Compared to the Golden Group, what are the advantages of the DKP Group?
Since the launch of World of Warcraft Classic at the end of August 2019, it has gone through four major stages. The popularity of Classic has remained high, even exceeding Blizzard’s expectations. However, with the evolution of the classic version and the influx of a large number of players, the game environment of the classic version has changed from "queuing up to fight monsters" to now causing trouble every day because of hairy people and hairballs.
In many previous articles, the King of 囧 has written many times about the differences, advantages and disadvantages between the DKP group and the gold group. He also bluntly said that in the past, the classic 1960s was dominated by the DKP group, but in the current nostalgic server, there are too many family and friend groups, too many stories of priority, forced insertion, etc. As a result, the simple and crude gold group has a tendency to catch up with the DKP group.
When the King of Embarrassment was wandering around today, I saw some players (I don’t know whether they are new players or old players) discussing, "Is there anyone who is more comfortable playing in the DKP guild, can you tell me about the benefits of the DKP group?" ". In other words, everyone is discussing what advantages the DKP group has compared to the gold group, and what are the advantages. Dear Warcraft masters, let’s discuss this with me.
Compared with the gold group, what are the benefits of the DKP group and how good is it?
On a certain forum, some players were discussing the difference between the DKP group and the gold group and how good the DKP group is. Posts there. In fact, King of 囧 has always wanted to say and write about this issue. Today I will use this player’s inspiration to write down some of my own thoughts. The player's original words are as follows
Frankly speaking, the King of 囧 was deeply touched by this issue. Why? It's very simple. Although in the current nostalgic server, I recommend that everyone go to the gold group and stay away from the DKP group. But in my heart, I actually admire the DKP group very much. Like me, who likes the DKP group at heart, but has to play in the gold group, who hasn't been screwed by the DKP group too many times? Let’s not talk about priority and forced insertion. In the later stage of the DKP group, it developed to the point that as long as you are an amateur player without relatives or friends, your job in the DKP group is useless. The King of 囧 was injured too many times by the DKP team, so he recommended the simple and crude gold team. But in my heart, I really think that the DKP group is indeed the foundation of the group version of World of Warcraft (including the official server), it is just broken by players
What are the advantages and disadvantages of the DKP group compared to the gold group? Woolen cloth?
In fact, the DKP group has many advantages over the gold group. It can be said that the experience of a reliable DKP group can completely crush any form of gold group.
Why do I like DKP but don’t recommend it?
Written at the top, I think that meeting a good DKP team is something that can only be met but cannot be sought. In a good team, any top quality products are relatively free. But once you meet Mao Hui, it will be like working for several CDs in vain, and you will be angry. The DKP group plays with teamwork and feelings. Therefore, if you want to gain relatives and friends and get some equipment on the way, please go to the DKP group.
However, nothing can touch the word but. Reliable DKP groups refer to those DKP groups with clear rules and strict and accurate implementation. The biggest advantage of these teams is that they have fixed personnel and are online at a fixed time. Everyone's level is roughly at the same level, and they can complete all copies at a relatively fast speed. And in a reliable DKP group, you can clearly know which equipment everyone agrees to give priority to, and which equipment speaks for DKP. This way you can better plan your points.
And generally speaking, most DKP groups now are made up of various small groups. It is still difficult for an amateur player with no relatives or friends and zero krypton money to squeeze into a well-established DKP group. In addition, if the group leader cannot strictly implement the DKP system, everything you do will be in vain and wrong. On the contrary, the distribution system of the Golden Group will appear relatively fair.
The King of 囧 here briefly mentions the basis for distribution: one is the so-called DKP points, and the power of addition and subtraction is in the hands of others; the other is gold coins, which can be obtained by oneself, and the gold coins are in one's own hands. A white bird in the forest is not as good as a bird in your hand. The one you hold is yours.
World of Warcraft Classic Server, people’s hearts have changed
Frankly speaking, the DKP group that the King of Embarrass thinks is withering away is actually the original Azeroth in the minds of us old players. . It's just that this good DKP system has not been implemented effectively, resulting in the DKP group being gradually surpassed by the gold group. This is the real change in people's hearts in the nostalgic service.
Personally, I don’t like playing in DKP groups. The reason is that I played too many games in the 1970s and I know that DKP groups are not a truly fair place. Many players are familiar with these two sentences. In one sentence, dkp speaks in a dkp group, and gold speaks in a gold group. In comparison, dkp groups really cannot do dkp speak. I believe players who have participated in a dkp group for a period of time will understand. , there are a lot of intrigues in the dkp group, such as malicious support, serious water transformation, and family and friend groups. Comparatively speaking, family and friend groups are the main reason for the dissolution of trade unions. The grievances of many family and friend groups are not visible at ordinary times. When you really touch their interests, you will suddenly feel their grievances. So compared to gold groups, dkp groups have many advantages, such as stable group time, stable personnel, efficient playing, and the ability to chat and cultivate relationships. After all, Warcraft Classic is a social game, and there are good dkp groups that you can follow. , it is recommended that you must look carefully at the group leader and president before deciding whether to follow, because the group leader and president will decide whether the dkp group will last long.
