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Is it feasible for BM to buy UD's corrosion ball in Warcraft 22?
1. Actually, there is no need to buy rotten balls. Think about it, the role of the rotten ball to the blade master is that the blade master jumps with a knife, and the number of opponents is reduced at that time. This is really a terrible thing. However, due to the existence of the ally Lich, as long as it is a unit clicked by the Lich, the effect of defense reduction already exists. The blade master's own rotten ball is nothing more than +5 attack power, which is not as good as a +6 claw.

Besides, a rotten ball costs 350 yuan, and it will be much more helpful to the whole army if you add some money for Zhang Qun to make up for the group defense or invincible.

In the early stage of 2.2V2, orcs rarely harassed each other alone. Because the farmers in the early ORC period are relatively the safest, as long as the locations of the two underground holes are good enough, farmers can collectively prevent them from entering the underground holes. Although they lost some time in collecting wood, it won't cause much loss.

On the contrary, you can harass or suppress your opponent's hum and hum side with your ally * * * during this time. You are two companies fighting 1, one is 1, but you only need to protect the hole with the farmers. This way, the opponent is not worth the loss.

In this case, Hem should take care of himself. How can he have time to see you? If the harassment effect of you and your allies is not good in the early stage, the other army TR, you must rely on the puncture firepower of UD allies to break the tower, and your little Y first skill suggests adding blood directly. This small Y with its back to the shop can greatly improve the viability of your own troops, and you will have the capital to spend with your opponents.

In 3.22, UD usually uses ZZ stream, and you are a traditional BM with a big G. In the battle, the big G acts as the meat shield of ZZ, and a small number of wolves and white cattle are added in the middle. The former is used to disturb the formation of the other side, and the latter is used to improve the survivability of the troops. If the population is less than 50, three wolves are enough and two white cows are enough. The real main force of this combination in the later period is actually UD, so it is inevitable that your troops will be brittle. You should know that with the support of UD allies, your opponent's troops may be more vulnerable.

When the opponent's combination is orc and hem, it is not recommended to fight the dragon. Because the key of dragonfly is to kill the mage troops in the back row of the opponent, it usually leaves the protection range of ally ZZ and is slowed down by the opponent witch. Because the opponent has ORC and explosive bats, as long as we seize the opportunity and cooperate with a speed scroll, the dragon will be completely extinct in an instant. A flying dragon is 265 gold and 40 wood, with 90 points of experience. Take a test ~ ~

Some people have also tried TC double halo tactics with headhunting and ZZ flow. But this tactic requires too much formation, because both companies are long-range troops, and the range of headhunters is smaller than ZZ, so they will stand in the front row. Headhunters are inherently fragile. So TC is the only meat shield. Under the vitality attack of two opponents, unless the TC level is very high and the blood bottle is invincible in time, it will not last long. Therefore, we must rely on good formation and operation to repel opponents in the shortest time. Otherwise it may be thousands of miles away.

No matter which combination, 1-2 is essential. After all, the attack power of the two armies has increased collectively 10% ~ ~ ~