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Basketball rule
The coaches, athletes, technical officials and so on mentioned in the whole basketball rules are all men, and they also apply to women. It must be understood that this writing is only for practical reasons.

Chapter I Competition

1 definition

1. 1 basketball match

The basketball game is played by two teams, each with five players. The goal of each team is to score at the other team's basket and prevent the other team from scoring.

The competition is managed by the referee, the recorder and the technical representatives present.

1.2 Basketball: opponent/side

The team's offensive basket is the opponent's basket, and the team's defensive basket is its own basket.

1.3 competition champion

At the end of the game time, the team with more points is the winner of the game.

Chapter II Venues and Equipment

Article 2 Stadium

2. 1 playground

The playing field should be flat, hard and free of obstacles (Figure1); Its dimensions (measured from the inner edge of the border) are: 28 meters long and 15 meters wide.

2.2 Backcourt

The team backcourt consists of the center line, two sideline lines and end lines behind the team's own basket, as well as the inside of the team's own basket and backboard.

2.3 frontcourt

The frontcourt of the team consists of the end line behind the opponent's basketball, the part of the playing field defined by the inner edges of the two sideline lines and the center line closest to the opponent's basketball, and the inner part of the boundary between the opponent's basketball and the backboard.

2.4 line

All lines should be drawn in white with a width of 5 cm, which is clearly visible.

2.4. 1 boundary

The playing field is defined by boundaries (two end lines and two sideline lines). These lines are not part of the playing field.

Any obstacle, including people sitting in the team seats, should be at least 2 meters away from the competition venue.

2.4.2 center line, middle circle and free throw semicircle

The center line should be drawn from the midpoint of two side lines, parallel to the end line. Each sideline extends 15cm.

The center line is part of the backcourt.

The middle circle should be drawn in the center of the playing field, with a radius of1.80m from the outer edge of the circle ... If the center circle is colored, it must be the same color as the restricted area.

Draw two free-throw line semicircles on the playing field, the center of which is at the midpoint of the two free-throw lines respectively, and the radius is1.80m from the outer edge of the circle (Figure 2).

2.4.3 Division of free throw line, penalty area and free throw rebound.

The free throw line should be drawn parallel to each end line, from its outermost edge to the inner edge of the end line should be 5.80 meters, and its length should be 3.60 meters; Its midpoint should fall on the imaginary line connecting the midpoints of the two end lines.

The two restricted areas should be two rectangular areas on the playing field; Each penalty area is defined by the end line, the extended penalty line and two lines starting from the end line (their outer edges are 2.45 meters away from the midpoint of the end line) and ending at the outer edge of the extended penalty line. These lines (excluding the terminal lines) are part of the restricted area. The restricted area must be colored.

When making a free throw, the points of the player (backboard) along both sides of the restricted area should be drawn as shown in Figure 2.

2.4.4 Three-point shooting area

Except for the area near the opponent's basketball basket, the ground area of the whole playing field is the 3-point shooting area of a team (Figure 1 and Figure 3). Defined by the following conditions, including:

The outer edges of two parallel lines drawn from the end line and perpendicular to the end line are respectively 0.90 meters away from the inner edges of their nearest side lines.

An arc with a radius of 6.75 meters, which is the length measured from the intersection (center) where the center of the opponent's basketball ball falls vertically on the ground to the outer edge of the arc. The center of the circle is1.575m from the inner edge of the terminal line. An arc is connected by two parallel lines.

The three-point shooting line is not part of the three-point shooting area.

Figure 1 All dimensions of the competition venue

2.4.5 team seating area

The seating area of the team should be on the outside of the playing field and defined by two line segments, as shown in figure 1.

There must be 14 coach seats, assistant coach seats, substitute seats and player seats in the team seating area. Any other personnel must be at least 2 meters behind the team seat.

2.4.6 Throw the ball into the boundary line.

Two line segments with the length of 0. 15m should be drawn on the sideline opposite the recording table and outside the competition venue, and the outer edge is 8.325m away from the inner edge of the nearest end line.

