In magic the gathering, there are five colors, namely: white, blue, black, red and green. In addition, there are other cards that are "colorless". ("Colorless" does not belong to any color. ) 6? 1 White: In magic the gathering's world, white is a symbol of law, order and organization. The white magic power is contained in the plain. The main biological categories of white are soldiers, monks and angels. White magic can awaken attacking creatures and make them turn over a new leaf; It can also provide strong protection for our own creatures. 6? 1 Blue: The blue magic power provided by the island flows between intrigue and cunning, and blue is the color of intrigue and manipulation. Blue magicians usually think carefully before making a series of jaw-dropping moves. Blue has a counter spell that can deal with any other color, and it has the power to adjust the hand. The main biological categories of blue are magicians, virtual shadows and dragons and beasts. 6? 1 Black: Black magic is surging in the corrupt swamp. Black is a symbol of death, disease, selfishness and reckless power. Black magic often has to pay a price while gaining great power. Black magicians are good at destroying opponents' minds and bringing their dead creatures back to life. The main biological categories of black are spirit figurines (zombies), skull demons and vampires. 6? 1 Red: Red magic power is hidden in the erupting mountains. Flames, fanaticism, storms composed of boulders and magma are basically the theme of the red spell. Unlike blue magicians, red magicians often don't think things through, but do it before they say it. In magic the gathering's game, the cards used to test luck, such as tossing a coin, are often red. The main biological categories of red are dragons and elves (ghosts). 6? 1 Green: Green magic power, which represents the natural pulse overflowing in the deep forest. Green is the color of growth, life and brute force. Green creatures often contain magical power, which can accelerate the growth of things when needed. Green spells are handy in strengthening creatures. The main biological categories of green are goblins (goblins) and Yalong.
Artifact and earth are called colorless, and "colorless" is not a color.
according to the card category
according to the different uses of each card in the game, it can be divided into the following categories, and they also have different "sub-categories". 6? 1 Land: In this game of magic the gathering, land is a symbol of energy. Both sides of the battle must draw enough energy from their respective lands before they can use spells with relative magical power.
o The following five land cards are called "basic land cards" in this game in magic the gathering: Plain, Island, Swamp, Mountain and Forest. All basic land cards will be marked as "basic land" in the card category column, and these five cards are not bound by the rule of "only four cards with the same brand" in the deck. 6? Biology: magic the gathering contains all kinds of creatures, big ones like dragons and small ones like insects, all of which occupy a place in magic the gathering. Biology is an effective means to reduce the opponent's health.
o creatures also have a "biological subcategory" to describe the exact species of creatures. At present, the basic format is "biological ~ (race)/(occupation)", such as "biological ~ human/soldier" 6? Artifact: This is a mysterious instrument left over from ancient times, which contains some great power. 6? Enchantment: This is that it will always accompany your magic and provide you with spell assistance. (it is divided into attached enchantment and extensive enchantment)
o enchantment is divided into "Global Enchantment" which stays on the field and affects the whole game, and "Local Enchantment" which is attached to each different permanent object and plays a role in it. Since August 25, all "regional enchantments" have a sub-category of "Aura".
The above four categories of cards are collectively called "permanent property cards" because they will stay on the field after being used, which is different from the following two categories of cards that are "used up and discarded". 6? Spell (translated as witchcraft on the card in traditional Chinese): This is a must for every magician. You can remove all your opponent's creatures through spells, open a way for your creatures, or directly use spells to kill your opponent. 6? 1 instant: this is also a kind of spell, but it is more flexible than magic. As the name suggests, it can be released "instantly" and surprise opponents.
according to rarity 6? Ordinary cards, which appear in 11 of the 15 supplementary packages, are called "ordinary cards" because the same card appears frequently in different packages. Since the book of Exodus, all ordinary cards have been printed with a series of black symbols on the cards. In the white-edged version, there are usually only ten ordinary cards, plus one basic ground. 6? 1 Non-ordinary cards, this kind of cards will appear 3 cards in the 15-card supplementary package. Compared with ordinary cards, their frequency of appearance is slightly lower, hence the name. Since the book of Exodus, all non-ordinary cards have been printed with a series of silver symbols on the cards. 6? 1 Rare cards, such cards will appear in one of the 15 supplementary packages, and the frequency of the same card is extremely low, so it is "rare". Since the book of Exodus, all rare cards have been printed with a series of golden symbols on the cards.
In 15 supplementary packages with one package or 75 competition cards (including 3 basic cards), there are sometimes "special cards" inserted at a ratio of 1: 7, commonly known as "flash cards". The rare ratio of 11-3-1 is not specified.