NBA rules:
3-point long shot line: 6.71 meters away
3-second zone: 4.88 meters wide
Basketball circumference : 74.93 cm
Number of players per team: 12
Game time: 4 quarters of 12 minutes each
Half-time break: 15 minutes
< p>Overtime: 5 minutesTime limit per possession: 24 seconds
Zone defense restriction: man-to-man only
10-second rule: 10 seconds Dribble the ball across the center line
Clock pause: When there are 2 minutes left in regulation time or overtime, the clock can pause when a team's attack is successful
Technical foul: including serious foul (a foul is awarded) The opponent takes two free throws and is awarded the right to serve), a fighting foul (no free throws are given, but the offending player must be ejected), a punching foul (one free throw is awarded and the offending player is ejected), a conceding foul (the opponent is awarded one free throw) and gets the right to serve), elbow foul (the offending player is ejected)
Personal foul: Players who commit 6 fouls will be ejected
Collective fouls: 5 per half (if If a team commits less than 4 collective fouls in the first 10 minutes of the game, the team can commit 1 foul in the last 2 minutes without being punished). After a team commits 3 collective fouls in overtime, the penalty will be 2 free throws
OT: Overtime in English, meaning overtime
TO: Turnover in English: F: Turnover in English. forward, forward.
C: center, English: guard.
Sixth man: refers to the most important player on the bench. An important player is often the first player to appear on the bench, and his playing time is relatively long.
International competition rules:
1. The court is a solid rectangle. Flat surface, without obstacles.
2. For FIBA’s major official competitions (see Section 5 of “Official Competition Procedures”), the court dimensions are:
Length 28 meters, 15 meters wide, the court is measured from the inner edge of the boundary line
3. For all other competitions, the appropriate FIBA ??authority, such as the Regional Committee, will determine the region or continent.
The tournament, or the national federation for all domestic competitions, has the right to approve existing pitches within the following dimensions: length
length reduced by 4 meters and width reduced by 2 meters, provided that the variations are mutually exclusive Proportional.
4. The height of the ceiling or the lowest obstacle should be at least 7 meters. 5. The lighting on the court should be uniform and the lighting equipment should not be placed so as to hinder the vision of the players. .
6. The dimensions of all new courts must be consistent with the requirements of FIBA’s major official competitions: 28 meters long and 15 meters wide.
Lines and their dimensions
(1) Boundary lines
1. The court must be drawn with lines in accordance with the provisions of Article 2, and the boundary lines must be Spectators, billboards or any other obstruction
At least 2 meters.
2. The boundary line on the long side of the court is called the sideline, and the boundary line on the short side is called the end line.
(2) Center line
A line drawn from the midpoint of the side line parallel to the end line is called the center line; the center line should be extended by 0.15 meters (15 meters) to the side lines on both sides.
cm).
(3) Free throw line, restricted area and penalty area
1. The free throw line should be parallel to the end line, and its outer edge should be 5.80 meters away from the inner edge of the end line; the length of the side line is 3.60 meters. Its
midpoint must fall on an imaginary line joining the midpoints of the two end lines.
2. The ground area formed by drawing two lines from both ends of the free throw line to a place 3 meters away from the midpoint of the end line (both measured from the outer edge)
is called a restriction. district.
If you tint inside the restricted area, it must be the same color as the tint inside the center circle.
3. The penalty area is the restricted area plus the semicircle area drawn towards the restricted area with the midpoint of the free throw line as the center and a radius of 1.80 meters.
The semicircle within the restricted area shall be drawn as a dotted line.
4. The position areas on both sides of the penalty area are for players to use when taking free throws.
The drawing method is as follows:
(1) The first line is 1.75 meters away from the inner edge of the end line, measured along the sidelines on both sides of the penalty area.
(2) The width of the first position area is 0.85 meters (85 centimeters) and is connected to the beginning of the neutral area.
(3) The width of the neutral area is 0.40 meters (40 cm) and is painted solid with the same color as other lines.