2.4.7 Non-collision semicircle area

A non-collision semicircle should be drawn on the playing field, and its boundary is:

A semicircle with a radius of 1.25m (inner edge) with the point on the playing field directly below the center of the basketball basket as the origin;

The two parallel lines perpendicular to the end line are 1.25m from the inner edge of the end line to the point on the playing field directly below the center of the basket, and 0.375m and 1.2m from the inner edge of the end line.

The collision-free semicircle area is formed by connecting and closing the endpoints of an imaginary line parallel to the front edge of the backboard and two parallel lines.

The boundary of the collision-free semicircle is not a part of the collision-free semicircle.

Figure 2 Restricted area

Figure 3 2/3 shooting area

2.5 Record the position of tables and substitute seats.

Figure 4 Recording table and bench seats

1 = 24 second operator; 2 = Timekeeper; 3 = technical representatives are present; 4 = recorder; 5 = Assistant Recorder.

The recording desk and its seat must be placed on a plane. The game commentator and/or statistician present can sit on one side and/or behind the recording table.

Article 3 Equipment

The following equipment must be required:

The plug comprise:

-rebound;

-Basketball basket consisting of (compressed) rings and nets;

-A backboard bracket wrapped in dressing.

basketball

Game clock.

Recording board

24 seconds.

Stopwatch or a suitable (visible) device to stop timing (non-racing clock).

Two independent, obviously different, loud sound signals.

Record sheet.

Player foul sign.

Team foul indicator

Alternately own indicators.

The venue of the competition.

Sports ground.

Enough lighting.

For a more detailed description of basketball equipment, see Appendix: Basketball Equipment.

Chapter III Teams

Article 4 teams

4. 1 definition

4. 1. 1 When a player has been approved to join a team according to the regulations of the competition organization department (including the age limit), he is a qualified player.

4. 1.2 When a player's name has been registered on the record before the start of the game, and as long as he has not been disqualified from the game and has not committed five fouls, he is a qualified player.

4. 1.3 Be a team member during competition time.

On the field, when you are qualified to participate in the competition, become a team member.

He is a substitute when he is not on the field, but he is eligible to participate in the competition.

When he fouls five times, he is an out player and is no longer eligible to participate in the game.

4. 1.4 During the break of the competition, all qualified players are regarded as players.

4.2 regulations

4.2. 1 The composition of each group shall be:

No more than 12 qualified players, including a team leader.

A coach; If the team needs it, there can be an assistant coach.

Up to five players can sit on the team bench. They have special responsibilities, such as team management, doctors, physiotherapists, statisticians, translators, etc.

4.2.2 During the competition time, each team should have 5 players on the competition field, and they can be replaced.

4.2.3 When:

When the referee calls the substitute players into the playing field; or

When a substitute asks the recorder to replace him during a time-out or a game break,

The substitute becomes a player, and the replaced player becomes a substitute.

4.3 clothing

4.3. 1 The dress of team members shall meet the following requirements:

The main color of the vest is consistent.

All players must tuck their vests into their competition shorts. One piece of clothing is allowed.

The main color of shorts is consistent, but it doesn't have to be the same as vest.

All the players wear socks with the same main color.

4.3.2 Each player should wear a vest with numbers on the front and back, and the clear monochrome number is obviously different from the color of the vest.

The number must be clearly visible and:

The height of the back number should be at least 20 cm.

The height of the preceding number should be at least 10 cm.

Number width should be at least 2 cm.

Teams should use numbers between 4 and 15. For competitions organized by the National Federation, they have the right to approve any other figures with a maximum of two digits.

Players on the same team are not allowed to have the same number.

Any advertisement or logo should be at least 5 cm away from the number.

4.3.3 The team must have at least two sets of vests, and:

The top teams (home team/team A) of the squadron in the order book should wear light-colored vests (preferably white).

The team at the bottom of the squadron in the order book (visiting team/team B) should wear dark vests.

However, if the two teams agree, they can exchange the colors of the vests.

