1, strong alignment! This is almost universally acknowledged. Spider's powerful alignment ability is sometimes even 1v2, 1v3, not to mention 1v 1. Few people can crush spiders.
2, DOTA's strongest propulsion ability, sometimes she can push the tower faster than the other five people. Often, when the other five people push in groups, they find that they have just arrived at someone else's tower, and their own tower has been pushed off by the spider. Especially when the lineup lacks aoe, it is really a headache to face the endless little spiders of spider children and grandchildren.
3, strong single-kill ability, passive skills+big moves, so that a large part of heroes can't beat A, can't run away, and open trees, so that you can't bypass the Woods.
4, it will invisibly increase the economic pressure of the other party.
5, agile hero, with strong later ability.
There are really few heroes in DOTA who can fight, push and kill in the early, middle and late stages. Spiders are very comprehensive.
Weaknesses are also worth noting:
1, the common problem of agile heroes-brittleness, little spider blood, team battle depends entirely on blood sucking or BKB to survive.
2. Without AOE, although its own propulsion ability is imba, its propulsion ability is very weak.
3. It requires high operation and is very troublesome. It is not enough to push without brains. In a sense, the little spider is equivalent to sending money and experience to each other.
4. In most competitions, there is a great dependence on BKB, which can be traced back to the first point, that is, brittleness. Second, skills.
I don't paste data or anything. I have no net. Just remember the approximate data of these things, such as 300 damage for level 4 W, 40% deceleration for level 4 passivity and so on. You can watch it in the game without wasting space.
However, there are still a few points to say about skills.
1, parasitic spider
Since 1 W can only spit out a small spider, then we have to use more elaborate operations to build an army of spiders. Here, we call the small spider that W spits out directly "first-class spider" and the parasitic spider "second-class spider". Because only the first-class spider has parasitic ability, we must first ensure that it will not die. Fortunately, this version of the spider web can make the little spider invisible, so the difficulty is much lower.
First of all, we should make the little spider from W into a team of 1 (according to personal hobbies), and then let the first-class spider bite the little soldier before he dies (pay attention to it before the little soldier dies, not when you want to make up the soldier), and then whether the other side makes up or you are making up, a second-class spider will be produced. Don't use the first-class spider circle hero to supplement the soldiers. This is the method.
After the second-class spider appears, don't let him attack on the battlefield, circle it away. If it doesn't click, circle it with the mouse, both the first-class spider and the second-class spider circle it, and then pull it farther away, of course, in the spider's web. Then you can press shift+H or don't press it if you are in a hurry to fill in the next soldier, and then press the number 1, which is the first level. If the operation is perfect, the final result is that a soldier has a first-class spider and four second-class spiders invisible in the spider web, and these only use1w.
2, the new spider web
The cooling time of cobwebs used to be 90 seconds, but now it is changed to 30 seconds, which is a great strengthening place. That's it. Before sending troops, spiders still have to complete the step of "casting a net at the place where the line of soldiers is handed over and then coming back". There are times when cobwebs are not invisible. I forgot it in a few seconds. In short, there are quite a few. I don't have a web page to write these things now, and I can't remember the data clearly. Please forgive me. What I mean by this is that when spiders are busy on a certain road, there is no need for cobwebs to be next to each other, and a distance can be left in the middle, because even in that distance, you are invisible. After all, you can't add cobwebs in the early stage.
There is also a well-known fact. To repeat, cobwebs can open trees, which is the best choice to prevent the other party from looking around the vision card. When you kill the prophet, you must wait for the spider's web on the CD, so that he can't test you.
3. Bite of passive skill paralysis
10%/20%/30%/40% slows down, while the speed of the spider itself is 3 15, and the spider's web-building speed adds up. I can't seem to get away from being bitten, but it's not. Although this deceleration and acceleration is imba, in fact, the deceleration buff only lasts for 2 seconds, which is probably a detour. It doesn't mean that A is finished in the past, but we still need to do something to cancel the post-attack shaking, that is, A should pay attention to it once in small-scale battles, and don't waste these APMs when playing team battles in 5v5, but do more things.
10%/ 15%/20%/25%, this data may be unknown to many people who play spiders, just as many people don't know that big fish can slow down when they step on it. The spider's passivity will not only slow down, but also make the other party miss, just like TK's e and buff last for 2 seconds before the revision, so you can harass the other party to make up the thread.
2/4/6/8, this data is estimated that many people don't know, but it is actually an additional attack power. I don't know what IF will think When a skill reaches level 4, it will only increase the attack intensity by 8 points ... I can only say that he is spoofing.
4. Big move
Vampire is not a magic ball, passive is a magic ball, which can be perfectly superimposed with sacrifices to disperse. The casting action is not short, only 20 seconds. At the same time, it is powerful, but there are still many shortcomings. If you use the main W, you may not add 6 levels.
The most common gameplay is also the most standard gameplay, and cw is the only gameplay (in fact, sometimes it is also a single dominant gameplay).
It is suggested that you take a group of eyes when you go out, which will make your life easier. A closed site, a marked road.
The purpose of the single inferior road is to put pressure on the other side as much as possible and even push down the other side's tower for the sake of grade and a small amount of basic equipment.
The way to add points is the main W and the auxiliary spider web.