(4) The second position area is adjacent to the neutral area and has a width of 0.85 meters (85 centimeters).
(5) The third position area is adjacent to the second position area, and the width is 0.95 meters (85 cm).
(6) All lines used to draw these position areas are 0.10 meters (10 cm) long and perpendicular to the outside of the penalty area
sideline.
(4) Center Circle The center circle should be drawn in the center of the court, with a radius of 1.80 meters, measured from the outer edge of the circle.
If shading is done inside the center circle, it must be the same color as the shading inside the restricted area.
(5) 3-point shooting area
A team’s 3-point shooting area refers to the entire court except the area near the opponent’s basket that is restricted by the following conditions< /p>
area. These conditions include:
1. Two parallel lines are drawn from the end line 1.25 meters apart from the side line;
2. A circle with a radius of 6.25 meters (measured to the outer edge of the arc) The arc (semi-circle) intersects two parallel lines;
3. The center of the arc must be at the intersection of the center vertical line of the opponent's basket and the ground. The distance between the center of the circle and the midpoint of the inner edge of the end line is 1.575 meters.
Note: If the width of the court is less than 15 meters, the arc will still be drawn according to the above-mentioned radius of 6.25 meters.
6) Team bench area The team bench area must be drawn according to the following conditions:
1. Off the court on the same side of the scorer's table and the team bench;
2. Each area consists of a line extending outward from the end line of at least 2 meters long, and another line 5 meters away from the center line and perpendicular to the side line and at least 2 meters long. limited.
Notes:
1. During the game, only coaches, assistant coaches, substitutes and up to 5 team members with specific positions are allowed.
(For example: team leader, doctor, masseur, statistician, translator, etc.) Sit in the team bench area. Other personnel are not allowed to sit within 5 meters of the team bench.
2. Team members have rights and responsibilities. His actions are therefore under the jurisdiction of the referee.
3. If necessary, the referee can reduce the number of team members in the team bench area.
Chapter 1 Competition
Article 1 Definition
1.1 Basketball Game
A basketball game is played by two teams, with each team playing 5 team members. The goal of each team is to score at the other team's basket and prevent the other team from scoring.
Basketball games are managed by referees, scoreboard personnel and technical representatives.
1.2 Basket: Our team/opponent
The basket attacked by a certain team is the opponent's basket, and the basket defended by a certain team is our own basket.
1.3 Winner of the match
The team with more points at the end of the match time will be the winner of the match.
Chapter 2 Court and Equipment
Article 2 Court
2.2 Playing Field
The playing field should be a flat, solid and Obstacle-free surface (Figure 1). Its dimensions are 28 meters long and 15 meters wide, measured from the inner edge of the boundary line.
For the purpose of organizing and competing, the national federation has the right to approve existing competition venues with a minimum size of 26 meters long and 14 meters wide.
2.2 Lines
All lines should be drawn in the same color (preferably white), 5 cm wide and clearly visible.
2.2.1 Boundary lines
The playing field is bounded by two end lines (on the short side) and two side lines (on the long side). These lines are not part of the playing field.
Any Chinese obstacle basketball referee, including the net referee, and anyone seated at the team table should be at least 2 meters away from the playing field.
2.2.2 Center line, center circle and semicircle
The center line should be marked from the midpoint of the two side lines and parallel to the two end lines. It extends 15cm beyond each sideline.
The center circle should be marked in the center of the playing field with a radius of 1.80 meters (measured from the outer edge of the circle). If the inside of the center circle is colored, it must be the same color as the inside of the restricted area.
A semicircle shall be marked on the playing field with a radius of 1.80 meters (measured from the outer edge of the circle) and its center at the midpoint of the two free throw lines (Figure 2).
2.2.3 Free Throw Lines and Restricted Areas
The free throw line shall be drawn parallel to each end line. It shall be 5.80 meters from the inner edge of the end line to its outermost edge and its length shall be 3.60 meters. Its midpoint should fall on an imaginary line connecting the midpoints of the two end lines.