4.4 Other equipment

4.4. 1 All the equipment used by the players must meet the competition requirements. It is not allowed to use any equipment aimed at increasing the height or stretching of players, or to obtain illegitimate benefits in any other way.

4.4.2 Players are not allowed to wear equipment (articles) that may cause harm to other players.

The following items are not allowed:

-Molded protective devices or sleeves made of leather, plastic, soft plastic, metal or any other hard material, which are used to protect fingers, hands, wrists, elbows or forearms, even if there is a soft package on the surface.

-Items that may be cut or scratched (nails must be cut short).

-Headdresses, hair accessories and jewelry.

The following items are allowed:

-Protective equipment for shoulders, upper arms, thighs or calves, the production materials of which are completely wrapped.

-Tight underwear with the same main color as shorts (longer than shorts).

-Elastic elbow pads in the same color as the vest.

-Elastic stockings in the same color as shorts. If it is to protect the thigh, it should be above the knee; If it is to protect the calf, it should be below the knee.

-wrapped knee pads.

-Nose protectors, even those made of hard materials.

-Colorless and transparent oral protection devices (such as braces).

-Glasses that are not dangerous to other players.

-The headband is made of scratch-free monochromatic cotton cloth, soft plastic or rubber, with a maximum width of 5 cm.

-Colorless and transparent wound bandages (such as adhesive tapes and patches) on arms, shoulders and legs.

4.4.3 During the competition, the names, logos, logos or other marks of any commercial advertisements, promotional products or charities, including but not limited to the above contents, shall not be displayed on the limbs, hair or other parts of the players.

4.4.4 Any other equipment not explicitly mentioned in this clause must be approved by the FIBA Technical Committee.

Article 5. Player: Injured

5. 1 If a player is injured, the referee can stop the game.

5.2 If the ball is injured when it is a live ball, the referee will wait until the control team shoots, the ball loses control, stops attacking with the ball or the ball becomes a dead ball before blowing the whistle. If it is necessary to protect the injured players, the referee can stop the game immediately.

5.3 If the injured player can't continue the game immediately (about 15 seconds), or has received treatment, he must be replaced, unless there are less than 5 players on the team.

5.4 Coaches, assistant coaches, substitutes, off-competition players and players may enter the competition venue with the permission of the referee before being replaced, and take care of the injured players.

5.5 According to the doctor's judgment, if the injured player needs immediate treatment, he can enter the playing field without the permission of the referee.

5.6 During the game, any player with bleeding or wound must be replaced. Only when the bleeding stops and the injured part or wound is completely and safely bandaged and covered can he return to the playing field.

If a team is suspended before the recorder replacement signal is issued; During this period, the injured player or any player who is bleeding or has a wound has recovered, and the player can continue to play.

5.7 The players designated by the coach at the beginning of the game can be replaced if they are injured. In this case, if the opposing team also wants to change players, they have the right to change the same number of players.

Article 6 Captain: Duties and Powers

6. 1 Captain (CAP) is a player designated by the coach to represent his team on the competition field. During the competition, he can communicate with the referee politely and get information; However, this can only be done when the ball is dead and the game clock stops.

6.2 If the team protests against the result of the match, the team leader shall notify the referee immediately after the match and sign the column of "Team Protest Team Leader's Signature" on the record form.

Article 7 Coaches: Duties and Powers

7. 1 At least 20 minutes before the scheduled competition, each coach or his representative should hand over a list to the recorder, including the names of the players who are qualified to participate in the competition and the corresponding number, as well as the names of the team leader, coach and assistant coach. All the players whose names are registered on the record are eligible to participate in the competition, even if they arrive after the competition starts.

7.2 At least 10 minutes before the scheduled competition starts, each coach must confirm the list submitted by him, including the names of players, corresponding numbers and coaches, and sign the record. At the same time, they should point out five players who appeared at the beginning of the game. The coach of Team A should provide this information first.

7.3 Only coaches, assistant coaches, players and players are allowed to sit in the team seats, and these people are allowed to stay in their own team seats.

