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Introduction and recommendation of super atrial dream terminator skills
Passive skills

Put away passive skills, active skills, explosive skills and other skills.

Super Atrial Dream Terminator is a career change for Delecque. How does the terminator choose a career? Let's take a look at the skill introduction and recommendation of Super atrix Dream Terminator.

When Delecque, a new professional, jumped ship, the terminator was stronger than the poisonous snake in the main line craft, and the actual strength would not be known until the equipment was formed. author

Terminator is practiced in the test suit, and only the skills and output ideas of terminator are discussed here. Due to the limited test time and materials of the test suit,

Limited and limited by personal understanding, it may not be correct. Welcome to discuss and correct me.

First of all, the conclusion: Terminator is a powerful profession, and its output revolves around throwing explosives and keeping the explosive circuit passively injured as much as possible.

Trigger the biological bomb to be passive, and then detonate it through shooting and explosion skills, causing huge range of damage, and the explosion is strong and passive.

External fire attribute gain effect, visual inspection: the gain of fire intensity is the highest in the whole profession, which is even more outrageous than other strong occupations. In addition, this paper is based on the test suit.

There may be a bug in the data, and the value has been adjusted (the cd has become smaller and stronger, so it can only be revised again). There may be some differences in official services, but there should not be much change.

Terminator skill analysis and bonus recommendation let's talk about passivity first. The author thinks that the choice of professional skills depends on the passive participation of the profession on the one hand, and the equipment effect of the player on the other hand, especially the weapon. Therefore, everyone should add points according to their own situation and understanding of the profession, instead of mindlessly referring to other people's extra points. You need to give a good reason for the skills you pointed out.

Don't send it all at once. I will send it in different buildings according to my skills, which is also convenient for discussion. )

Passive:

Double gun shooting

Skill analysis: increase skill damage and calculate it on the basis of the original skill damage percentage value. To put it more bluntly, it directly increases xx% damage. The other is that this passivity has changed the terminator's general attack form and turned it into a cool double gun. When kicking, the general attack becomes a kick to kick the enemy away. When the air raid makes the air float, the general attacking enemy will throw a Grenade and quickly turn it back and step on it to detonate (I have tried this Grenade for a long time, but it can't be detonated by shooting explosion, and this action is automatic); Assault explosion means that in the process of general attack, that is to say, in the process of continuous general attack, if an enemy approaches the character, he will instantly bend over, turn around and give him a juo, and then quickly return to his original place, which is very handsome. The specific amount of damage, strength bonus, is the yellow number in the picture. The general attack growth of different weapon types is different, and the short-barreled shotgun is obviously much higher.

Recommendation point: 20/ 15

Recommended reason: directly improve skills and general attack damage, especially the damage increment of general attack (players drool), and the full damage increment is 23.5%. If there are not many skill points, you can consider 15 points and point action training || to gain an additional 3.5% of damage, with a total of ***20.75% of damage increase.

Suspected bug: After testing, how many points did the two guns score? If the basic general attack is shot at will, there will be this special effect, which is equivalent to full marks. Bai Piao scored 20 points in the general attack.

score by sinking a shot

Skill analysis: you can earn shooting points by detonating explosives through shooting and explosion skills, including 0 explosive 1 point, 3 explosive1point, and at most 100 point. However, if you are hit once, you will be deducted 2 points (pay attention to the machine gun), and each 10 point will increase the damage and shooting damage (this damage should refer to skill damage, but I tested it with the number 165, and the 0.9% damage increment is really unpredictable, and the unit is 10,000, so the specific value is omitted. Welcome to know the little friends to tell me). The bonus of 10 will increase the damage of shot blasting skills (it should be noted that the shot blasting damage is fixed, and the maximum bonus of 100 will increase the damage by 5%, and the proportion of shot blasting damage will increase with the increase of skill points); Shooting supplement and perfect score award | and perfect score award || need to increase crit rate, and repair 5% damage and 15% explosion damage under the condition of 100 points respectively. If you want to keep this perfect reward, you need to take as few blows as possible, so that you can get 5 points when the score makes up for detonating the third-level explosive.

