Unit knowledge contest activity plan 1
First, the purpose of the activity: all staff participate, create a quality atmosphere, and improve the quality awareness of all staff.
2. Activity time: September 28th at 7: 00 ∽10: 00;
Three. Moderator: To be determined
Four. Team composition: development office team, stamping team, hardware team, welding team, logistics team (including heat treatment and blanking workshop) and quality control team.
5. Venue: the second floor of Feicai canteen.
Scope of intransitive verb contest: The planning group will issue about 150 questions for everyone to learn before September 5, and the contest topics can be selected here, but the form is not limited, and other 12 questions will not be notified in advance;
7. Competition questions: required questions (5 questions in each group, 30 questions in total), rushing questions (20 questions in total) and risk questions (5 questions in each group, 30 questions in total).
Eight, award setting: one first prize, one second prize, three encouragement prizes, excellent answering hands (individuals), and several audience memorial prizes;
IX. Registered Office:
The stamping team is registered in Gong Youqin, the hardware team in Chen Fang, the welding workshop team in May 6th, the logistics representative in Ni Hui, the development office team in Liu Xianmei and the quality control team in Wengping. For those with a large number of applicants, the heads of various departments will organize their own selection, and Li Manhong will be responsible for the logistics team. And submit the entry list to Weng Ping, the quality control department, before September 4th.
X. scoring rules
1, starting points of each team 100;
2. The required questions will be selected by each team (subsequently), with 5 questions in each group, and each correct answer will get 10, and the wrong answer will not be scored;
3. Answer 20 questions in a hurry, and each team will press the bell to answer. Answer one question correctly, get 10, answer one question incorrectly, get 10, and other teams will continue to answer.
4. Risk questions are selected by each team, with 5 questions in each group, 20 points for each question, 20 points for the correct answer and 20 points for the wrong answer;
5. After answering questions, determine the ranking according to the scores of each team, and select excellent answering hands according to the number of answers and the agility of thinking;
6. For the required questions and risk questions that have not been answered by each team, the audience can get souvenirs if they answer correctly.
Unit knowledge contest activity plan 2
I. Introduction
According to the Notice of the State Council on Printing and Distributing the Outline of Quality Development (20__-20__) (Guo Fa [20 _] No.9), we will thoroughly implement the Outline of Quality Development in the State Council (20__-20 _ _), strengthen quality publicity, optimize the environment for quality development, carry out mass quality activities in depth, and promote the construction of a quality power.
Second, the theme of the event:
Publicize and implement the outline of quality development and promote the construction of a quality power.
Third, the purpose of the activity:
Increase comrades' professional knowledge in quality, at the same time, enhance comrades' quality awareness and improve engineering quality.
Four. Location:
Green land shanshui tiancheng projects department meeting room
Verb (abbreviation for verb) Activity time:
September 25th, 20__
Target audience of intransitive verbs:
All members of the green land and landscape tiancheng project and the management personnel of Shuguang labor department.
Seven. Activity flow Group A competition will be held at 7: 00 pm on September 25th, 20th.
Eight. Specific activity arrangement
8. 1 The competition is divided into four parts: individual required questions, team required questions, scramble questions and risk questions.
8.2 Calculate scores, select the winning team and award prizes.
Nine, the rules of the game
(1) Basic rules:
1, there are 4 teams in the competition.
2. Each team basically scored 100. On this basis, increase or decrease through competition. After the game, teams will be ranked according to their scores.
3. The test questions in this competition are divided into five types: individual required questions, team required questions, scramble questions, risk questions and additional competition questions, and each team is divided into 100. Individual required questions (2 rounds), group required questions (4 rounds), scramble questions, risk questions (1 round), and the play-off topic is scramble questions.
4. The on-site arbitration panel is composed of manager Cheng Libin and manager Zhang Shuguang Jun. If the moderator cannot judge, it will be judged by the arbitration panel. If the moderator makes a mistake, the arbitration panel can correct it.