7.4 During the game, only when the ball becomes a dead ball and the game clock stops, the coach and assistant coach can go to the record desk to obtain statistical data.

7.5 During the competition, only the coach is allowed to stand. During the game, he can verbally direct the players as long as he stays in his team's seating area.

7.6 If there is an assistant coach, his name must be registered on the record before the competition starts (his signature is not required). If the coach can't continue to work for some reason, the assistant coach should bear all the responsibilities and powers of the coach.

7.7 When the captain leaves the competition field, the coach shall inform the referee of the number of players who will be the captain in the competition field.

7.8 If there is no coach, or the coach can't continue to work, and the assistant coach is not registered (or can't continue to work), the team leader should be the coach. If the captain has to leave the field, he can continue to be a coach. If he has to leave after a disqualification foul, or can't continue to be a coach because of injury, then replace his players as coaches.

7.9 Under the condition that all rules do not restrict the penalty shooters, the coach shall designate the penalty shooters of the team.

Chapter IV General Rules of Competition

Article 8 Competition time, equal share and deciding game

8. 1 The competition consists of four sections, each section 10 minutes.

8.2 Before the scheduled game starts, there should be a 20-minute game break.

8.3 There should be a 2-minute break between the first half 1 and 2, between the third and fourth quarters of the second half, and before each tie breaker.

8.4 The rest time between two and a half hours should be 15 minutes.

8.5 The rest time of the competition begins at:

20 minutes before the scheduled start of the game.

When the game is over, the clock signal rings.

8.6 The rest time of the competition ends at the following times:

The referee performed a jump ball when the ball left his hand, starting with paragraph 1.

The beginning of all other parts; That is, when the player who throws the ball in can handle the ball.

8.7 If the score is equal at the end of the fourth quarter, it is necessary for the game to continue with one or more 5-minute tiebreaker to break the tie.

8.8 If a foul is committed at or before the game clock signal is issued at the end of the game time, the final penalty will be executed after the game time.

8.9 If a tie breaker is needed due to penalty kick, all fouls occurring after the match time shall be deemed to have occurred during the game suspension, and the penalty kick shall be executed before the tie breaker starts.

Article 9 the beginning and end of a competition or link

In 9. 1 jump ball, the paragraph 1 begins when the ball leaves the referee's hand.

9.2 At the beginning of all other quarters, the quarter starts when the player who throws the ball can handle the ball.

9.3 If a team has less than 5 players preparing for the game on the playing field, the game cannot start.

9.4 In all competitions, the top team (home team) in the squadron of the order book has the team seat on the left side of the record table (facing the competition field) and its own basketball basket.

However, if the two teams agree, they can exchange seats and/or baskets.

9.5 Before the start of Section 1 and Section 3, the team has the right to do pre-match preparation activities at the half-court under the opponent's basket.

9.6 In the second half, teams should exchange baskets.

9.7 In all the tiebreaker games, the team should continue to attack basketball in the same direction as in the fourth quarter.

9.8 When the clock signal of the competition in this section rings, the first section, the deciding game or the competition ends.

10 state of the ball

10. 1 The ball can be a live ball or a dead ball.

10.2 (live ball situation) when:

In jump ball, when the ball leaves the hand of the referee who throws the ball;

In the free throw, when the penalty shooter can handle the ball;

Throw the ball in, when the player who throws the ball in can handle the ball;

The ball survived the ball.

10.3 (dead ball situation) when:

When any shot or free throw hits the basket;

In the live ball, when the referee blows the whistle;

In the free throw, obviously the ball will not enter the basket, but after the free throw, there are:

-Another free throw.

-If there are further penalties (penalties and/or ball rights)

When the clock signal rings at the end of the game;

The team holds the ball, and when the clock signal rings after 24 seconds;

The shot put flies in the air;

-After the referee blows his whistle.

-After the game clock signal at the end of this section rings.

-24 seconds after the clock signal rings.

When the ball is touched by a player of any team;

The ball became a dead ball.

