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International rules and domestic rules of black eight
These rules are applicable to all black eight matches of the International Billiards Tour and may be changed at any time. Players have the responsibility to know and understand these rules before the competition. The most important rules are: have fun, play honestly, and respect your opponent and audience.

1.0 Black Eight Competition Target

The Black Eight Competition is a snooker competition, which consists of 15 ball and a cue ball. To win the Black Eight match, a player must effectively hit the eighth ball after playing all the ball (whether it is real ball or flower ball), or effectively hit the eighth ball when kicking off.

2.0 club specifications

All clubs must meet the following specifications:

A It can't be shorter than 53 inches and longer than 63 inches.

B It cannot be lighter than 15 ounce or heavier than 25 ounces.

The balance of the club is at least 33 inches from the club head.

D. the club head should be wrapped in leather.

The referee or tour staff will inspect the club at any time. If the club used by the player in the competition does not meet the specifications, it will be immediately declared a failure or punished according to the seriousness of the case.

3.0 Start the competition

Before each game, players must compete for the right to kick off. The winner of the right to kick off can choose to kick off first or let the opponent kick off. In the competition for the right to kick off, two balls are placed anywhere behind the kick-off line (on both sides of the kick-off line). Each player plays a ball. Cause the ball to hit the bottom and bounce off the server's end. As long as the player can hit the ball to the base nearest to the hitting position, he wins the right to kick off. Any of the following situations will constitute a foul (the party without a foul wins the right to kick off): the player's ball does not touch the base opposite the hitting position; The player's ball falls into the bag; The player's ball crossed the center line parallel to the side library; A ball is parallel to the center line of the side library and points to all the bags-the center line must clearly point to the front end of the bottom library star. If all the players break the rules, they will compete for the right to kick off again.

4.0 Kick-off Options for Winners

After the first tee-off, the winner of each game has the right to choose whether to tee off first or let the other side tee off.

5.0 swing

15 ball is placed in a triangle, and 1 ball is placed at the front, which is also the placement point. Except that the eighth ball should be placed in the middle of the third row, and a flower ball and a solid ball should be placed on both sides of the last row, other balls can be placed at will. Players can't put other balls in a special order in order to keep themselves in a favorable position in the game. If no referee is appointed to swing the ball, the opponent can swing the ball. Players must try their best to pass the ball for their opponents. Players are not allowed to deliberately place bad balls or inappropriate balls. When the opponent swings, the kickoff player can ask the opponent to swing again or signal himself to swing. If the kickoff player swings the ball by himself, the opponent can also ask the kickoff player to swing the ball again or ask the referee for a ruling. If the game is delayed because of the problem of putting the ball, the referee can decide who is responsible or announce the penalty for delaying the game.

6.0 tee off

When the ball 1 is played first, as long as one target ball is in the bag or more than five target balls hit the edge of the library, it is considered as an effective tee-off. If a player can't hit the ball effectively, the next player can get a chance to hold the ball (the player who hits the ball first will be fouled), or put the ball back and the next player will kick off (the player who hits the ball first will not be fouled).

6. 1 Kick-off The eighth ball falls into the bag

If the eighth ball is effectively bagged, it is judged as a victory. If the eighth ball is bagged at the same time and the cue ball falls into the bag or out of bounds, any other foul will be judged as a loss.

6.2 Selection of colored balls after kick-off

No matter how many solid balls or fancy balls fall into the bag during tee-off, they will enter the choice of fancy balls after tee-off. In the case of choosing fancy ball, any ball in the combination ball except the No.8 ball can be played first ... Once the player determines that the selected ball group is a solid ball or a fancy ball, he can only hit the corresponding ball in his ball group first. No.8 ball can be played in any combination ball as long as it is not played first.

6.3 cue ball falls into the bag or kicks off.

If the cue ball falls into the bag or commits other fouls when the player kicks off, the opponent will get a ball (the batter will be fouled), or he will swing the ball again and get the right to kick off once (the opponent will not be fouled).

