Altman, the legendary new hero of Knife Tower, has been online for a long time. Now, let's briefly introduce whether Diga Altman is easy to use and where he is mainly suitable to play.
Let's take a look at the skill analysis first.
The shield skill released from the appearance will take damage when it is full.
There are too many things that can break the shield in the current arena environment. A wave of legal system can break the shield, as well as the popular second strike and third strike of the shadow demon in the middle row, and the astral wandering soul of the tauren chieftain can break the shield.
Time lightning, a range-based magic attack, has a blinding effect. Altman in the middle row can attack the hero in the back row, but he can't attack the tree behind the bomber after being compressed by the bomber and the tree.
The advantage is that this skill will not be cheated by the assassin who cuts into the back. The disadvantage is that magic damage thousands of people and it is suspected of sending energy to all the people on the opposite side.
Otter bondage, single magic skill, has the effect of limiting the hero's movement and physical attack, and the single damage is sufficient.
The measured advantage is that it will not attack the illusion and summoning object, but will attack the assassin who cuts behind, and it cannot move (escape) and physically attack (suck blood).
Always be ready (Awakening skill). After fighting for 25 seconds, you can increase Altman's attack power at one time, with strong method, and continuously increase the attack speed.
Generally, when entering the battle for 1 minute, both sides are almost full of energy and can make big moves. The awakening skill improves Altman's magic strength, and the output of his big moves is the most important thing.
The big trick is to attack the single target with Ott light for 4 times. After killing the target, all the enemies suffer one damage and are afraid to run backwards. The measured big move will not attack the illusion and summoning objects, and killing the assassin who cuts into the back will also hurt and fear all the enemies of Altman.
This skill, after being blessed by the awakening skill, is the killer of Altman's output. No matter killing an assassin with low magic resistance or breaking through the front row, all the people who get scared to escape after killing the target provide teammates with an opportunity to output or a breathing space in the face of a storm.
Combined with panel data analysis, it is located that
5 stars are full of enchanted intelligence points of 2961, and if they are not equipped with crystal cane, their intelligence points will be 2759. Suitable for intelligence tactics in front of the card, because Altman is an intelligence hero, washing and practicing will definitely wash his intelligence, and the corresponding magic resistance will be improved, so it is the best choice not to equip the crystal cane.
after the health bonus, there are 61143 points, 614 points of armor and 5 points of magic resistance, which can face the storm of the legal system, but can't face the attack of assassins.
in terms of output ability, 9495 points of method strength, plus 165 points of awakening skill, the total is 1119 points. Magic crit 242 points, ignoring magic resistance 7 points.
In summary, Altman is a hero who breaks through the front row in the partial legal system, so it is not necessary to describe him in the legal system, because Altman's single output skill will not attack the summoner, but only the hero himself. The hero in the front row is often the most vulnerable and needs to be protected with endurance. Awakening Altman's big move and outputting 4 strikes strongly is a fatal blow to the assassin in the front row or close quarters.
team matching analysis
Altman enjoys the following bonuses:
1. Giants? Enjoy the skill bonus of Giants, and you can get the promotion of spell resistance.
second, the different dimensional system? Enjoy the skill bonus of different dimensional system, and you can get spell resistance promotion.
third, the optical system? Enjoy the bonus of light skill, and you can get the magic strength increase.
vampire, the best card intelligence hero in the front row. My vampire has 2941 points of intelligence (trained 13 points), and Altman who is not equipped with a crystal cane (even washed 1 points of intelligence) can get stuck in intelligence and reduce the melee of an assassin (enemy method).
I ranked the first batch of intelligent teammates, in which all the intelligence data refer to the data of my 75-level erudite society.
Abyss Demon Intelligence 2881 (crystal cane and walking shoes are not required), which has the ability of range output and range disarmament.
The Source of Bad Luck Intelligence 2943 (full of enchanted and unwashed intelligence, crystal cane is not recommended) has the ability to control, reduce attack and suck blood.
Spider Woman Lang Intelligence 2853 (full of enchanted and unwashed intelligence, crystal cane is not recommended), which has range control, continuous damage, awakening skills and additional fear.
Frankenstein Intelligence 284 (full of enchanted and unwashed intelligence, it is not recommended to equip with crystal cane), which has the ability of slowing down, increasing the magic resistance of all, and single-point output, and cooperates with Altman to break through the front row.
Zeus Intelligence 2878 (full of enchantment, ⑧ intelligence, Zeus doesn't need to be stuck with intelligence), and the skill output of awakening Zeus has an extra output according to the percentage of the enemy's blood.
the second batch of intelligent teammates in the middle row card still refer to my erudite club level.
Silencer's intelligence doesn't need to be stuck, full of enchantments is lower than that of vampires, and he has the ability to control energy, silence and single point.
Samsung tauren chieftain is a strength hero, so you don't have to be smart. Suitable for teaming up with Altman to speed up energy acquisition.
Samsung Fairy Dragon Intelligence 2852 (full of enchantments, training 64 intelligence), the team with Fairy Dragon has skill restraint when facing the enemies of the legal system.
Samsung furious intelligence 2872 (full of enchantments, you can still get stuck in the front row even if you practice 13 intelligence), which breaks through the front row mage.
Void intelligence doesn't need to be stuck. With Altman, there is magic resistance to improve. In addition, Altman is more resistant to enemies in the legal system, and the damage he bears is only when the enemy is sending energy.
intelligence teammate in the back row
Popular intelligence is 2913 points (not equipped with crystal cane, not washed and practiced, so it is recommended that you can wash and practice 4 intelligence without paying magic), the only output mage who can card the intelligence in the front row.
Samsung frost wyrm is not equipped with crystal cane, and does not wash its intelligence, which blocks the benchmark of the necromancer method in the front row, and is also suitable for the team formation in the front row of Altman Card.
In summary, regarding Altman's skill time lightning energy transmission, it is suggested to match Silencer. If you want Altman to harvest, you can match Spider-Girl, Abyss Devil, Zeus, Niutou Chief or Skywrath Mage.
Frankenstein, the source of bad luck, and Fairy Dragon are not recommended among the above-mentioned heroes who can block intelligence. The reasons for the group injury ability of skills or the big move to reduce magic crit are only analyzed and introduced.
About Altman's restraint
Assassin stormed, and Medusa+Moon Ride could attack Altman in the middle and rear positions, and Altman with residual blood was the target of Ajio's big move.
Both the Invisible Stab and the Silver Assassin are heroes who have the skill of cutting in the early stage and have the lowest strength in the silver jump. At present, the lowest strength in the mainstream defensive end is frost wyrm. Solving frost wyrm can prevent the enemy from turning over.