10.4 (no dead ball), when:

Shot put in flight:

-When the referee blows the whistle

-When the game clock signal at the end of this section rings.

-24 seconds when the clock signal rings.

During the penalty flight, the referee whistled for any foul except the penalty taker;

When the ball control player is doing the shooting action and completes the shooting in a continuous action, the defensive player fouls any offensive player (after the shooting action);

The ball is not a dead ball, such as the basket.

However, if:

-After the referee blew the whistle, the shooter made a brand-new shooting action;

-The shooter is doing continuous action, and the game clock signal at the end of the first quarter rings or the 24-second clock signal rings;

This rule doesn't apply. If you hit the basket, you shouldn't score.

Article 1 1 Position of players and referees

1 1. 1 The position of a player is determined by the ground he touches.

When the player jumps in the air, he still keeps the same jumping point as when he finally touched the ground. This includes boundary line, median line, three-point line, penalty line, boundary restricted area and boundary collision-free semicircle area.

1 1.2 The position of a referee is the same as that of a player.

When the ball hits the referee, it's like hitting the ground where the referee is.

Article 12 Jumping Ball and Alternate Ownership

12. 1 jump ball definition

12. 1. 1 One referee is in the middle circle. When the ball is thrown between any two players on both sides, a jump ball occurs at the beginning of the 1 segment.

12.10.2 when one or more players of each team hold the ball tightly with one hand or both hands, so that no player can gain control of the ball without rough action, a ball war occurs.

12.2 jump ball program

12.2. 1 each jumper's feet should stand in a semicircle near the side of the team's basket, and one foot should be close to the center line.

12.2.2 If a member of the opposing team wants to occupy a position on the circle, then the same team member cannot occupy an adjacent position around the circle.

12.2.3 then, the referee will throw the ball vertically up between two players on the opposite team, which is higher than any jumper can reach.

12.2.4 After the ball reaches the highest point, there must be at least one jumper hit.

12.2.5 Before the ball is legally hit, any jumper shall not leave his position.

12.2.6 Before the ball touches the non-jumper or the ground, no jumper may catch the ball or hit the ball more than twice.

12.2.7 If the ball is not hit by any jumper, it should be bounced again.

12.2.8 before hitting the ball, the body parts of the non-jumper should not be on the line of the middle circle, nor should they cross (enter) the cylinder of the middle circle.

Violation of clauses 12.2. 1, 12.2.4, 12.2.5, 12.2.6, 12.2.8.

12.3 ball jumping situation

When:

When a ball game begins;

When the ball is out of bounds, but the referee can't judge the player who touched the ball last or doesn't agree;

When the last or only one free throw was unsuccessful and both players fouled;

When the live ball stays between the hoop and the backboard (except between free throws);

Neither side has control of the ball, nor has the right to the ball. When the ball becomes a dead ball;

After the equal penalty of the two teams is offset, there is no other foul penalty to be executed, and before the first foul or violation, either team has neither the ball control nor the ball control;

At the beginning of all other segments except 1,

There was a jump ball.

12.4 definition of alternative ownership

Alternate possession of the ball 12.4. 1 is a way to make the ball alive by throwing it into bounds instead of jumping it.

12.4.2 alternately control the ball and throw it in:

When the thrower can handle the ball, the game begins.

Ended at:

-When the ball touches or is legally touched by players on the field;

-When the team that throws the ball into the line fouls;

-When the ball is thrown in, the live ball stays between the basket and the backboard.

12.5 Alternative Ownership Plan

12.5. 1 In all jump ball situations, the team alternately owns the ball in the form of throwing the ball into the boundary at the place closest to the jump ball.

12.5.2 After the jump ball, the team that didn't get the live ball control in the match field should get the first substitute possession.

12.5.3 At the end of any section, the next team that alternately controls the ball will throw the ball into the boundary between the opponent's extension line and the center line of the record table to start the next section, unless there are further penalties for free throws and ball rights.

