I'll talk to the landlord in detail about other skills.
If you operate the skill of falling air hammer well, you can ignore it, because releasing the falling air hammer itself is also vulnerable to strange attacks.
Tiger pounce plus one level of help, Thanos.
It's better to add the suggestion of empty chop to 5. After all, it is better to be the key moment to dominate physical skills than to be beaten.
Hidden Dragon At present, many people on the Internet suggest not to add hidden dragon to the method driver. Hidden dragon skills are generally dedicated to object-driven, and method-driven is rarely used. If LZ is pure drawing, don't add it. After all, SP in the later period of method driving is very tight.
Starstrike 1 level has 700% physical attacks, which is the favorite of physical drives. The driving effect of this skill method is not obvious. If LZ is not very proficient in operation and movement, add it to five compulsory points, which can be used to save lives, or add 1 level first. If you are skilled in the later stage, you don't need to add it. This is a suggestion.
Suppressor this skill will be filled if there is enough SP as the level increases. Nowadays, many people on the Internet make suggestions without considering whether SP points are sufficient, which is a big defect.
Giant whirlwind 1 level, used to catch monsters.
Xuanwu, commonly known as the dog's skill, I think it is better to make up, and the effect LZ will be realized by yourself.
There is no need to add frantic hammering, because it is useless to add a pure brush.
The whirlwind of illness is the same as above, so you don't need to learn.
Just add one level to thunderbolt, because the effect and damage of thunderbolt are really poor. Only by adding 1 can you save more SP to supplement your common skills.
I don't recommend full if you are unyielding. If you are equipped with some methods, the release speed is quite fast, and when you walk and practice, the monster can hardly touch you, and the unyielding time is short and the cost performance is not high.
It is not recommended to fill the demon hand. 10 demon hand fixed damage adds up to only about 1200, even if crit is not much. Dealing with the monsters behind, just like catching, can consider adding one level to block the approaching monsters.
It is not recommended to add slow therapy, and the driving method is blue. 10 slow therapy only has 255 HP recovery, which is not cost-effective in the later stage, but SP 200 is not recommended.
It is indisputable that purification science is 1.
Ancient memories. If you have learned enough magic crit and magic backhand, it is recommended to make it up when SP is sufficient, and it is not recommended to add it in the early stage, because angel blessing and pulse theory are enough, and the ancient time is too short.
Being crouched by a corpse gives you an extra layer to save your life and avoid injury.
Demonization is a skill that must be learned, especially for occupations that consume a lot of MP, such as golden body and Fa drive. It only takes 25SP to melt magic, and Fa driver 1 is enough. Generally, all the people who learn to melt magic at level 5 are golden bodies, and Fa Drive does not recommend learning level 5.
In fact, there are probably so many methods of pure painting. If you go to PK, you can run well. 1 level magic hand and empty chop can deal with occupations close to you, and even lack of tricks. Finally, add one point: don't add all the points according to the online ones, so you will actually feel very confused. While upgrading, I am familiar with this profession. Which skills are easy to use and which skills are not good, you will add more frequently used skills, and those that are not used or used less can be ignored. I wish LZ a happy game.