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Full text of 2011 goalball rules

Chapter 1 Venue and Equipment

First Quarter Venue

First Gateball Court

1. Gateball Court is Rectangular, defined by limiting coils, flat and without any obstacles.

2. The competition line is 20-25 meters long and 15-20 meters wide.

3. The restriction line is 1 meter outside the competition line and parallel to the competition line.

4. In principle, the competition line width is 1-5 cm, and the limit line and other lines must be clearly visible. Dimensions of the field are based on the outer edge of the line.

5. The color of the line and the ground of the venue should be easy to identify.

6. The competition line consists of 4 corners, starting from the teeing area and going counterclockwise, they are the 1st corner, the 2nd corner, the 3rd corner, and the 4th corner.

7. The competition line between the 1st corner and the 2nd corner is the 1st line (short line); the 2nd corner and the 3rd corner is the 2nd line; the 3rd corner and the 4th corner The 3rd line is between them; the 4th line is between the 4th corner and the 1st corner.

8. The kick-off area is a rectangle, with its side lines consisting of the 4th line and its limit line, and two vertical lines at a distance of 1 meter and 3 meters from the 1st corner to the 4th corner. Line 4 consists of lines.

Article 2 Goals

1. The goals include the first, second and third gates, and the goal line is between the goal posts. The position of each goal is as follows:

(1) The position of the first goal: the goal line is parallel to the 4th line, 4 meters perpendicular to its outer edge, and its center point is perpendicular to the outer edge of the 1st line. 2 meters;

(2) The position of the second goal: the goal line is parallel to the first line, the vertical distance between its center point and the outer edge of the second line is 2 meters, and the vertical distance from the outer edge of the first line is 3/5 of the total length of the 2nd line;

(3) Third goal position: The goal line is parallel to the 3rd line, its center point is 2 meters perpendicular to the outer edge of the 4th line, and 2 meters away from the outer edge of the 3rd line. The vertical distance along the outer edge of the line is 1/2 of the total length of the 4th line.

2. The goal is made of a bent circular metal rod with a diameter of 1 cm (+/-1 mm). There are two Right angle, shape is "Π" shape. The goal is fixed vertically on the ground. The goal crossbar is 19 cm from the ground and the inner width of the goal post is 22 cm. The color and surface of the goal should be easily identifiable.

3. A number sign can be placed directly above each goal, and the size should not exceed 10 cm x 10 cm.

PS: The competition organizing committee may decide the location of a gate depending on the situation, and the distance between gates can be less than 4 meters.

The position of the goal number mark on the goal and the color of the goal are determined by the competition organizing committee.

Article 3: End Post

1. The end post is placed in the center of the field.

2. The end post is a round metal rod with a diameter of 2 cm, vertically erected on the ground and 20 cm above the ground. The color of the finish post and the ground should be easy to identify.

Article 4 Free Zone

1. The free zone is located outside the restriction line.

2. In order to ensure the smooth progress of the game, the free zone should have enough space.

3. During the game, players, coaches, referees and authorized persons can enter the free zone.

Article 5 Substitution Seats

1. Substitution seats are located in the free zone.

2. Seats should be prepared for players and coaches in the substitution seats.

Section 2 Equipment

First Ball Mallet

1. The ball mallet is composed of a mallet head and a mallet handle. It is in the shape of a T and has different weights and materials. limit.

2. The hammer head is 18-24 cm long, made of hard material, and is in principle cylindrical.

3. The two ends of the hammer head are the hitting surfaces, with a diameter of 3.5 to 5 cm.

4. The mallet handle is more than 50 cm long and fixed in the middle of the mallet head. The mallet handle can be curved.

The second ball

1. The ball is a sphere of uniform mass made of synthetic resin, with a diameter of 7.5 cm (±0.7 mm) and a weight of 230 g (±10 g). ).