(2) Individual compulsory answer rules:
1, required for single item: **40 questions, with 10 for each question, plus 10 for correct answer, and no penalty will be deducted for wrong answer.
2. Individual required questions: **40 questions, press 1~4 groups, and each group answers according to player 1~4. Players need to stand up and choose a question and answer it. When answering, teammates are not allowed to prompt, otherwise it will be regarded as a wrong answer. The answer time should not exceed 30 seconds.
(3) Rules for mandatory group questions:
1, team required questions: * * * 20 questions, 20 points for each question, 20 points for correct answers, and no points will be deducted for wrong answers.
2. Team required questions: **20 questions, press 1~4 groups. One player in each group is assigned to stand up, choose a topic and answer it. Teammates can prompt or supplement when answering. The answer time should not exceed 1 minute.
(4) rules for answering first:
1, answer ***30 questions, each question 10, the correct answer 10, the wrong answer 10, and the time for answering each question should not exceed 30 seconds. Offenders will be punished with team 10 points.
2. Answer the questions by the moderator's preparation method: after the moderator has read the questions, each team can raise their hands to answer them, otherwise it will be regarded as a foul, and the team will be deducted 10, and the wrong answer will be deducted 10; Or the team scrambled to answer the questions in the process of the host's reading, which was invalid. If the team answers in violation of the rules, it will be deducted 10, and it will lose the qualification to answer.
3. The team that has the right to answer first specifies 1 player to stand up and answer. When answering questions, players on the same stage can discuss, prompt and supplement each other. After answering the questions, they should say "answer finished" before sitting down.
(5) Rules on risk issues:
1, answer ***6 questions first, with 30 points for each question. The specific score will be given by the arbitration panel, and the time for answering each question will not exceed 1 minute.
2. According to the order of 1-4 platform, there is only one round of risk questions, which are designated by 1-4 team. 1 players choose the questions and answer them, and teammates can prompt or supplement them when answering. The answer time should not exceed 3 minutes.
Once the topic is selected, it cannot be changed. If the answer is correct, the corresponding score will be increased, and if the answer is wrong, the corresponding score will be deducted.
4. You can choose to abstain from the risk questions, and the team that abstained will not score points or deduct points.
(6) Rules of play-offs:
1. After the risk contest, if two or more teams have equal points and cannot determine the ranking, the teams with equal points will play a play-off.
2. The question type of the play-off is *** 1, and the specific requirements shall be implemented according to the rules of the play-off.
note:
1. There are too many blanks in the required questions for the team, so 10 will be deducted. If there is any discrepancy between the content and the answer, the arbitration panel will decide whether it is correct or not.
If the answer to the question is wrong, everything will be decided by the arbitration group.
Unit knowledge contest activity plan 3
I. Composition of participating departments
There are 6 groups of production department, sales department, purchasing department, office, finance department and equipment department, with 4 people in each group. White shirts and dark pants are required.
Second, employees.
1. Moderator (responsible for distributing small gifts to the audience):
2. Seven judges: each participating department arranges a middle-level leader to participate.
3.2 Timekeeper and scorekeeper: 1 person shall be arranged by Finance Department and Quality Control Department respectively.
Three. General rules of activities
1. Each team chooses its own team leader on the spot 1.
2. The team is not allowed to bring information and answer questions from memory.
3. The competition is divided into two parts: required questions and risk questions. The compulsory question is followed by the risk question.
(1) Each team must answer 4 questions, each question is correct 10, and all questions that are not answered or answered incorrectly 10. The content of the question comes from publicity materials such as Basic Knowledge of Quality, Monthly Knowledge of Quality Cases and Basic Knowledge of Quality Management System.