Recommendation point: 3/20

Recommended reason: Whether this damage increment refers to skill damage increment or explosion increment, if this value is full, shooting skill will increase by 5%, damage increment will be 8.3%, shooting explosion will increase by 5%, crit will increase by 4%, and explosion damage will be 15%. Although it is exaggerated, it will save points and short combat time in harsh combat environments such as land reclamation.

Explosives expert

Skill analysis: increase the damage and firepower of explosive skills (all explosive skills are strong by eating fire). After the first casting of blasting skills, a buff lasting 10 second is added to the blasting circuit. Each casting will increase the refresh time, adding one layer, up to 10 layer. If the explosion skill is not cast within 10 second, buff disappears. Destruction instinct | and destruction instinct || increase the penetration of explosion. So far, the author can't measure the benefits of infiltration, but it should be very important; Blasting circuit reinforcement | adds additional explosion damage, and blasting circuit reinforcement || needs to maintain 10 layer.

Recommendation point: 20

Recommended reason: Although this passivity needs to be superimposed as well as shooting score, explosion is the core output mode of the terminator, which is very easy to be superimposed (you need to look at the time from time to time, and you can even lose your brain if you bring thunder, because the cd of thunder is shorter than that of buff), and the explosion benefit is very high, and the explosion damage can be increased by 34.5% and 9% on the 10 floor.

Explosion-proof baffle

Skill analysis: When detonating 2-3 explosives with blasting skill, you must obtain a shield based on power ratio, with the maximum duration of 13s (it should be noted here that being attacked is not considered as being hit, but the advantage is that you can not reduce the shooting score). Emergency protection, described as "in a repeatable state", was initially understood by the author as the existence of repeatable casting skills, such as thunder or bomb sniper. After testing, it is not. Visual inspection means that if you don't have a shield now, and the cooling time of the shield has passed, you will have a 50% chance to automatically activate the shield without shooting and exploding (this state description is a bit fascinating, that is, when the cooling is good or the effect is reduced). At present, the test suit can't measure it, and it can't fold such a high cd.

Recommended score: 0

Highlight: Our slogan is: Don't hurt any skills! ! ! Well, it's mainly this passivity. Detonate it. Inevitable, and the income is not high. What we should consider is beating the boss, not being afraid of being beaten by the boss. In addition, you don't have to consider the shooting points mentioned above, just look at your own ability.

Biological bomb

Skill analysis: Some skills can turn the enemy into a biological bomb state (the whole body turns red, and the ice force will be seen in the flame state. I thought it was a bug at first. Why is the pattern different? . ), at this time, the monster can be detonated by shooting and explosion skills, regarded as 1 explosive, increasing shooting points and reducing the monster's fire resistance. Remote sensing of life can make the surrounding biological bombs detonate together (this distance is not specified, but the actual range of detonation together is quite large). In addition, this special effect can easily trigger the requirement of continuous explosion in the flame zone; There is nothing to say about increasing the range and increasing the explosion range; Technology promotion | and technology promotion || both increase the trigger probability (in the actual test, if the probability is not increased, the lightning trigger is very high); Bio-bomb perception: When the bio-bomb effect is triggered, the cargo has a buff, which is similar to a blasting circuit and lasts for 10s. Every time you trigger, add one layer, and the firepower intensity of each layer will increase by 1%, up to 5% (in actual test, there will be an extra layer occasionally, for example, if I throw a thunderbolt, only one monster will trigger the biological bomb, but I will get two layers, which may be. It is also easy to maintain, and the trigger probability of Thunder is very high, especially after the technology upgrade. Speaking of which, although Thunder has not been introduced, we can already guess how important this skill is. Special effects skills that can trigger biological bombs: 20-point balance, 20-point Grenade celebration, 15-point concentrated shooting, 15-point multiple bombing, 0-point thunder, 10-point extreme drift.

