1. Everyone will make mistakes in judgment sometimes.
2. If the first rule doesn't suit you, then the werewolf game doesn't suit you.
3. Any mistakes that can be explained should not be blamed.
4. Other people's mistakes lead to your mistakes or death, and you shouldn't be depressed.
5. Faced with the same objective phenomenon, it is normal for individuals to draw completely different conclusions.
6. It's never far to infer the cause from the result, and the value of hindsight is zero.
7. Before asking others to understand, think about whether you have made it clear.
8. Put yourself in others' shoes, which can enrich your information and improve your winning rate.
9. Clearly expressing what is really right still cannot win the trust of the people. The biggest possibility is that you deceive too many people.
1. The workload of cheating by experts is 1 times that of cheating by novices, because more cheating makes others even less convinced.
11. Newcomers' mistakes can be forgiven, while masters' mistakes can be explained.
12. An expert inspector wins. It is a shortcut, but it is not conducive to improvement.
13. The only way for a newcomer to grow into a veteran is to lie to everyone once when you are a werewolf.
14. Werewolves are always more obscene than prophets, but obscene prophets and sunshine werewolves are even more terrible.
15. Werewolves are more unfortunate than prophets to be abandoned by their companions.
16. Generally speaking, the prophet is not responsible for the death of civilians. Please see if you have not danced well first.
17. Civilians who are quick to take revenge are as dangerous to the prophet as the werewolf.
18. There will always be loopholes in werewolf deception, depending on whether you can catch them.
19 The so-called master just plays for a little longer than the novice.
2. If there are no rioters or few rioters on the field, it is more difficult for werewolves to win.