Comparison of advantages, disadvantages and differences between Maya and 3DMax
3dmax
3DSmax is a computer 3D model making and rendering software developed by Discreet Company. The software was originally named 3ds, because it is similar to the dos era and needs to memorize a lot of commands. Because it is inconvenient to use, it is changed to max, and its graphical operation interface is more convenient to use. Max has experienced V 1.0, 1.2, 2.5, 3.0, 4.0, 5.0 (not subdivided) ... Now it has developed to version 9.0 or above, and gradually improved the lighting, material rendering, model and animation production. Widely used in architectural design, three-dimensional animation, audio-visual production and other static and dynamic scene simulation production.
Maya
Maya is the world's top three-dimensional animation software produced by Autodesk Company in the United States, and its application objects are professional film and television advertisements, character animation, movie stunts and so on. Maya has perfect functions, flexible work, easy to learn and use, high production efficiency and strong realistic rendering. It is a high-end production software of movie level. Expensive and famous, it is a tool that producers dream of. Mastering Maya will greatly improve the production efficiency and quality, adjust the simulated character animation, render the real effect like a movie, and move towards the world's top animators.
These two softwares are three-dimensional softwares, which are good and bad in nature, but each has its own advantages.
First: 3Dmax polygon modeling is more convenient and practical than MAYA. MAYA is good at Nurbs surface modeling. Max fits the requirements of game companies very well.
Second: After the 3D model enters the engine, it needs a lot of maps. Among them, the normal map, which reflects the details of the model, has better rendering effect in max's default renderer, while in MAYA after 20 15, it is Anorld renderer by default. This renderer cannot render a normal map. So at this point, it is not suitable for the preview requirements of game projects. (although there is a kind of game project that usually uses other software to render the effect), at least it can be seen directly in max. In addition, the preview effect in max's software is better than maya's.
Third: Max binding game characters (skins) is more convenient and faster, and it saves time to do projects.
Fourth: Max's model can be divided into components. That is, although it is a model, you can choose different parts. Shaders and maps can be given separately. Although this is a small problem, 90% practitioners will not care. But it's important. Because once the models in Maya are combined into one, you can only choose faces to give different materials. This process is often troublesome. If you don't synthesize one, it will be troublesome to control the action. Although I am a Maya major, I like Max very much.
Fifth: Max is earlier than Maya. Masters at home and abroad are used to max, and their development is relatively in place. Naturally, it is much more used.
3dmax is to give you a world and Maya is to create a world.
Max: the function of 3dmax is simple and easy to learn. If you need comprehensive and complex functions, you can easily integrate many plug-ins, make simple effects and architectural decoration renderings, architectural animation, product display and so on. You can quickly get a solution suitable for this type of business use.
Maya:Maya's function is very creative. The whole software world is free, so there is no limit to creativity. You can create what you need. Moreover, the development of advanced character animation is quite good, and it supports dynamics more strongly. Therefore, Maya is of great value as an advanced character animation and scene animation.
The design concepts of the two softwares are different, so there is no need to argue about their functions. Their development is targeted. If you want to do architectural animation, product display, column packaging, including game development, you can learn 3dmax, which can be realized quickly and effectively. If you want to learn film and television, advanced role animation and advanced role games, you can learn Maya and basically do a "reality show" on the spot.
Maya can make any model that 3dmax can build, and the effect is better.
Max: the positioning of 3dmax is to enable all PCs to use 3d software. The slogan is: Let everyone use 3d software.
Maya: Maya's initial positioning is: making high-end entertainment projects and serving movie-level movies! So many functions of Maya are for large-scale projects.
Max: Many functions in 3D Max can be completed with one click, which is simple, convenient and quick.
Maya: Because of this, many people who know 3dmax can do the same thing, but Maya can do the operation without pressing a button, and needs to constantly adjust a set of properties, which also makes Maya very "troublesome" to use, just like many people say. This makes ten people do the same thing with ten effects, which is what movies need. 3dmax can't do it!
In this respect, there is no need to compare Maya with 3dmax! The two markets are different! However, in today's commercial market, it is obvious that Maya's characteristics make it better.
Maya is more accurate than Max.
Maya can set the angle accurately when cutting objects. Max's quickslice is like a waste! Maya can accurately add to the edge or point of an object on the Add Line command, which will move with the mouse movement. Max's cut command may run around at any time, and it's really tiring to worry about adding points to it from time to time.
3dmax and maya were originally multimedia three-dimensional software produced by two companies, which can display three-dimensional effects. Difficult and simple are indistinguishable. Only by focusing on what you want to do can you make corresponding choices. Whether studying MAX or MAYA, the key to our study is how to solve the problem, because software can be interoperable, and it is only a matter of time before most people change software. However, the method and experience can not be defined in a short time, and it takes time to accumulate.
So much for the comparison and difference between Maya and 3DMax. I hope the tutorial can help you. You can follow the tutorial and practice more to really master it. Click this link to learn more about the 3dmax tutorial: