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I heard that karate has many different rules. Who can elaborate?
Rule 1: The playing field must be flat and free from danger. The playground must be covered with square mats. The playing field is a square, each side is at least 8 meters long (from the edge). The playing field can be raised to 65,438+0 meters above the ground, and each side of the raised playing field should be at least 65,438+00 meters to include the playing field and safety range. Draw two parallel lines with the length of 1 m and perpendicular to the referee line at a distance of 1.5 m from the center of the competition field, which is the position of the contestants. Draw a 0.5-meter-long line 2 meters away from the center of the competition field, which is the position of the referee. The inspector is between the scorekeeper and the timekeeper. Draw a square in the competition field 1 m, with different colors or dotted lines inside and outside. Commentary: There must be no advertising signs, walls and columns outside the competition venue 1 meter. The floor mat used should not slide, but should be close to the floor, and the friction coefficient of the surface should be low. The mat should not be as thick as that used in judo, which will affect the movements of karate. The referee should ensure that the mat will not be scattered during the game. If it is scattered, it will cause danger and injury. Article 2: Dress athletes and coaches must wear the prescribed clothes according to the regulations here. Any staff and players who don't wear according to the regulations may be disqualified by the referee Committee. Referees, chief judges and assistant judges must wear official uniforms designated by the referee Committee during competitions and conferences. The formal uniforms are as follows: dark blue single-row light suit jacket, two silver buttons; White shirt, long sleeve or short sleeve, depending on the climate; Formal ties don't need tie clips; Plain light gray trousers with legs not folded back; Black or dark blue socks and non-slip black slippers with no pattern. During the coaching competition, coaches must wear recognizable sportswear and coaching licenses. Players must wear pure white karate clothes without marks, stripes and piping. Only the national symbol or the national flag can be used on the left chest of the uniform, and the diameter shall not exceed 10 cm. Only the original manufacturer of uniforms can put their trademarks on the lower right corner of the coat and the waist of trousers. In addition, the number cloth designated by the Preparatory Committee must be worn on the back. The width of leucorrhea and red is about 5 cm, and the length of each side after knotting is about 15 cm. Notwithstanding the above provisions, the board of directors has the right to designate approved sponsors to display specific signs or trademarks. When the road belt is tied around the waist, the length should at least cover the buttocks, but not longer than the middle of the thigh. Female athletes can wear white T-shirts in their uniforms. The sleeve length of a road suit shall not be longer than the wrist, not shorter than half of the forearm, and the sleeve shall not be rolled up. Pants must cover at least two-thirds of the length of the calf and must not be rolled up. Players' hair must be kept clean, and its length will not hinder the smooth progress of the competition. It is forbidden to tie the headband. If the referee thinks that the player's hair is too long or unclean, the player can be cancelled with the consent of the referee Committee. It is forbidden to use metal hairpins and other hair accessories in sparring competitions. Suitable hairpins are allowed in the first category of competitions. Players' nails must be trimmed, and they are not allowed to wear ornaments that may hurt their opponents. They must wear gloves and braces. Yin protection and soft calf bone pad are allowed. It is forbidden to use the calf bone/instep protector. Glasses are forbidden (soft contact lenses can be worn, but the players are responsible for it). It is forbidden to wear illegal clothes, and women can wear approved protective gear. Protective equipment must meet the prescribed standards. The use of bandages or suspenders due to injury must be approved by the referee Committee recommended by the doctors of the General Assembly. Commentary: Players only wear one belt. Red is a red band and white is a leucorrhea. Don't tie more belts in the game. Wear white gloves, fingers are exposed, and the filler is not more than 1 cm, which cannot be replaced. Hand protectors must be approved by the certification committee. The tooth protector used must be designed by a dentist. It is forbidden to use movable plastic cups in sunshade protection, and illegal use will be punished. Wear certain items, such as headscarves, because of religious beliefs. If a player wants to wear clothes that are not recognized because of his religious beliefs, he must inform the referee before the game. The arbitrator will examine the facts of each application. Only appear on the day of the competition, and those who want to participate in the competition will not be accommodated. If an athlete comes to the competition venue improperly dressed, he or she will not be disqualified immediately; Give me a minute to make it up. If the jury agrees, the referee can take off his suit and jacket. Article 3: organization of rally karate competition includes rally and figure competition. Duet competitions can be divided into team competitions and individual competitions. Individual competition depends on weight and infinite order of magnitude. The heavyweight is subdivided into 10 