6.4 service court

The cue ball must be placed behind the tee line, between two non-intermediate stars in the base. If the batter hits the target ball off the table, it is a foul and the next player will get a pass. If the eighth ball jumps at the kick-off, it is regarded as a loss.

7.0 Call the ball

Black Eight is a game called Ball. Call ball is defined as the designated target ball and the bag where the target ball will fall. As long as the player hits the ball effectively (see 6.0), the target ball falls into the called bag, no matter how the ball falls into the bag, it is regarded as a valid goal. Any other extra goal, as long as it is effective, is effective.

There is no need to judge the ball with obvious falling direction, even if the other side doesn't realize it, but the other side has the right to ask the batter to distinguish which ball is which bag before hitting the ball. Even if the following situations appear in the slightest form, they are not regarded as balls with obvious falling direction: rebound ball, impact ball, combination ball, spin ball and jump ball. All these balls must be called balls first.

At the same time, if the bag is not obviously dropped, the opponent has the right to ask the batter to call the ball and call the bag. If the ball obviously falls into another bag and there is a disagreement, the referee will make a final decision.

8.0 Effective strike

After the kick-off, the following situations are considered as valid targets:

A. The batter hits the called ball into the called bag.

B. After choosing a suit ball, the batter's cue ball touches any ball except the No.8 ball, and makes the ball or other touched balls or cue balls touch the edge of the library.

C. Before hitting any other ball, the batter's cue ball hits a digital ball in a group of balls selected by himself, and hits any ball or cue ball to the edge of the library.

D. If a target ball sticks to the edge of the library, in order to make it an effective shot, the cue ball must hit the edge of the library or touch the other side of the library after touching the ball.

9.0 Keep hitting the ball

A player can continue to hit the ball until he can't pocket the corresponding ball in his team ball (or any number ball except the No.8 ball after choosing the suit) or hit the No.8 ball. As long as all his group balls are pocketed, he can continue to hit the ball as long as there is no foul. A player can call a safety ball, which allows him to exchange the right to hit the ball after hitting the corresponding ball in his team ball.

10.0 jump ball

As long as the ball doesn't hit below the center line of the cue ball parallel to the table, the jump ball is effective.

1 1.0 Exchange batting rights.

If the player can't drop the bag under the condition of effective hitting, it means that the player will exchange the hitting right and the opponent will get the hitting right. If the right to hit the ball is terminated in case of foul, it means that the opponent will get a ball in his hand.

12.0 foul

All fouls will give the opponent a handball. Here are some fouls:

A. Touching the ball-if the player doesn't hit the ball effectively, he touches any ball; Any contact with the cue ball, including handball, body parts, clothes, chocolate or anything related to the batter.

B. the cue ball falls into the bag or goes out of bounds.

C move, hit or interfere with the ball on the table with any part of the body, object or equipment at any time.

D. Draw any line on the table with chocolate or other methods.

13.0 wins the game

When a player hits all the corresponding balls in his ball group, and then effectively hits the eighth ball, or the eighth ball falls into the bag, the player will win the game.

14.0 lose the game at any time, players will lose the game if they hit the No.8 ball into the bag or out of bounds, or prematurely hit the No.8 ball into a bag that does not belong to them. If a player fouls three times in a row, he will also lose the game.

15.0 rules for playing the eighth ball

When playing ball:

The cue ball must touch the eighth ball first. The eighth ball and other balls, including cue balls, must touch the edge of the library after the first billiards game. Failure to do this will be regarded as a foul, and the opponent will be rewarded with a ball, but it will not be regarded as a failure.

B, as long as the cue ball hits the eighth ball first, both the combined ball and the borrowed ball are valid.

C if the eighth ball doesn't hit the called bag, it will be regarded as a loss.

D. When the cue ball is out of bounds, it is regarded as a goal.

16.0 invalid target

All invalid goals or out of bounds will not directly lose the game unless the player scores the eighth goal.