12.5.4 Use the alternate ball control arrow to point to the opponent's basket, indicating that a team has the alternate ball control and throws the ball in. When the throwing of the alternating ball is finished, the direction of the alternating ball control arrow is immediately reversed.

12.5.5 A team fouled in alternate possession, which led to the team losing alternate possession. The direction of the alternate ball control arrow should be reversed immediately, indicating that the opposing team of the offending team will get the alternate ball control in the next game. Then, award the ball to the opposing team of the offending team, throw it into the field at the original throwing place, and start the game again.

12.5.6 inches:

Before each part except 1, or

Take turns throwing the ball into the field,

A foul by either side will not make the throwing team lose the alternate possession of the ball.

How to play article 13?

13. 1 definition

In the game, the ball can only be played by hand, and it can be passed, thrown, patted, rolled or transported in any direction, but it is limited by these rules.

13.2

Players are not allowed to run with the ball, nor are they allowed to kick the ball intentionally or intercept the ball with any part of their legs, or hit the ball with their fists. But it is not illegal for the ball to accidentally touch any part of the leg or any part of the leg to accidentally touch the ball.

It is illegal to violate 13.2.

Chapter 14 Control the ball

14. 1 definition

14. 1. 1 When a player holds or carries a live ball or can handle it, the team controls the ball.

14. 1.2 when:

When a player is controlling a live ball, or

When the ball is passed between players on the same team,

It's the team that keeps the ball.

14. 1.3 when:

When the opposing player controls the ball;

When the ball becomes a dead ball;

When the ball leaves the player's hand in shooting or free throw,

It is the team that controls the end of the ball.

Article 15 The player who is shooting.

15. 1 definition

15. 1 shooting (for shooting or free throws): When a player holds the ball in his hand, he throws it into the air and faces the opponent's basket.

Racket: when you aim the racket at the opponent's basket with your hand.

Spike: when one or both hands force the opponent's basket down.

Clap and buckle are also clap.

15.2 shooting action

Start with: Players usually start shooting continuously before the ball leaves their hands. According to the referee's judgment, he has thrown, slapped or spiked at the opponent's basket and started scoring attempts.

End: When the ball has left the player's hand, if it is a shooter who jumps in the air, he must fall back to the ground with both feet.

Although the shooter is thought to be trying to score, his arm may be caught by the opposing team to stop him from scoring. In this case, it doesn't matter that the ball can't leave the player's hand.

There is no connection between the legal steps of running and shooting.

15. 1.3 continuous shooting action:

Start: When the ball stops in the player's hand, he starts shooting (usually up).

The player's arm and/or body movements may be included in the shooting attempt.

End: when the ball leaves the player's hand or makes a brand-new shooting action.

16 balls in the basket and their scores.

16. 1 definition

16. 1. 1 When a live ball enters the basket from above and stays in or passes through it, it is a basket in the ball.

16. 1.2 When there are few balls in the basket and they are lower than the level of the basket, the ball is considered to be in the basket.

16.2

16.2. 1 The ball has entered the basket of the opposing team. According to the following principles, the basket in the middle should belong to the attacking team:

Got a free throw 1 point.

The basket counts 2 points from the 2-point shooting area.

Count 3 points from the basket in the 3-point shooting area.

The last or only one free throw, after the ball touches the basket, the ball is legally touched by the attacker or the defender before entering the basket, and 2 points will be scored in the basket.

16.2.2 If a player accidentally throws the ball into his own basket, he will win 2 points and put it in the name of the captain of the opposing team.

16.2.3 If a player intentionally throws the ball into his own basket, it is a foul and the basket doesn't count.

16.2.4 It is a foul for a player to let the whole ball pass through the basket from below.

16.2.5 In order for the player to try to shoot when he throws the ball and hits it correctly, or when he grabs the rebound after the last 1 or only 1 free throw, the game clock must display 0:00.3 (three tenths of a second) or more. If the clock shows 0:00.2 or 0:00. 1 (one tenth of a second), then the only way to shoot is to shoot directly or dunk.