Let me tell you something about our union, an event held after National Day last year. Although I have not participated in trade union activities, I also know that this union has opened 4 groups. Not counting the conference, it is not a very small union. However, before May 1st, the group leader directly took away all the people. This union did not even have one The group can no longer be assembled. I don't know the conflict between the group leader and the president, but it must be something unpleasant that happened.
Problems with DKP groups in World of Warcraft Classic:
The depreciation of gold coins has a greater impact on GKP groups, but it has a much smaller impact on relatively stable DKP groups, which also reduces the consumption of mixture medicines. There is some impact, but the cooperation-oriented DKP group can live normally without consuming any medicine at all, even if the group version with increased difficulty is opened in the later stage. Most people who play in DKP groups do not have as strong and extreme demand for equipment as GKP. They do not have to watch the rising prices of equipment and depreciation of equipment all day long, and grind monsters and earn money. Especially for DKP groups that are ranked based on their scores, there is a lot less intrigue and intrigue. What they experience is the fun of teamwork, fighting monsters and chatting, relying on skillful cooperation and even equipment to improve the base, rather than Rely on a personal hero with powerful equipment and lead a group of bosses to crush the dungeon.
Because DKP cannot be circulated across teams, it will suppress the ambitions of some people. Under the constraints of mature team rules, those who are too greedy and selfish for equipment and do not pay attention to team building will be gradually eliminated. Most of the people left behind are those who dare to sacrifice personal interests to safeguard the interests of the team and have a long-term vision (except for DKP group, which has soared points and can get anything with points, which is the G group in the form of DKP). In fact, this is similar to today's social phenomenon. , a comparison of collectivism and individualism.
Regardless of GKP or DKP, a good team is supported by a stable core of members and has a responsible leader. However, the mobility of personnel is definitely greater in GKP, and the gap between rich and poor members is most obvious. . In the current environment where the top level dungeons are seriously weakened, you can easily farm after graduating from the three major dungeons. It is hard to tell which one is better. Once the more advanced dungeons are opened, how many seconds can the little red dragon survive for a team with large differences in equipment levels and insufficient coordination? Setting the dog on fire is enough to destroy the group.
1. DKP is the system that really dares not to ask for leave. DKP is like wealth, but the only way to accumulate it is to participate in activities. If you miss an event, you will need top-notch popular equipment. I got several CDs later than others, or even never got them, without any compensation.
GKP can accumulate wealth in various ways through gold coins. Although people without money cannot get the best equipment, they will receive a lot of compensation. The higher they get, the more points they will get, which will not make people feel unbalanced.
2. The sense of security brought to non-core team members is far less than that of GKP. If the guild is disbanded, and the team is disbanded, GKP can still take money to invest elsewhere. People in the DKP group can take the money from XX union. Can points be exchanged for bread outside, so the temptation for non-core team members is not as good as that of Jintuan.
3. DKP has more room to operate, it depends on the leader. I have already experienced the feeling of playing dungeons of World of Warcraft day and night. Only the student party will regard this game as a tool to make a fortune. Those who come to reminisce have working families. They really don’t lack that little money. They are just trying to play. Ben's feeling.
I’m glad that some people are starting to pay attention to Dkp. I don't deny that the G group is more adaptable to the current World of Warcraft nostalgic server, but if you really like Warcraft, have you ever thought about what you like about Warcraft? Is it the equipment or the group of people who chat and fight together. I will not deliberately guide the direction of public opinion. Let’s compare the Black Wings G group and the Dkp group in various aspects. I myself am the leader of the DkP group and also lead the G group.
1: Time
Dkp group: 10 to 20 minutes from the start of the group to the start of the game, and the copy time is 1 hour and 30 minutes. Due to the fixed personnel of the Dkp group, the copy time is basically stable within 2 hours.
G group: The group starts for 1 to 2 hours, and the dungeon time is 1 and a half to 3 hours. This time is relatively normal for G group. Some water groups will last more than 5 hours. Therefore, the time for a Black Wing session in Group G is about 4 to 5 hours including the grouping of people.
2: Dungeon experience
Dkp group: The dungeon experience of Dkp group is never caused by playing well or poorly, but by red and black. If at this stage, If a DkP group still needs to argue about play styles or get upset due to other group-killing incidents, then the survival probability of this DkP group is really very low.
Group G: On the contrary, the dungeon experience of Group G has never been determined by red or black, but is caused by the speed of the dungeon, the number of times the group has been destroyed, the emotional control of the group leader, and whether he is furred. What's more, the team leader spits out sweet things, and the team quarrels and other troublesome moods.
3: Benefits
Dkp group: According to the guild Dkp system, one week's points are enough to get an ordinary suit, and four weeks' points are enough to get a top-quality suit. However, it is difficult to say whether it will be released normally, and the competitors are stable, so there is basically no chance of missing out. It will be easy for the Dkp group to obtain ordinary equipment. But it is relatively difficult to get the best equipment.