games. Bout also refers to the individual duet in the team competition. In the team competition, each team must have an odd number of contestants. Participants are members of the whole team, and there are no substitutes. Before the competition, each pair of representatives should fill in the list of players, that is, the order of attack, and submit it in the form stipulated by the general assembly. The order of each round can be changed, but it cannot be changed after the declaration. Any player or coach who changes the list of players or the order of appearance without submitting a written report will be disqualified. In the first round of team competition, teams must reach the required number of participants before they can participate. In individual competitions, players may not be changed. No matter individuals or groups, those who fail to arrive at the competition venue when the competition is announced will be deemed to be disqualified and not allowed to participate in the competition. Commentary: Each round of competition is an independent stage, but it is the main basis for participating in the finals. In the knockout round, 50% of the players are eliminated in each round, and those who do not advance through the competition are regarded as competitors. In this regard, each round of competition is also applicable to the preliminary or semi-final; In the round robin, all players are allowed to participate once in each round. The use of the player's name causes problems such as pronunciation and recognition, so the number cloth is distributed to the players. In the team competition lineup, only the players can be listed, and the rest of the players and coaches sit in their reserved positions. The preliminary order can be put forward by the coach or the player's representative. If it is put forward by the coach, he/she must have an identifiable sign, otherwise it will not be accepted. The list must include the name of the country, the color of the tape assigned to the game, that is, the order of appearance of one to five players. The player's name and number must be included and signed by the coach or team representative. If there is an error in the chart, which leads to the wrong pairing of team players, regardless of the outcome of the game, the game will be regarded as invalid. In order to avoid this mistake, the winner of each competition must check with the record desk before leaving. Article 4: Referee Team The referee team of each game includes one referee (Shu Shen), two referees (Foukushen) and one supervisor (Kansa). In order to make the game go smoothly, there are also several timekeepers, reporters and recorders. Commentary: At the beginning of the rally, the referee stood at the outer edge of the venue, with two referees standing beside him. After the contestants and judges stand in their respective positions and bow, the presiding judge takes a step back, the assistant judges face each other, and then bow together. The referee group has changed. The outgoing referee team faces the newly appointed team. After the newly appointed presiding judge ordered, the two groups bowed to each other and then left the venue in a straight line. When the deputy judges are replaced, the new and old deputy judges bow to each other and exchange positions. Article 5: Competition time: Male adult players, each round lasts for three minutes (team competition and individual competition); The competition time between women and young players is set at two minutes. The calculation of the competition time starts from the time when the independent referee calls "YAME" to order it to stop. The timekeeper should indicate "30 seconds left" or "time is up" through a clearly audible gong or bell. The signal "Time is up" means that the round is over. Article 6: The score is determined by the following points: one party wins three "one points", six "one points from WAZA", or the two points are added to get a "three points", or one party is convicted of a foul (HANSOKU), disqualified (SHIKKAKU), or abstained (shikka ku). One Ibn is equivalent to two WAZA Ali. The criteria for judging Ibn are as follows: A. Good posture B. Correct attitude C. Make full use of D. Incomplete heart (the ending is just right) E. Appropriate timing F. When the correct distance technology fails to meet the above criteria, it can also be judged as "a victory": A. Upward attack or other highly technical skills. B. By dodging the opponent's attack, hit the opponent's defenseless back to score. C. the skill of scoring by "sweeping" or "throwing". D. Conduct a mixed technical attack, and score points when the technical attack is correct. E. attack each other at the right time and score points. There is little difference between WAZA- Ali and Ibang in technology. When judging, the jury will consider Ibn first and then WAZA- Ali. One side was sentenced to a foul (HANSOKU) or disqualification (SHIKKAKU), and the other side was sentenced to "SANBON". If one party is absent, withdrawn or forced to withdraw, the other party will be judged as a winner on the basis of abstention. Attacks are limited to the following parts: (1) head (2) face (3) neck (4) abdomen (5) chest (6) back (excluding shoulders) (7) side and effective technical attacks can be scored at the end of the game. Even if the attack is effective, you can't score after the signal of ordering to suspend or stop the game appears; Those who violate this rule should be punished. Because both players are off the court, although the technical attack is effective, it will not score. If a player makes an effective attack on the court before the referee calls "YAME", it will be regarded as a score. If both players score technical attacks at