shall straddle the extension of the center line with their feet and shall have the right to pass the ball to teammates located anywhere on the playing field.
17.2.4 After a personal foul is committed by a player of the team in control of the live team or the team with the right to throw-in, the subsequent throw-in shall be performed at the location closest to the foul.
17.2.5 Whenever the ball enters the basket but the field goal or free throw is invalid, the subsequent throw-in shall be taken at the extended portion of the free throw line.
17.2.6 After a successful field goal or the last or only free throw: Any member of the non-scoring team shall throw in the ball at any point on the end line where the basket was scored. This also applies to a registered time-out after a successful field goal or free throw or after any interruption of play after the referee has handed the ball to the player taking the throw-in or placed the ball at his disposal. The player taking the throw-in may move laterally and/or back and the ball may be passed between teammates on or behind the end line, however, the 5-second count begins when the first player out of bounds becomes available to handle the ball. .
17.3 Rules
17.3.1 A player taking a throw-in shall not: The ball leaves his hand for more than 5 seconds. Step onto the field with the ball in your hands. The ball in a throw-in leaves the hand and causes the ball to touch out of bounds. Touch the ball on the court before it touches another player. Put the ball directly into the basket. The ball moves more than 1 meter from the point designated by the referee or moves in more than one direction before or when it leaves the hand. However, he can move as far back from the boundary as the situation warrants.
17.3.2 Other players shall not: Move any part of their body over the boundary line before the ball has been thrown over the boundary line. When the obstacle-free area at the throw-in location outside the boundary line is less than 2 meters, the player approaching the throw-in is within 1 meter.
A breach of Clause 17.3 is an offense.
17.4 Penalties
The ball shall be awarded to an opponent to throw-in at the spot where the throw-in originally occurred.
Timeout to be registered
18.1 Definition
A timeout to be registered when a coach or assistant coach requests an interruption of play.
18.2 Regulations
18.2.1 Each time-out to be registered shall last 1 minute.
18.2.2 A time-out begins when: the ball becomes dead, the game clock stops, and when the official terminates contact with the scorer's table. If a field goal is scored, against the non-scoring team.
18.2.3 A timeout opportunity ends when: The player taking the first or only free throw can handle the ball. When the player taking the throw-in is free to handle the ball.
18.2.4 Each team may be granted 2 registered time-outs at any time in the first half; 3 registered time-outs may be granted at any time in the second half, and each team may be granted 2 registered time-outs at any time in the second half. One registered time-out may be granted at any time during the run-off period
18.2.5 Unused time-outs to be registered shall not be carried over to the next half-time or extra period.
18.2.6 Except for timeouts granted after an opposing player scores a field goal and no foul is called, a timeout shall be registered for the team of the coach who first requested a timeout.
18.3 Procedure
18.3.1 Whenever a coach or assistant coach has the authority to request a time-out to be registered. He should establish visual contact with the scorer or invite himself to the scorer to clearly request a time-out and make appropriate conventional gestures with his hands.
18.3.2 A time-out request to be registered may only be revoked before the scorer has signaled the time-out request.
18.3.3 Timeout: Starts when the referee blows the whistle and gives the timeout signal. It ends when the referee blows his whistle and calls the teams to the playing field.
18.3.4 As soon as a time-out opportunity begins, the scorer shall give his signal informing the referee that a time-out request has been registered.
If a team has requested a timeout to be registered, the timekeeper shall immediately stop the game clock and sound his signal when an opponent's field goal is scored.
18.3.5 During timeouts (and during game breaks before the second quarter, fourth quarter, or each overtime period), players may leave the playing field and sit on the team bench. Personnel within the team bench area will be allowed onto the field as long as those team members remain in the vicinity of their team bench area.
18.4 Limitations
18.4.1 A free throw resulting from a foul penalty or