2. The balls are divided into red and white. There are 5 red balls and 5 white balls in each game, and there are 10 balls in total. The red balls are marked with white odd-numbered numbers, which are 1, 3, 5, 7, and 9; the white balls are marked with red even-numbered numbers, which are 2, 4, 6, 8, and 10. The number is 5 cm x 5 cm in size and is marked on both sides of the spherical surface.

Article 3 Approval of Equipment

The equipment used in official competitions must be approved by the State Sports General Administration and bear the approval mark of the Chinese Croquet Association.

Chapter 2 Teams

First Quarter Teams

First Team Composition

1. Each team consists of 5 It consists of 2 regular players and no more than 2 (3) substitute players, one of whom serves as the captain.

2. Each team can have one full-time coach who does not participate in the competition. If a coach concurrently serves as a player, he shall be included in the player quota.

Section 2 Coaches and Players

Article 1 Coach’s Responsibilities

1. Lead the entire team and be responsible for the words and deeds of the entire team.

2. Designate a captain, apply for substitute players, and apply for games without players.

Article 2 Responsibilities of the Captain

1. The captain represents all the team members and should also be responsible for the words and deeds of the entire team.

2. Choose to attack first, attack second or substitute seats.

3. Submit batting order list.

4. Sign the score sheet after the game.

5. The captain may ask the referee in accordance with the following requirements:

(1) The inquiry can only be made at the time of the incident, and no further questions are allowed after the answer.

(2) Be courteous and courteous when asking questions.

6. When the coach is not present, the captain shall perform his duties.

Note: ● The captain can be authorized to perform his duties regardless of whether the coach is present.

7. When the captain is unable to perform his duties, he must designate a player to act as the captain and report to the referee.

Article 3 Clothing

1. The participating players must wear a number sign indicating the batting order on their chest. The number must not be smaller than 10 cm × 10 cm, and the font is not limited.

2. Coaches must wear identification badges on their chests or arms.

3. The captain must wear a badge indicating his identity on his left arm.

4. All members of the same team must dress uniformly.

5. Coaches and players must wear sports shoes.

Note: ●The soles of the shoes should be flat and should not have any accessories that could damage the venue.

6. Players must not carry any accessories that may hinder the competition.

Article 4 Basic Rules for Coaches and Players

1. You must understand and abide by the rules of goalball;

2. You must accept referees in a sportsman’s spirit

3. You must treat other teams, teammates and spectators in the spirit of fair play and communicate politely;

4. You must not influence the referee's decision or cover up fouls

5. There must be no behavior that delays the game.

Chapter 3 Pre-match preparations

Section 1: Pre-match preparations

The first line of attack

Before the start of the game, The referee organizes the captains of both sides to "pick coins". The Chinese team chooses to attack first or second, and the other team chooses the replacement seat.

Article 2 Submission of batting order list

The captains of both teams shall submit their respective batting order lists to the umpire.

Article 3 Pre-match inspection

The referee will confirm the batting order list, inspection equipment and clothing of participating players.

Chapter 4 Competition

Section 1: Competition Method

Article 1 Competition Format

1. The competition is between two teams It takes place over a period of time, with 5 people in each team.

2. The first player of the attacking team will kick off the game, and then the two teams will alternate in their respective batting orders until the end of the game.

Article 2 Competition Time

The competition time is 30 minutes.

Article 3: The start of the game

1. The game starts after the referee calls "the game starts".

2. When the game starts, the players participating in the game are arranged in order from 1 to 10 behind the teeing area.

Article 4: End of Game

1. The game ends when the referee shouts "End of Game".

2. If the 30-minute game time is up and the game is still in progress, the game should be ended in the following ways:

(1) If the first attacking team player is playing, they must wait until The game ends when the attacking player completes the shot after the next number.

(2) If the player from the attacking team is playing, the game will end after the player completes the ball.