(2) Risk questions ***48 questions, each team has 8 questions, and each question is 10. Other teams can participate in the competition, and the specific scores are divided from the team that answered the questions. The content of the topic comes from "quality basic knowledge" and "quality case", which is extracted by the participating teams on the spot;
4. In this competition, show the theme through slides. During the competition, the host praised the topic, issued the password, controlled the time, and was responsible for declaring the answer right or wrong, adding and subtracting points. The judgment of dissent is decided by the jury.
5. The basic score of all participating teams is 100, and the deduction will be deducted to 0, and no negative score will be recorded.
6. In the end, according to the total score of two parts, the top three won the prize.
Four. Detailed rules for answering required questions and risk questions
1, mandatory rule:
(1) Four players in each team must answer a question in this round, and the question is randomly selected by the players.
(2) The longest answer time for each required question is 2 minutes.
(3) When the host gives the password of "Please Answer", it will enter the answer state. At the same time, the timekeeper will start timing, and should stop answering questions immediately when he hears the prompt "Time is up".
(4) In the effective answering time, the answering players can only answer the questions themselves, and others are not allowed to prompt or rush to answer.
(5) After answering the questions, the team members must clearly say "Answer finished". Before it is clearly stated that "answer is complete", it can be modified or supplemented. The final revision and supplement shall prevail, but the answer time shall be controlled within 2 minutes. If it is clearly stated that "Answer is complete", no changes or additions can be made.
(6) Within the valid answer time, the correct answer will be given 10, the wrong answer or irrelevant answer will be deducted 10, and the answer beyond the time will be deducted 10.
(7) If the host thinks the answer is incomplete or wrong, people in the audience can answer it, and if the answer is correct, they can get a gift.
2. Rules on risk.
(1) Each team has 8 risk questions, which are randomly selected by the team.
(2) The effective answer time of risk questions, the team's first answer time should not exceed 3 minutes, and the competition time should not exceed 2 minutes.
(3) When the host gives the password of "Please Answer", it will enter the answer state. At the same time, the timekeeper will start timing. When he hears the prompt "Time is up", he should stop answering questions immediately.
(4) Each team has 8 chances to draw questions for risk questions. After drawing the questions, they can answer them or choose to give up directly. When the host gives the password of "please answer", they will enter the answer state. If they don't answer the question within 30 seconds, they will be regarded as giving up. The correct answer will be scored with 10, and the wrong answer will be deducted with 10. If you don't score, you won't be penalized to give up. When the team announces "give up" or the host sends out "Time is up", other teams can raise their hands to participate in the competition, and the host determines the team to participate in the competition. If no one raises his hand to answer the question at 10 second, the question will be terminated, and the audience who answers correctly will answer and get a gift.
(5) In the case of incomplete or wrong answers to the risk questions, other teams can participate in the contest, and the host will designate a team to participate in the contest. If other teams answer correctly, they can get 10, and the original team can only deduct 10 accordingly.
(6) The original team answers the risk questions themselves. If the answer is incomplete, but there is no other team competing for the answer within 10 seconds, it will be regarded as correct and the score will be 10.
(7) No points will be deducted for mistakes made by other teams.
(8) In the process of answering questions, four players of the same team can make supplementary answers, but the total answer time shall not exceed.
5. Competition requirements and venue discipline
1. The activity officially started on September 17 19. Participants and spectators must arrive at the venue 15 minutes in advance and sign in correctly.
During the competition, the players must answer in Mandarin.
3, players in the answer, off-site personnel shall not be noisy, prompt or interference.
4. The jury has the right to supervise the contestants, and the contestants are not allowed to make phone calls, send messages or ask outsiders for answers during the competition. If the audience does not obey the discipline to answer questions, once verified, the corresponding team will be deducted 10.
5. During the competition, all personnel's mobile phones are turned to mute, and no noise and frequent walking are allowed.
6. Other matters not covered shall be decided separately by the judges or the host.
6. After the competition, the company leaders will present prizes and certificates to the winning team and take photos with all the contestants.