The restricted area is a ground area marked on the playing field. It consists of the end line, the free throw line and two starting lines (the outer edge of the drawn line is 3 meters away from the midpoint of the end line) and ends with the outer edge of the free throw line. limited by the line. With the exception of the end lines, these lines are part of the restricted area. The restricted area can be colored, but it must be the same color as the center circle.
The rebounding positions along both sides of the restricted area reserved for players during free throws should be marked as shown in Figure 2.
2.2.3 3-point shooting area
The 3-point shooting area of ??a certain team (Figure 1 and Figure 3) is the area restricted by the following conditions except the area near the opponent's basket. The entire playing field ground area outside. These conditions include:
* Two parallel lines are drawn from the end line perpendicular to the end line, with their outer edges 6.25 meters apart from the intersection of the center vertical line of the opponent's basket and the ground.
The distance between the intersection point and the midpoint of the inner edge of the end line is 1.575 meters.
* Taking the same point specified above as the center of the circle, draw a semicircle with a radius of 6.25 meters (measured to the outer edge of the arc) to intersect the two parallel lines.
2.2.5 Team bench area
The team bench area (Figure 1) should be marked outside the court on the same side of the scorer's table as the team.
Each area is bounded by a line extending outward from the end lines of at least 2 meters long and another line 5 meters from the center line at right angles to the side lines and at least 2 meters long.
There must be 14 seats in the team bench area for coaches, substitute basketball players, and referees and netizens. Any other personnel should be at least 2 meters behind the team bench.
2.3 The location of the recording table and replacement chairs (Figure 4)
Article 3 Equipment
The following equipment is required:
*Block parts, including:
——Backboard;
——Basket including pressure-resistant rim and net;
——Backboard support structure (including dressing).
*Basketball.
*Game clock.
*Recordboard.
*24 seconds to install.
*A stopwatch or suitable (visible) device (not a game clock) for use in time-outs.
*Two separate, apparently distinct and very loud signals.
*Record table.
*Player foul sign.
*Team foul sign.
*Alternate owning indicators.
*Competition floor.
*Competition stadium.
*Adequate lighting.
For a more detailed description of basketball equipment, see the "Basketball Equipment Appendix" (FIBA).
Chapter 3 Team
Article 4 Team
4.1 Definition
4.1.1 When a team member A member of the team who has been recognized as a member of a team and is eligible to participate is a member of a team that has been recognized as a member of the team in accordance with the rules of the competition organizing department (including those governing age limits).
4.1.2 A team member is eligible to participate when his name has been registered on the score sheet before the start of the game and he has neither been disqualified nor committed 5 fouls. team members.
4.1.3 During playing time, a team member:
* is a team member when he is on the playing field and is eligible to play.
*A substitute when he is not on the playing field but is eligible to play.
* An ejected player when he has committed 5 fouls and is no longer eligible to play.
4.1.4 During breaks in play, all eligible team members are considered players.
4.2 Regulations
4.2.1 Each team shall be composed according to the following requirements;
* No more than 12 team members who are eligible to participate, including one Captain.
*A coach, and an assistant coach if the team needs it.
*Up to 5 team members with specialized duties can sit on the team's bench, such as team leaders, doctors, physiotherapists, statisticians, and translators.
4.2.2 During the game time, each team should have 5 players on the field who can be substituted.
4.2.3 A substitute becomes a player and a player becomes a substitute:
* When the referee calls a substitute into the playing field.
*When a substitute player requests a substitution from the scorer's table during a registered time-out or game break.
4.3 Clothing
4.3.1 The clothing of team members shall be composed according to the following requirements:
*The main color of the front and back of the vest is the same.
All players must tuck their vests into their playing shorts. One-piece clothing is allowed.
* Crewneck shirts (regardless of style) may not be worn under a vest unless the team member has written consent from a doctor. If such permission is granted, the color of the crewneck must be the same as the primary color of the vest.
*The main color of the shorts should be the same on the front and back, but not necessarily the same color as the tank top.