Article 5: Batting order and balls

1. The batting order is from No. 1 to No. 10.

2. Each player has one ball, and the ball number is consistent with the batting order of the players.

3. The first attacking team uses the red ball, and the second attacking team uses the white ball.

Explanation: ●For each player, the 9 balls except the self-ball are called "other balls". For example, for the No. 1 batter, the No. 1 ball is the self-ball. , and the other 9 balls are his balls.

Article 6 Player Substitution

1. Player substitution means that a player on the field is replaced by a substitute player.

Note: ●After submitting the batting order list, each substitute on the list can only replace one player.

2. A player who is substituted cannot come back to participate in the game.

3. The coach or captain should notify the referee to make substitutions before the start of the game or before the call sign.

4. Batters may not be substituted.

5. If a substituted player returns to the game, or a substitute player enters the game without completing the substitution procedures with the referee, the game will be invalid (see Section 10, Article 2).

Article 7: Shortage of Players

1. During the game, if the team is short of players for any reason, the game can continue, but the coach or captain must report to the referee.

2. In the absence of players, the ball will remain in its original state and other players will make the score valid.

Chapter 5: Outcome

Determination of the outcome of the first quarter

Article 1 scores and results

1. Score:

(1) Pass one door and score 1 point.

(2) If you pass the second gate, you will get another 1 point, and the final score will be 2 points.

(3) If you pass three gates, you will get another 1 point, and the final score will be 3 points.

(4) Hitting the post will score another 2 points, totaling 5 points.

Instructions: ●The individual’s full score is 5 points, and the team’s full score is 25 points

2. At the end of the game, the points scored by each member of each team are added up to give the team’s total score. , the one with the highest total score wins.

Article 2: Determination of the outcome when the two teams have equal scores

1. When the two teams have equal scores, the winner shall be determined according to the scoring situation in the following order.

(1) The team with more knocking pins wins.

(2) When the number of knocking pins is equal, the team that passes more than three gates wins.

(3) When the number of pins and the number of three gates passed are equal, the team that passes more than two gates wins.

2. If the winner still cannot be determined based on the above, a tie-breaker will be held in the following order:

(1) After the game, the players will stand in a row in order from 1 to 10. Rows of players hit the ball one at a time, and the team that successfully passes more than one door wins.

(2) If the winner still cannot be decided according to 2(1), then players No. 1 and 2 will decide the winner through one gate respectively; if the winner still cannot be decided, then No. 3 and Player No. 4 passes one door each to determine the winner; and so on until the winner is determined. If one team is short of players, the corresponding team member from the other team will win as long as they clear one door.

3. If the winner cannot be decided according to 1, you can also not use the method 2 and directly judge it as a draw.

Article 3: Full score for the whole team

1. A certain team scores 25 points, which is the full score for the whole team, and the winner will be determined according to the following method.

(1) When the attacking team takes the lead to score 25 points, and after the next attacking player completes the ball, the game will end and the winner will be determined.

(2) Due to the first attacking player hitting the ball, the second attacking team gets the full score first. After the player completes the hitting, the game ends and the winner is determined.

(3) The first attacking team gets full points first due to the batting by the back attacking player. After the batting player completes the batting, the game ends and the winner is determined.

(4) When the attacking team is the first to score full points, the game ends and the winner is determined.

Section 2: Abstention

Article 1: Abstention

1. In any of the following situations, the team will be deemed to have abstained and the other team will be awarded the victory.

(1) The team announces that it will abandon the game.

(2) The team has less than 5 players at the beginning of the game.

Article 2 Refuse to compete: When the referee announces the continuation of the competition and a certain side refuses to do so, the side will be deemed to have refused to compete and the other side will win.

Article 3 Illegal playing: When a team member who is not qualified to participate in the game plays, it will be regarded as "illegal playing" and the opponent will be awarded the victory.

Chapter 6 General Rules of the Game

Basters in the first quarter

Article 1: Entry and exit of the first batter

1. Players are players who are called into the game.

2. The right to hit the ball ends when the ball hit by the batter has no pass, no impact, no out of bounds, a full score or a foul by the batter.