Recommendation point: 15

Recommended reason: First of all, the extra explosion damage caused by biological bombs is not bad. In addition, each biological bomb can increase the shooting score by calculating 1 explosive; Fire reduction and anti-boss warfare can be maintained almost all the time, and the overall benefit is very high. If you point out the biological bomb perception, it will increase the firepower intensity by 5% in the whole process, which is very fragrant. A little higher is unnecessary, and the trigger probability itself is very high. With the increase of points, only the explosion damage and drag reduction rate are increased. The duration of the bomb and the duration of resistance reduction are fixed, and more points can be filled.

Use local materials

Skill analysis: destroy advanced monsters (not necessarily elite monsters), or destroy buildings, barrels, etc. It is possible to generate magazines or grenades and pick up the blue amount. At the same time, the magazine will increase the critical damage of shooting skills, and the Grenade will increase the critical damage of explosion skills (falling objects exist for a long time, which is not written in the description. The actual measurement takes about 8 seconds, and once buff picks them up, they will disappear automatically. A small probability of crossing the graph will automatically pick it up after crossing the graph, or it may be a bug). The maximum stack of each buffer is 10 layer. First aid kit, which describes something wrong, but does not affect understanding, is not for recovery, but to generate a first aid kit, not a magazine or Grenade. When the life of the first-aid kit is over 90%, it will be kept until the blood volume is below 50%. At this time, you will get an emergency recovery buff of 1 sec, and restore 30% of your life. The hidden materials do a specific explosive skill, and the shooting will detonate, which will definitely trigger the use of local materials, self-sufficiency, which is great; Steady-state, when in the first-aid box state, increase the critical hit rate by 5%, requiring us to always maintain more than 50% blood volume after getting the first-aid box; Reliable collection greatly increases the trigger probability; Survivor, increase the critical strike buff of shooting and explosion skills to 20 layers at most, that is, increase the critical strike by 20% respectively.

Recommended points: 5/0/20

Recommended reason: as long as you point out "self-sufficiency" and then go up, the income is not high; If your crit is seriously insufficient; Don't point it, because the chances of destroying buildings and killing high-level monsters are also good, so pick it up with fate; It is worth mentioning that the terminator has a high demand for blue, and more points can be made up, and the mana recovery is getting bigger and bigger. The damage of critics should be regarded as a gift.

Flame belt

Skill analysis: This is awakening passivity, which increases the fire attribute. With the increase of points, the fire intensity increases (specifically, the points are full of income, which cannot be measured, and it has not yet reached the realm of 15. . ), the continuous shooting and explosion of explosives will produce a flame zone, the scope of which depends on the level of explosives, and the overlapping flame zones will not cause harm. Pillar of fire, need a level 3 bomb, extra damage, nothing to say, the specific amount of damage is unknown; It's an interesting name. In the flame zone, the moving speed of the monster is reduced by 50%. This is a "broken leg". The moving speed of 50% provides sufficient time for the deployment of bombs. Plus the monster is a bit stupid, waiting to be blown up; Both the burn hazard | and the burn hazard || increase the fire intensity by 4%, which means that the total fire intensity is expected to increase by about 25%, which is very exaggerated; The duration of the vitality-enhanced flame zone is increased by 1 s, which can reach 3 seconds, which seems a little short, but the measured results show that the flame zone is highly triggered. Recommended points: 20 Recommended reason: If you can point out the special effects, you can order as much as you can; As I said before, the benefits of terminator fire are very high, and continuous explosion is very simple. Special effects such as thunderbolt, thunderbolt and biological bomb make the triggering probability of flame zone very high. Although I can't add some at present, in theory, the benefits are still considerable (this is not nonsense, passive awakening is generally core passive, and no one will miss it).

Suspected bug: According to the skill description, the flame zone will only be generated under continuous explosion shooting, but after testing, intermittent shooting explosion can also trigger the flame zone.