17.0 Delay the game

Throughout the competition, the referee will conduct spot checks to ensure that the competition is conducted at an acceptable speed. If the referee decides that the speed of the game is too slow, he will issue a warning to the players of both sides, asking them to speed up, or issue a warning to the players that the referee thinks should be responsible for delaying the game. There is no timer at the scene. But not having a timer can't be an excuse to postpone the game. If the referee issues a warning, the player has the responsibility to speed up the game immediately. If a player is warned that he can't accelerate to an acceptable speed, the referee can make a match penalty. If two players continue to delay the game, the referee can make a match penalty for both players at the same time, especially at the end of the game. If one or two players are about to win the game, the referee will suspend the penalty unless one of them is too slow or deliberately distracts the opponent.

18.0 referee

Referee is an indispensable part of any professional sport. When a referee is in charge of several tables, the player has the responsibility to ask the referee to watch the ball or make a decision before the stage. Batters and opponents also have the right to ask the referee to make a decision. If the opponent asks the referee to make a decision, it must be made before the batter hits the ball (if the batter hits the ball too fast, the opponent must signal the referee as soon as possible. If the batter ignores the request to ask the referee, it will be considered a foul. Because the language spoken by players on the tour is very heavy, it is best to "ask the referee" in English. The judgment made by the referee on batting, disputes or any business within the jurisdiction of the referee is final. If any player thinks that the referee has made a wrong decision, the player can have the right to re-study the decision to the Touring Director or submit it to the League Director. The research opinions will be composed of the opinions of two players, the referee and others that the director thinks will help to investigate the incident in depth. After research, the director will make the final judgment. Once the final judgment is made, any dispute will be directed at the opponent, referee, witness or director's derogatory remarks will be punished by the competition and directly handled by the director. If the director is absent or does not handle it, in this special case, another referee can act as an acting director and get the right to handle it. The referee also has the responsibility given by 15 and does not need to be invited to make a penalty. ..

19.0 behaviors that do not conform to the athletes' code of conduct

It is a highly competitive sport, and billiards is also famous for its high-level athletes' code of conduct. During the game, if a player makes an act that is not accepted by the IPT professional tour, the referee (who can ask him to review or perform the game independently) will give a warning. If this behavior continues, the referee will punish the game, or make a penalty with the director or another referee (in the absence of the director) to disqualify the game. Here are some examples of possible fouls:

A. Disturbance-trying to distract the opponent, including verbally or threatening the opponent in some way.

B. Leave the competitor's seat-when it's the opponent's turn to hit the ball, another player asks to sit in the designated competitor's seat. After the batting right is over, the player who leaves must go directly to his seat and sit in the same place until the successor's batting right is over.

C threats-verbal or verbal threats to players, spectators, referees or others.

D swearing-when an opponent hits the ball, another player asks to remain silent, and any derogatory remarks directed at other players, referees, spectators or others will be regarded as violating the rules.

E. Overguidance-Allow players to have assistants to provide guidance and support. But in the process of discussing with Wang, Wang must abide by the player's dress code. Once a player leaves his seat and starts hitting the ball, he can't get guidance from his assistant or others. Players must realize that excessive guidance and negotiation with helpers will put opponents in danger of delaying the game.

F. cheating-changing the result of the game without permission. You can directly disqualify him from the league and suspend him or her from participating in the competition.

G. any behavior that is considered by the referee and director to be inconsistent with the code of conduct for athletes.

H. When a player knows that he has committed a foul, he needs to signal the foul himself.

20.0 timeout

Players can only be allowed to play overtime once per game, and they can only get overtime within the player's own batting rights, unless both players agree. Overtime cannot exceed five minutes. If a player exceeds the specified time, his opponent should consult with the referee.

Use of 2 1.0 equipment

The equipment can only be used if it meets the design requirements of the tour.

22.0 dress code

Players whose clothes fail to meet the standard requirements will be warned by the director once or asked to change clothes.