3. After the right to bat is over, the batter should leave the game immediately.

Article 2 Timeout

1. The batter must hit the ball (see Section 12, Article 1) or blitz (Section 16, Article 1) within 10 seconds. (paragraph 1)).

2. The start of the 10-second timer:

(1) When the referee calls for the first time.

(2) When the right to continue the attack occurs (see Section 12, Article 3).

3. When the batter fails to hit the ball or blitz for more than 10 seconds, a timeout foul will be assessed.

4. If the batter commits a timeout foul, the right to bat will be cancelled, and the moved ball will be returned to its original position. However, if a timeout foul occurs during a blitz, the provisions on blitz fouls in Section 16, Article 4, Paragraphs 2 and 3 will apply depending on the situation.

Article 3: Matters requested by the batter for confirmation

1. The batter can request confirmation on the following points. The confirmation time does not count as the umpire’s time (see Section 21.1 strip).

(1) Confirm successful crossing.

(2) Confirm the success of hitting the pillar.

(3) Confirm successful impact.

(4) After a successful impact, confirm the contact between your own ball and other balls and the contact between other balls.

Second Section Valid Competition and Invalid Competition

Article 1 Valid Competition Behavior

1. Valid competition behavior refers to the competition behavior conducted in accordance with the rules. Including correct game conduct and foul play conduct.

(1) Correct game behavior means that the batter hits the ball and blitzes correctly to keep the game going.

(2) A game foul refers to a batter’s game behavior foul.

Article 2 Invalid Game Behavior

Invalid game behavior refers to the game behavior of the batter or other players during the umpire's time.

Section 3 Ball Movement

Article 1 Effective Movement

The movement of the ball caused by the batter's legitimate batting behavior is called effective movement.

Article 2: Invalid moves

1. The following moves are invalid moves, and the moved ball should be returned to its original position.

(1) Movement of the ball caused by foul action.

(2) Movement of the ball due to invalid game behavior.

(3) The movement of the ball before it passes through a goal.

(4) When a foul ball enters the field, it causes the ball to move when it comes into contact with the goal or the end post.

(5) The movement of the foul ball without entering the field.

(6) Movement of the full score ball, or other similar movements.

(7) The batter hits the goal or end post causing his ball to move.

(8) The ball or other ball moves during the blitz.

Explanation: Regarding the example of Article 2 1(8)

● After the impact, the self-ball comes into contact with another ball and the batter causes the self-ball to move when he picks up his ball. .

●After the impact, the struck ball comes into contact with his ball, and the batter causes his ball to move when he picks up the struck ball.

●After the impact, the self-ball comes into contact with several other balls. When the third other ball is temporarily removed, the movement of the self-ball and another other ball occurs.

●When his ball comes into contact with the goal or the end post, during the blitz, he picks up the hit ball and drops it on the goal or the end post, indirectly causing the movement of his ball.

●After the impact, the self-ball comes into contact with the goal or the end post. During the blitz, the struck ball falls down after being picked up and hits the goal or the end post, indirectly causing the self-ball to cause damage. of movement.

●After the impact, the self-ball and the hit ball come into contact with the same goal or end post at the same time. During the blitz, when the hit ball is picked up, the self-ball moves indirectly.

●When the other ball and the hit ball are in contact with the goal or the end post at the same time, during the blitz, when the hit ball is picked up, it indirectly causes the movement of other other balls.

●When the ball comes into contact with the goal or the end post, the force of the blitz causes the movement of another ball in contact with the goal or the end post.

(9) In addition to the above (1) to (8), other invalid moves determined by the referee.

Explanation: Article 2 1 (9) Example:

●The out-of-bounds ball hits the out-of-bounds ball and causes it to move.

●The movement of a stationary ball due to weather and other reasons.

●When a player’s clothing (sleeves, trousers or other parts of clothing) or hat falls off and hits the ball, causing it to move.