*Leggings longer than shorts are allowed as long as they are the same color as the shorts.
4.3.2 Each team member shall wear a jersey with a number on the front and back. The clear single-color number is clearly different from the color of the jersey.
The number should be clearly visible and:
*The number on the back should be at least 10 centimeters clear.
*The number on the front chest should be at least 10cm high.
*Numbers should be at least 2cm wide.
*Teams should use numbers from one to 15. The National Federation reserves the right to approve any other numbers up to two digits for the purposes of the competition.
*Members of the same team should not wear the same number.
*Any advertising or signage should be at least 5cm away from the number.
Dk; 43.3 The team must have at least two sets of vests, and:
The first team (home team) ranked tenth in the order book should wear light-colored vests with a heart (preferably white).
The second team (away team) ranked tenth in the E* order book should wear dark vests.
*However, if both teams involved in the match agree, they may swap the colors of their vests.
44 X Other Equipment
441 All equipment used by the team members must meet the requirements of the competition. Any equipment designed to increase a player's height or reach, or to gain unfair advantage in any other way, is not allowed.
442 Team members should not wear equipment (items) that may cause injury to other team members O
*The following items are not allowed:
Fingers, hands, wrists , elbow or hip protectors, modules or covers made of leather, plastic, soft plastic, metal or any other hard material, even if covered with a soft dressing.
—Items that can cut or cause scratches (nails must be cut short) O
Headdresses, hair accessories and jewelry.
*The following items are allowed:
- Shoulder, upper thigh or calf protective equipment, if the material is adequately bandaged.
— Properly bandaged knee brace.
One-to-one nose protector, even made of hard materials.
— Glasses that do not pose a danger to other team members.
The maximum width of the headband is 5 seats and 10 seats, and it is made of solid-color cotton, soft plastic or rubber that will not cause scratches.
443 Any other equipment not explicitly mentioned in this article. Must be approved by the FIBA ??Technical Committee.
5f5$ Player: Injured
51 In the event of an injury to a player, the referee can stop the game.
gs. 2. If the ball is live when the injury occurs, the referee shall not call the ball until the team in control of the track has made a field goal, lost control of the ball, stopped the offense, or the ball has become dead. If and when it is necessary to protect an injured player, the referee may interrupt the game immediately.
D53 If the injured player is unable to play immediately (approximately 15 seconds) or if he receives treatment, he must be replaced, and the team must continue the game with less than 5 players.
D54 Coaches, assistant coaches, substitutes and team members may enter the playing field with the permission of the referee and take care of the injured player before he plays.
D53 If the doctor determines that the injured player needs immediate treatment, the doctor may enter the playing field without the referee's permission.
DS Stone During the game, any team that is bleeding or has a wound must be replaced. This player can only return to the court after the bleeding has stopped and the affected part or wound has been fully and safely bandaged.
During the same stoppage period, any team requests a timeout to be registered. If an injured player or any player who is bleeding or has a wound recovers, that player may continue playing.
57 If a free throw has been awarded to an injured player, it must be taken by his substitute. The substitute cannot be substituted until he has participated in the game until the next clock-running period of the game.
58 A player who has been designated by the coach to play at the start of the game may be substituted in the event of injury. In this case, the opponent also has the right to substitute the same number of players if they wish to do so.
Chapter 6 Captain: Responsibilities and Powers
61 A captain is a player who represents his team on the field. During the game, he can contact the referee for information. This must be done courteously and only when the ball has become dead and the game clock has stopped.
62 The captain can serve as a coach.
63 If ??a team protests the result of a game and signs the score sheet in the box marked "Team Protest Captain's signature, the captain shall notify the referee immediately at the end of the game.
Article 7 Coaches: Responsibilities and Powers
71 At least q minutes before the scheduled start of the game, each coach or his representative shall submit the names of the team members who are eligible to participate in the game. The names of the coaches and assistant coaches are given to the scorer along with the corresponding number and team captain. Arrive after the start of the game
72 At least 10 minutes before the game, each coach should confirm the name, corresponding number and coach of their team member by signing on the score sheet L. Their names. At the same time, they should indicate the 5 players who will start the game.