the same time, neither player will give points. Commentary: Regardless of the direct score or the cumulative score, one side wins three ibns, and the game is over. If the Red Team has won five WAZA- Ali and one Ipone, his score is still limited to three Ipones. This basic rule is easy to be ignored in the case of the same score in the team competition. Although two WAZA- Ali are equivalent to one Ibn, technically, the value of one Waza-Ali is equivalent to 90% of Ibn. Technically, the so-called "good form" is combined with the traditional karate conceptual framework to carry out effective attacks. "Correct attitude" is an essential factor of good posture, which requires concentration and harmless scoring skills. "Vigorously applying" means that the strength and speed of attacking skills clearly show the idea of winning and never retreat. "Praise letter" is the most easily overlooked in grading. He pointed out the spirit of perseverance after hitting the ball, combined with good posture and other continuous attack techniques. Players with "praise letters" can concentrate and understand the potential of their opponents to counterattack. The right time means waiting for the best time to achieve the most effective attack. Similarly, "appropriate distance" refers to the most effective attack at the most accurate distance. Therefore, if the opponent moves away quickly during the attack, the attack effect will be reduced. Whether the distance is appropriate refers to whether you can touch or get close to the target when you attack. If you want to score, you must have the intention to go directly into the target, so the straight arm attack is regarded as insufficient storage and the score is low. For example, the touch distance is between 2 and 3 centimeters from the face, and the arm is not completely straight, which is the "correct distance". Nevertheless, the attack within a reasonable distance from the target, the opponent did not stop or avoid the action, but also reached the scoring standard. Useless technology refers to ignoring the landing point and method after an attack. JODAN's posture is unstable and he won't score, which is far worse than IPPON. In any case, in order to encourage difficult skills, the referee prefers to judge "Yi Peng" despite his lack of posture and persistence. According to experience, if you achieve the "WAZA- Ali" attack, you can also get "Ibn" because of the technical difficulty. Dodge the opponent's attack and attack the unguarded part of the opponent with good skills, not only attacking the unguarded back, but also winning Ibn. The skill of sweeping does not need to sweep the opponent down. As long as the opponent loses balance, it can be regarded as a score and awarded "win". There is no need for the referee to stop in a hurry. Many possible successful "sweeping" and "throwing" techniques fell short because the presiding judge stopped Yamei prematurely. After Esau attacks or falls, the referee has to wait for 2 seconds, because at this time, the attacker may follow up after adjustment. Mixed attack refers to continuous action and fast action, and each attack is at least "half victory". Attacks below the belt and above the pubic bone can be scored. Neck and throat are targets. Only techniques that are forbidden to touch the throat but are properly controlled can score. Good posture attack technique and hitting the scapula to calculate the score. The shoulder of upper arm bone, scapula and clavicle joint is not scored. As soon as the bell rang, although the referee failed to stop the game immediately due to negligence, there was no possibility of scoring. But time does not mean that players will not be punished. From the end of the game to the player's departure, the referee group still has the right to judge. After that, only the referee Committee can punish. "Love inside" is rare. Both sides need to score technical points at the same time and have a good posture. It is possible for both sides to attack at the same time, but it is rare to score effectively at the same time. Only one side's valid score does not belong to mutual attack, and the referee does not have to separate the two sides. Article 7: If either side fails to win the "Three Books" or is defeated by "Basic Training", "Hanso" and "Four Kingdoms" in the standard competition for judging the outcome, the outcome will be judged as follows: a. Whether there is "One Book" or "Half Victory" (. B. the performance of players in attitude, fighting spirit and strength. C. master tactics and skills skillfully. If the scores in individual events are equal, the winner will be determined according to the following criteria: a. If neither side scores at the end of the competition, the winner will be determined according to "Hantai". B. If the game ends and both sides get the same score, it will be decided by Hantai. C. If one side is not superior to the other at the end of the game, it will be judged as "HIKIWAKE" or "ENCH-SEN". "ENCH-SEN" will be added after punishment or warning. In the team competition, the team with the most winners wins. If the number of winners of the two teams is equal, both sides should consider it, and the team with the most points wins. If the number of winners and scores of the two teams are equal, representatives will be sent to participate in the competition to decide the outcome. When the representatives of the play-offs are tied, the winner is divided by "ENCHO-SEN". The winner is the representative who wins "one win" or "half win" first. When the individual competition is over and the winner cannot be decided, the winner will be decided by "ENCHO-SEN". If "ENCHO-SEN" is tied, the referee will announce the judgment of the jury as the basis.