Section 4 Batting

Article 1 Batting

1. Batting refers to the batter’s behavior of hitting the ball with the batting surface.

2. The batter should not refuse to bat.

Article 2: Kick-off

1. When kicking off, the batter must place his ball in the tee-off area.

2. A batsman may apply to temporarily remove his ball that is obstructing the passage of a wicket.

Article 3 The right to continue the shot

1. When hitting the ball, if the ball passes the goal and stops in the boundary, you have the right to continue the shot once.

2. When hitting the ball, if the ball hits another ball and both the ball and the hit ball stop within the bounds, the batter must blitz the hit ball. After each successful blitz, the batter will enjoy One right of follow-up.

Article 4 Batting Foul

1. If the batter hits the ball in the following manner, it is a batting foul.

(1) Pushing the ball, hitting the ball consecutively, or hitting the ball with parts other than the hitting surface.

(2) The batter kicks the handle or head of the mallet with his foot, hits the hammer with his hand or holds the head of the mallet to hit the ball.

(3) Move the ball indirectly.

(4) Hit the ball before getting the right to blitz.

(5) After gaining the right to blitz, hit the ball without blitzing.

(6) After successfully blitzing, hit the ball before getting the right to continue.

(7) When kicking off, the ball is not placed in the kick-off area.

(8) Hit another player’s ball by mistake when hitting the ball.

(9) Hit the own ball while it is still moving.

2. When a hitting foul occurs, the right to hit the ball will be cancelled, and the following situations will apply:

(1) If it is 1 (1), (2) in this article , (3), (4), (5) and (6) cases:

(a) The moving ball is returned to its original position.

(2) If it is the case of 1(7) in this article: (a) The batter will take back the ball.

(3) If it is the case of 1(8) in this article: (a) The other ball that was moved is returned to the position before the move.

(4) If it is the case of 1(9) in this article: (a) The ball is put out of bounds.

(5) If a batting foul occurs during a blitz, the provisions of Section 16, Article 4, Paragraphs 2 and 3 shall apply depending on the circumstances.

Explanation: Putting the self-ball out of bounds means placing the self-ball 10 centimeters vertically outside the game line closest to the foul point.

Fifth Section Pass

Article 1 Pass and Related Regulations

1. Passing through the goal is based on the goal line. After a legitimate hit or During the blitz, the entire ball crosses from one side of the goal line to the other side of the goal line, and in a counterclockwise direction, the side where the ball enters is in front of the goal, and the side where the ball is released is behind the goal. According to the first, second, and Pass through the three gates in sequence.

2. Successfully passing the goal means that the ball passes through the first, second, and third goal for the first time. In addition, successfully passing through a goal must comply with the provisions of Article 2 of Section 13.

3. If the ball moves from the back of the goal to the front of the goal and stops on the goal line, the batter will hit the ball behind the goal in the next round, and the pass will be invalid.

4. When passing the goal by blitzing his ball, as long as the other ball is placed without contact with the goal line (see Section 16, Article 1, Paragraph 2), the pass is valid.

5. A throw-in ball entering the field is invalid.

6. When a foul ball enters the field, it enters the goal from the front and stops on the goal line. When the ball is hit in the next round, it can complete the pass. If the goal is entered from behind and stops on the goal line, Article 3 of this Article applies.

Article 2: A wicket is valid.

1. The batsman hits the ball from the teeing area and makes the ball pass through a wicket and stop in the boundary. A wicket is valid. Also called "one score".

Crash the finishing post

The first knocking post

1. Collision, called full score, means that a ball that has successfully passed three gates hits the finishing post .

2. The batter hits his ball to hit the post. When placing his ball, if the ball comes into contact with the end post, the hit post will be invalid.

3. When the ball passes through the three gates and stops when it comes into contact with the end post, the collision of the post is valid.