Unit knowledge contest activity plan 4
I. Activity background:
At present, the fire awareness of college students with a dominant number is not optimistic. These students have accumulated rich cultural knowledge and solid theoretical foundation, but they are generally busy with the accumulation of cultural knowledge, ignoring the improvement of fire fighting quality, and basically have not received due fire fighting safety education and training, and lack fire fighting safety knowledge and disaster prevention skills.
Second, the purpose of the activity:
Improve students' learning enthusiasm, and create a profound learning atmosphere while strengthening the purpose of learning the basic knowledge of fire safety. It can give full play to the specialty of learning, enrich students' after-school life, improve students' enthusiasm for learning fire safety, get a deeper understanding of fire safety knowledge, and add luster to the future society.
Third, the theme of the event
Fire knowledge contest
Four. Target audience: all students of the Youth League Committee.
5. Activity time:1Sunday, October 7th 19:00 165438.
Location of intransitive verb: Central Building 207
Seven. Activity principle
"Friendship first, competition second", fair, open and just.
Eight, the way of participation
Each team consists of three students in a department. A * * * is divided into six teams.
Nine. Competitive procedure
At the beginning of the competition, the rules of the competition will be announced, representatives and players will be introduced, and judges will be introduced. The competition is about to begin, from required questions to competition questions.
1, required questions: each team member answers one question. (each question 10 points. Correct answer 10 score, incorrect answer does not score)
2. Grab the answer: * * * 20 questions, the answers are announced by the host, and all students present can participate. (each question 10, correct answer 10, wrong answer 10)
3. Risk questions: one * * * six questions, with scores of 10, 20 and 30 respectively. Teams with low scores after two rounds were selected in turn. (The correct answer shall be scored accordingly, and the wrong answer shall be deducted accordingly.)
The competition order of each team will be arranged randomly by the organizer.
All kinds of topics should be sealed with envelopes, which can only be opened when the host announces the start of the game after the game starts.
6. Each team must obey all the judgments and commands of the referee and the host, and strictly abide by the behaviors of the team that have disputes at the scene and affect the normal progress of the game, otherwise, the team that violates discipline will be assessed and its qualifications and achievements will be cancelled.
7. During the competition, other personnel shall not give any hints. Once found, cancel the answer score of this question. In severe cases, the corresponding scores of the team will be deducted.
8. If the scores are the same, the winner will be decided in the form of play-offs.
X. Award setting
* * * The design of this competition: first prize, second prize, two third prizes and three third prizes.
Unit knowledge contest activity plan 5
I. Purpose of the event
In order to develop college students' thinking, better implement the requirements of college students' quality development, enrich students' after-school life, and provide students with space for multi-faceted development, the College of Mathematics and Statistics decided to hold a series of campus activities related to mathematics, better display our unique culture, and let everyone know and like "Mathematics", which occupies an irreplaceable position in college teaching.
Second, the activity slogan
"Show the beauty of mathematics and the charm of reason!"
Three. moving target
Freshmen in our department have a deeper understanding of mathematics culture and feel the essence, thoroughness, interest and beauty of mathematics, which provides a platform for students to show themselves and better integrate into campus activities.
Four. Contents and requirements of activities:
1. It's for freshmen in the Department of Mathematics. Students in all classes should actively participate and not be absent without reason.
2. Take the form of intelligence test, complete the specified questions within the specified time (50 minutes), and ask for clear organization.
3. The number of first, second and third prizes and excellent prizes among the contestants shall be proportional.
V required equipment and tools
1, multimedia classrooms and equipment
2. Copy materials, certificates, pens and A4 answer sheets
Work arrangement of intransitive verbs (personnel shall be determined separately)
1, collect a large number of mathematical data and establish a contest question bank;
2. Participate in the publicity of activities and the setting of venues.
3. Judges and moderators
4. Records of activities (including photos, press releases, etc.). )
Seven. Award settings
The competition decided: first prize 1 name, 2 second prizes, 3 third prizes and several excellent prizes. (depending on the number of participants).
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