23.0 insufficient preparation for hitting the ball

If it is the player's turn to hit the ball and he is not near the table, he should ask the referee for a ruling. If a player leaves the table during a two-minute break, he will be punished and the players present will win. If a player can't return to the table within the specified time, the opponent should remind the referee. The referee will start timing the players after a reasonable period of time in order to enforce the rules and ensure that the players can get their five-minute overtime.

24.0 being late for the game

If a player fails to arrive at the scheduled time, the player will be regarded as giving up the game. If both players are late for the game, they will be regarded as giving up the game and both players will be sentenced to lose the game.

25.0 points

Players have the responsibility to submit the scorecard to the League Council immediately after the competition, and both players should sign it. If the scorecard is not handed in, it will be regarded as an unrecorded game.

26.0 drunken state

If the referee and the director of the league or tour think that the player is drunk, excited by drugs, or unconscious or weakened by other legal or illegal substances, the player's league qualification will be cancelled.

Dress code for international billiards tour

The championship will be photographed as the highest quality product, and its value is also the highest in sports history. Players who have been on TV will immediately become household names and celebrities. This is unprecedented in billiards. The tourist dress code aims to formulate some professional, noble and tasteful standards, which have always been owned by athletes in some high-income sports, such as golf and rugby. An athlete in football and other sports. Because tour players will earn more money than other billiards players in the world, they should look and dress like them.

These dress codes are designed to make tour players look more like high-paid professionals or celebrities.

We encourage both individuality and comfort. The general principle is: "Don't overdress". When a tour player enters the billiards hall, everyone will know that he is a tour player. The following are the official dress standards for the International Billiards Tour:

Dress standards for the International Billiards Tour;

Tour members are expected to wear professional clothes at all times, such as in leagues, conferences, exhibitions, media activities, interviews, public appearances or any time representing the international billiards tour. The following guidelines summarize some standards of dress behavior. These dress codes may change at any time with or without prior notice. It is the player's responsibility to familiarize himself with these standards of dress behavior. If a dress does not meet the dress standard, the tour guide should announce it in advance.

Clothing standards for male athletes

Minimum dress standards for male athletes: wear sweatpants, shoes (clean and bright), long-sleeved tight shirts (collars) and sports tops. Players can take off their sportswear and roll up their sleeves (if necessary) when playing ball. We suggest that male athletes should wear formal suits and ties, vests, shirts and shoes with buttons, or sportswear and ties. Turtleneck pullovers can also be worn with sportswear. Players can take off their coats and ties and roll up their sleeves when playing ball. Short-sleeved shirts are not allowed. Shirts must be tucked into pants.

Dress standards for female athletes

I hope and suggest that female athletes wear sweatpants, tops or turtle neck and shoes. Female athletes can also wear skirts or women's clothes, but casual clothes and other informal clothes are not allowed. Sandals and slippers are not allowed, and other loose shoes can be worn as long as they are decent or formal. If a player is not sure whether a pair of shoes meets the competition standards, he must be the head of the declare in advance Tour.

Precautions for all players

You are not allowed to wear the following clothes: jeans (any kind of denim pants), khaki pants, canvas rubber shoes, sports shoes, any kind of fitness shoes, slippers, sandals, baseball caps, berets, wool hats, sun hats, or any kind of informal hats.

Sponsorship sign

Players can display their sponsor logo as long as it is embroidered on their shirts. Only three logos can be displayed on a player's jersey at most. Logo should also be tasteful and appropriate in size, so as not to deviate from the original intention of dressing appropriately in the competition. Do not exaggerate or dazzle the logo. If there is any doubt about whether the sponsorship logo meets the dress code, the player has the responsibility to declare the size and appearance of the logo to the Tour Director.

Overall appearance

All contestants should be dressed neatly. If the sweatpants have loops, you must wear a belt. Shoes must be clean, bright and in good condition.

Participants are expected to have a good image, such as hair, facial hair and cleanliness.

Club box

Allow and encourage players to display their sponsor logo on their club boxes. Tour staff will try their best to show the club box to the players on TV programs.