4. A throw-in ball that has passed three wickets and hits the post is invalid.

5. The ball that scores a perfect score for the skittle should be taken out of the field.

Section 15 Impact

Article 1 Impact

1. If a hit ball touches another ball after moving, it is an impact. If the own ball is already in contact with another's ball, you only need to hit the own ball, and the impact is effective.

2. If the ball successfully passes through the goal and collides with another ball, the collision will be invalid.

Article 2 Obtaining the right to blitz

1. After a valid impact occurs, the self-ball and the hit ball stop within the bounds, and the batter must blitz.

2. If a batter obtains several rights to blitz at the same time, the order in which his balls are struck does not matter when blitzing his balls. All the balls that are struck must be blitzed.

3. If the hit ball goes out of bounds, the player loses the right to blitz the ball and the right to continue hitting the ball.

4. If you hit several balls, you have the same right to blitz and continue as the number of balls left within the game line

The third blitz has priority

1. A shot passes through the door at the same time and the player has the right to blitz. Priority is given to blitzing.

2. The batter has the right to blitz and the right to continue at the same time, with the right to blitz taking priority.

Article 4 Repeated Impact

1. In a subsequent hit, if the ball is struck again, it constitutes a repeated impact foul.

2. If repeated collisions occur, the right to hit the ball will be canceled and handled as follows:

(1) Put the ball out of bounds.

(2) The other ball that has been hit repeatedly is placed where the repeated hit occurred.

Section 16 Blitz

Article 1 Blitz

1. Blitz refers to the impact force generated by hitting the ball after placing it. He creates movement with the ball.

2. Putting the ball means to step on the stationary self-ball and bring the hit other ball close to the self-ball.

3. His ball must be placed within the game line.

4. The batter should not refuse the blitz.

5. Any movement caused by successfully blitzing his ball is valid.

Article 2: The behavior of the batter during the blitz process

1. The behavior of the batter during the blitz process refers to the moment when each ball comes to rest after impact until the batter successfully blitzes. All actions of removing the foot from the ball.

2. The batter is allowed to have the following behaviors during the blitz.

(1) Step on your own ball and other balls at the same time.

(2) When only stepping on the own ball, step on it or change its direction.

(3) Touching the own ball when releasing the ball.

(4) Release the ball again.

(5) The batter hits the ball while hitting the ball with his foot.

(6) The ball moves under the batter's feet.

3. When hitting several other balls at the same time, if the ball comes to rest and comes into contact with several other balls, the batter should temporarily move away the second and subsequent other balls that need to be blitzed.

The third blitz is completed

1. An effective blitz refers to the following situations:

(1) The distance of the blitzed ball from the own ball after moving is within More than 10 cm.

(2) The ball struck by lightning hits the post for full marks.

(3) The blitzed ball goes out of bounds. (See Article 2 of Section 17)

Article 4 Blitzing Foul

1. Fouls during blitzing:

(1) The batter picks up the ball The struck ball directly moves itself or another ball before blitzing the struck ball.

(2) Before releasing the ball, when stepping on the ball or stepping on it again, the ball will leave from under the feet.

(3) After releasing the ball, when you step on it again, the ball will leave your feet.

(4) When blitzing, the player who releases the ball does not take away from the blitzed ball.

(5) The batter only hits the foot that steps on the ball.

(6) When blitzing, the ball moves no more than 10 centimeters away from your own ball.

(7) After blitzing, the blitzed ball hits an obstacle such as a goal and comes into contact with the own ball when it stops.

(8) When blitzing, the ball leaves the foot.

(9) The batter blitzes multiple other balls at the same time.

(10) The batter places the struck ball outside the line of play and blitzes it.

(11) After a successful blitz, when you lift your foot, the ball leaves your foot.

2. Blitzing fouls will cancel the right to blitz and the right to continue the shot, and will be handled according to the following situations:

(1) If the blitzing foul occurs after each ball is stopped and before the ball is released. :

(a) Return the self-ball and the struck ball to their original positions.