Group G: According to the normal value of items, dragon teeth and tear resistance are about 10,000, these 10,000 G require about 1 account and about 7 Cd, and it includes Mc and Zug. All copies are played. This 10000G can only be obtained under certain circumstances. But some professions are relatively cheap, such as Lr and Xd. From a comparison point of view, ordinary players who do not buy G can not get equipment as fast as those in Dkp group in G. group. Of course, except for players who buy G, it is equivalent to exchanging money for time waiting to get the equipment.
4: Foresight
Dkp group: A stable Dkp team is generally not too bad in the progress of the dungeon, and there will be a lot of preparations in the progress of new dungeons. . The chance of encountering a card boss will be very small. Take Yizhi's Black Wing Lair as an example. The first week for an ordinary guild group to open up wasteland usually takes 3 to 5 hours.
G group: Ordinary G group is basically blank in this aspect (except for fixed G group). Due to the instability of the personnel, ordinary G groups are unable to carry out high-intensity land reclamation. In the Black Wing Lair land reclamation stage, G groups are available for 9 hours and 12 hours. If the G group cannot beat Xiaoke after TaQ is opened, then how many G groups can survive. After all, the first ancient god will not be too weak no matter how much it is weakened.
5: Emotions
Dkp group: There are always many people who will reveal that a certain guild is engaging in shady activities, engaging in secret speculation, and the president is cheating on G and equipment.
This is completely normal. There are too many guilds, and there are always black sheep. So how can you tell a good guild from a bad guild? You don’t need to stay in a guild for a long time, two weeks is enough. Some guilds often quarrel over trivial things. You can’t stay in such a guild because the relationship foundation is not good. Strong and numerous small groups. The finances are not transparent. Some guilds require themselves to buy the black dragon cloak when they play Black Wings. So where do all the skins peeled off by the guild's black dragon in the early stage go? There is no treatment or T subsidy but equipment tax is charged. Everything is traceable. Whether a guild is good or bad can be reflected in the feelings of the members within the guild. If the feelings within the guild are good, the possibility of Mao Hui can basically be ruled out.
Group G: Group G is an idle team, formed temporarily. The emotional foundation is generally reflected in the group leader’s assistant and the fan team, usually around 20 people. This group of players are willing to surround themselves no matter what the reason. Most of the people around the group leader are not because of feelings. Interests and the team leader's efficiency in leading the group are all key factors. To put it bluntly, they are taking advantage of each other. There is very little communication after completing the course, so it is difficult to gain friendship in the G group.
Having said so much, how to choose a team depends on your own needs. If you want to experience the real World of Warcraft, then experience the social world of Warcraft, find a Dkp group, and integrate into it. If you have less time and just want to earn G, then go to the G group. The real point is never which system is better, but which system suits you better. Whether it is a Dkp group or a G. group, you need to keep your eyes open, because there are black sheep in every system. (Similar to the fact that there is no strongest profession, only the strongest people. The character of the group leader is very important. With the right group leader, whether it is a Dkp group or a G group, I believe you can have fun).
Below are some pictures of our guild’s 51Pvp event, which is full of fun.
dkp is fair, you can get whatever you want, and it’s good for everyone to make money together. I don’t even know the gold group, and we can’t talk to each other. We split the money and left. It’s as boring as eating fast food.
The dkp group play is about feelings. For a while, friends play happily, recalling the glorious past, not being annoyed about the gain or loss of a piece of equipment, and enjoying the game happily. Group G plays in reality. Everyone in the world is busy for profit, and everyone in the world is bustling for profit. I contribute money and you contribute effort. Equipment money speaks for itself, and then everyone owes nothing to each other and forgets each other in the world. I can’t say who is better, DKP group or G group, because their rules are similar, but the currency is different. The currency of DKP group is not only DKP, but also friendship, etc. It’s just that wherever there are people, there are rivers and lakes, and wherever there are rivers and lakes, there are all kinds of profit-seeking people, cloaked in the name of various teams, pursuing self-interest, and playing up the names of various groups. Is the system bad? no! It’s the people who implement the system that are bad!
The advantage of the DKP group is the atmosphere, a harmonious group. We usually write books and brag together, and we can chat offline, giving everyone a different kind of home in their busy lives. As for the equipment, it depends on personal preference. Which one you take first and which one you take later depends on your mood and whether the black hand will drop it.
For those who have a fixed group, don’t want to spend extra time on earning G, and don’t care whether their own equipment can be given priority, you can consider the dkp group. But to be honest, the dkp members who are somewhat reliable and stable in attendance are actually not slow in acquiring equipment.
Nostalgia is about feelings, DKP has more friendships, the Jin group talks about gold, and after breaking up, there is no friendship.
The DKP group depends on whether it can find a fair partner. Team, this is the foundation. With this, we can see if the team members are harmonious and playful. With these two DKP groups, the advantage comes. The speed of a team that has been running in for a long time is not comparable to that of wild groups.