73 Only coaches and assistant coaches (and substitutes and team members) are allowed. personnel) and others within their team bench areas, except as otherwise provided in this rule.
74 A coach or assistant coach may go to the scorer's table during a game and only for statistics. A coach may remain standing during a game while the ball is dead and the game clock has stopped. He may speak to his players as long as he remains in their team benches. area.
76 If there is an assistant coach, his name must be on the flagman's record sheet before the start of the game (he does not have to sign it). If the attending coach is unable to continue working for any reason, he shall. Assume all responsibilities and authority of a coach.
D
77 When the captain leaves the playing field, the coach should call the referee the number of the player who is the captain on the field. 1
7 stones If there is no coach or if the coach cannot continue to work and there is no other assistant coach on the score sheet (because the latter cannot continue to work), the team captain shall act as coach. If the captain must leave the playing field, he may continue to serve as a coach.
However, if he must leave after a disqualifying foul, or if he is unable to coach due to injury, his substitute substitute becomes coach.
In all cases where Rule 79 does not determine the free throw shooter, the coach shall designate the free throw shooter. D
Chapter 4 General Rules of the Game
No. 8$ Game Time, Tie Score and Decisive Lake
(Overtime
sl Game Should consist of 4 periods of 10 minutes each
82 Between period 1 and period 2 (first half)
Period 3 and period 4 ( There shall be a 2-minute break between the first half and each decisive period.
83 The half-time break shall be 15 minutes.
84 There shall be a 20-minute game break period before the scheduled start of the game.
85 A game break period begins;
*The first minute before the scheduled start of the game;
*When the game clock signal sounds to end a quarter.
86 A game break period ends;
*At the beginning of the 1st quarter, when the ball is on the jump ball.
*At the beginning of all other quarters, when the ball touches a court player or is lawfully touched by a player in the throw-in area. O
87 If the score is tied
at the end of the 4th quarter, one or more 5-minute periods are required to continue the game in order to break the tie. D< /p>
88 If a foul occurs on or just before the end of the game clock signal, the final free throw shall be taken at the end of the game time.
89 If this is the free throw. The result requires a final period, then all fouls that occur after the end of the game time are deemed to have occurred during the game break, and free throws should be executed before the start of the decisive period.
Use gf ratio. Beginning and end of quarter l
gi In a jump ball, the first quarter begins when the ball is legally tapped by a jump ball player 1
92 Throw. After foul play, all other quarters begin when the ball touches a player or is lawfully touched by a player on the field g
93 If a team has fewer than 5 players on the field ready to play. The game cannot be started al
94 For all games, the first team named in the order book (the home team) shall have the field of play recorded from the left team bench and its own ball Basket O
However, if both teams agree, they may swap team benches and H back to form the basket.
9.5 Before the 1st and 3rd quarters, The team has the right to conduct pre-game preparations in the half of the court where the opponent's basket is located.
For the second half of the game, the teams should exchange ball B.
97 In all tiebreakers, teams shall continue the game toward the same basket as the one used in the fourth quarter.
9 When the signal to end the game time is sounded, a period begins. , the extra period or the game should be over.
The status of the 10th ball.
The 101 ball can be a live ball or a dead ball.
102 $ becomes a live ball.
*In a jump ball, when the ball is legally tapped by a team player.
*During a free throw, the free throw shooter can handle the ball.
; *When the ball is in the player's boundary and the player in the player's boundary who moves the ball can handle the ball.
103 $ will be awarded when:
* Any field goal or free throw is mid-inning.
*The ball is a live ball and the referee whistles.
*If the ball is obviously not going to enter the basket during a free throw, it should be
if there is another free throw;
—Another (more) times) during free throws.
Further penalties one by one (free throws and l or throw-ins)
International competition rules are much more complicated than NBA rules, take your time and take a look!