(2) If the blitzing foul occurs after the ball is released but before the blitz is completed:

(a) The ball is put out of bounds;

(b) He The ball is returned to its release position.

(3) If the blitzing foul occurs after the blitz is completed:

(a) Return the ball to its original position.

(4) After blitzing, the blitzed ball hits the goal or the end post, bounces back to rest and then comes into contact with the own ball:

(a) The own ball and the blitzed ball The position remains unchanged.

(5) If the batter places the struck ball outside the line of play for blitzing:

(a) Return the ball and the blitzed other ball to their original positions.

3. After the blitzing foul is dealt with, if the distance between the ball and the ball being hit is less than 10 centimeters, the ball should be taken out of bounds.

Section 17 In-bounds and out-of-bounds

Article 1 In-bounds

1. In-bounds means after successfully passing a goal. A ball that remains within the line of play.

2. If a foul ball is hit within the game line, it becomes a foul ball.

Article 2: Throw-in ball

1. A foul ball refers to a ball that goes out of bounds or is placed out of bounds by the referee due to a foul.

2. The foul ball should be placed 10 centimeters outside the out-of-bounds point or the game line closest to the location of the foul.

3. If the batter thinks that the foul ball is hindering the batting, he can ask the referee to temporarily remove it.

Explanation: Obstructing the shot means hindering the stance, swing, and direction of the shot.

Article 3: The foul ball enters the court

1. A foul ball enters the court when it is hit and enters the game line.

2. The batter hits a foul ball and the ball goes out of play. The ball becomes a foul ball at the new out-of-bounds point.

Article 4 Foul for a foul ball entering the field

1. It is a foul if the ball touches another ball during the ball entering the field, and it shall be ruled a foul for the ball entering the field.

2. Fouls involving foul balls shall be handled as follows:

(1) Put the ball out of bounds.

(2) Due to a foul on a foul ball, the ball moves and the ball is returned to its original position.

Chapter 18 Touch Foul

Article 1 Touch Foul

1. The batter touches the foul ball and the foul ball due to reasons not allowed by the rules. A foul ball is a touch foul.

2. If there is a foul on touching the ball, the right to hit the ball will be cancelled, and the handling will be as follows:

(1) Touching a stationary ball: the touched ball will be returned to its original position.

(2) Touching the moving and shaking self-ball: The self-ball is put out of bounds.

(3) If the other's ball touches the moving and shaking ball: the other's ball is returned to the contact position, and the own ball is placed out of bounds.

(4) The batter's hammer touches the goal or end post, causing the ball to move: (a) The moved ball is returned to its original position.

(5) If the ball contact foul occurs during a blitz, depending on the situation, it will be handled in accordance with the provisions of Section 16, Article 4, Paragraphs 2 and 3 regarding blitz fouls.

Section 19 Obstructing the Game

Article 1 Obstructing the Game

1. When a coach or player interferes with the game, the referee may take the following measures to ensure The party that obstructs the competition will not gain any benefit from the performance of the behavior that interferes with the competition.

(1) Warning

(2) Cancellation of the right to bat.

(3) Put the ball out of bounds.

(4) Scoring through the goal or hitting the post is invalid.

(5) Disqualify the coach or player from the game. (a) The ball of the disqualified player is taken out of the court, but the previous points scored by the ball are valid.

(6) The team will be disqualified from the competition.

Section 20 Time-out

Article 1 Time-out

1. Time-out refers to the referee’s request to temporarily stop the game, during which the game clock is suspended. Participating teams are not allowed to request a timeout.

Article 21 Referee Time

Article 1 Referee Time

1. Referee time refers to the time used by the referee to deal with matters related to the game.

2. The time between the occurrence of the foul and the call for the next batter is the referee's time.

3. The time used by the referee to answer the captain’s questions is the referee time.

4. The referee’s time does not count as overtime, but is counted within the game time.

5. The batsman’s batting action within the referee’s time is invalid.

Section 22 Equipment Replacement

Article 1: Replacing the Hammer

1. The batter can change the mallet after signaling to the umpire, but Only one mallet is allowed on the court. In addition, the replacement time does not count as the referee's time.

2. The replacement mallet must be qualified.

Chapter 7 Interruption, Postponement and End of the Game

Section 23 Interruption, Postponement and End of the Game

Article 1 Interruption of the Game

1. The game may be interrupted due to weather or other reasons that prevent the game from continuing.

2. When the game resumes, it will continue according to the original game status and time.

Article 2 Postponing and ending the game

1. If it is impossible to continue the game, the game can be postponed or ended.

2. If the game lasts less than 20 minutes, the game will be postponed and must be completely replayed.

3. If the game lasts for more than 20 minutes, the game will end and the result will be valid.

Chapter 8 Referees

Section 24 Referees

Article 1 Composition of referees for each game

1 , one referee (chief referee)

2. one deputy referee (vice referee)

3. one scorer

4. Line judges can be set up as needed

Article 2 Referee

1. The referee’s rights: to execute the referee in accordance with the rules of the game and make decisions on situations that are not expressly stipulated in the rules of the game. Decide.

2. Responsibilities of the referee:

(1) Announce the start and end of the game.

(2) Call sign.

(3) Announce the suspension and resumption of the game.

(4) Announce the suspension and resumption of the game.

(5) Decide on penalties for those who obstruct the game.

(6) Decision and announcement of disqualification.

(7) After the game, confirm the results.

(8) Determine and announce the winner.

(9) After the winner is determined and announced, the signatures of the captains of both sides will be accepted.

Article 3 Responsibilities of the chief referee and deputy referee

1. The chief referee and the deputy referee*** have the same responsibilities:

(1) Inspect the venue.

(2) Confirm the players of both sides.

(3) Confirm the first attack and the second attack.

(4) Check utensils and clothing.

(5) Judge and declare passes and bumps as valid.

(6) Determine and declare the impact valid.

(7) Determine and declare the ball out of bounds.

(8) Accept player substitutions and inform the scorer.

(9) Determine and declare a foul.

(10) Warn against behavior that interferes with competition.

(11) Answer the questions in the competition.

(12) Remove the ball temporarily.

(13) Handle invalidly moved balls.

Article 4 Vice Referee

1. Responsibilities of the Vice Referee:

(1) Responsibilities of the Vice Referee: In addition to the above clauses and the Chief Referee** *In addition to the duties assumed by the referee, the vice referee shall also assist the referee and perform the duties of the referee when the referee is unable to perform his duties.

Article 5 Scorer

1. The Responsibilities of the Scorer are:

(1) According to the competition rules, write down necessary matters in the score sheet .

(2) Answer the matters that need to be confirmed by the referee and vice referee.

(3) Assist the chief referee and deputy referee in making decisions.

(4) During the game, announce the following time periods: 15 minutes left, 10 minutes left, 5 minutes left, game time is up.

(5) Ask the referee to confirm the relevant game records.

(6) Timing.

(7) Assist the referee and deputy referee in handling throw-in balls.

(8) Warn against behavior that interferes with competition.

Article 6 Line Judge

1. The duties of the line judge are:

(1) Assist the chief referee and deputy referee in handling foul balls.

(2) Warn against behavior that interferes with competition.

Additional rules

1. It is allowed to give up one goal

2. If the same numbered ball fails to pass one goal in three rounds, it will be disqualified.

3. After passing through a door and impacting, the impact is effective and you have the right to blitz but not the right to continue the attack.

4. Different methods may be adopted to restrict double-pole golf or multi-pole golf depending on the situation.

5. A half-time and half-time system can be implemented for necessary games during the game.

6. Different formats such as singles, doubles, men's, women's and mixed can be adopted in accordance with the principles and spirit of these rules.

7. Encourage trying out various mallets.