The worst thing I can do is to be pulled by the other side indefinitely, killed several times by the tower and collapse directly. The best case is that I kill three people by myself and tear down the tower.
Of course, these situations are extreme, and we only talk about normal situations.
Under normal circumstances, if you are facing two or three opponents, after you finish, the other party will buy a set of real eyes, one will plug in the line, and the other will plug out your eyes, or give up pulling the field and simply plug in both real eyes to deal with you. This situation is basically helpless. Like other single-poor heroes, it is difficult to taste the experience, escape by the speed of spider webs, and occasionally vomit a W to make up for a soldier.
3. Single
Oh, this is my favorite. The first situation is used by Haitao spiders from the first perspective. You get out of the bottle temple, push off the other side's middle tower, and then continue to push in another way. You can watch Haitao's video, so I won't talk about it (Haitao wants advertising fees)
The second one is what I have been using since I typed 1 1 (it is easier to get the mvp). I went out to buy chickens and got a small round shield. I can buy food and drink for the rest of the money or just close the poor ghost shield and add 21211413334328.
The purpose is very simple, that is, kill the opposite middle road, don't go to other roads, gank stop in the middle road.
Take the shadow devil as an example (it's easier to kill this). Take an ointment when you go out, first lay a net in the middle, and then come back to stop the soldiers. Ignore your blood lost by Shadow Devil A, go to level 2 and give up mending the knife directly, bypass the line soldiers to bite the Shadow Devil, and then come back to replenish the soldiers. When he comes back, you keep biting him. In short, you must arrive at 6 o'clock first. It doesn't matter how many soldiers you fill, as long as you have shoes, and then kill him at 6 o'clock.
Of course, killing a shadow demon has no pride and technical content, and there are still many variables. Not every hero is as useless as a shadow demon, but the general idea is this. Probably, it is to disturb the opponent's recruitment and experience by returning blood from cobwebs or restoring products, and to interfere with his recruitment by missing hands caused by passive skills, forcing him to buy real eyes, suppress the level, and then directly kill at level 6, because he can't go around the forest. ....
One of the problems we face here is that when we kill each other by force, the other party returns to the bottom of the tower, and the tower kills you by counter-control. This kind of situation is very many, and it depends on proficiency. And level 6 doesn't have to kill the opposite person. The cd of the big move is very short, even if you can't kill each other, you can bite off a considerable amount of blood. He's going to gank, keeping fit, buying bottles and so on. But you don't need it. Our ultimate goal is to stop in the middle.
Spider has a great advantage that if you are active and passive, when you reach level 6, no matter whether he has anti-control skills or not, even if he is a level 6 lion full of The Hunger, he will not dare to stand on your high ground to replenish soldiers. If he dares to come, he will definitely be bitten to death or go home on the verge of death. Oh, of course, we should be careful. If you can't kill him, you don't have to chase him. If you don't get killed by a lion, you'll stay green without fear of firewood.
As mentioned above, wire control is very important. For spiders, the common thread control method is quite difficult to apply, because you always bite each other, which is hateful. Your soldier is beating the other soldier, and the other soldier is beating you, and there is no output on the line. This will definitely lead to your own line knocking down the other tower, which is also a weakness of spider hit. Unfortunately, there is no effective way to stop it. A slightly more effective way is to confuse the fire line, so that the fire line is not in the middle, but the fire line is hit by the other tower, and the other soldier is alternately hit by his own tower. This happens again when we are playing, which spiders like to see, because when the fire line is on the opposite highland, you dare to cross it, while when the fire line is on your own highland, if the other party wants to come over, it is necessary to consider whether it will be bitten by spiders for several times or even killed, especially when the spider reaches 6.
In short, the slogan of this single play is to kill the opposite side and occupy the middle road.
Although the spider's middle path is powerful, it may also be the point of collapse. Although spiders are a little stronger, they are far from the situation of imba. Although 72 werewolves and 73 fire pandas are unbalanced, I personally believe that IF is still working hard and working hard for the balance of DOTA. Like spiders, its own gank ability is very low. Once the middle road is blocked, or the vagrant dies several times, it is likely that everything will be lost.
Equipment items
Start with a few small pieces.
1, the ring of the soul, very easy to use. The spider of inferior road owner W is necessary, but streaking is not recommended. It will be fine in the fourth and fifth grades. The disadvantage is that it is slightly expensive.
2, poor ghost shield, active and passive in the middle of the road, the effect is good, anti-point, anti-soldier, anti-tower, anti-attack, you can go out naked, and then transport the recovery products later.
3, temples, spiders are not necessarily suitable for temples, but small spiders are suitable for temples. If you are not the infinite W of the Soul Ring Spider to push the thread, then you must build a temple. This thing surpasses the soul ring in propulsion ability and has some attributes. The disadvantage is that the magic is not enough, so it is better to give up the support of magic.
4. Wands/wands
A wand is not necessary, but 200 yuan is very useful and not bad. As for the wand, I really don't understand what the spider wants it for.
5, tie/eagle ring
I never wear a tie when I play with spiders. As for the eagle ring, it may be appropriate. I don't know if I've never had one.
6. Wrist band
I have always thought that wristbands are the best choice against strong winds, which may be misunderstood. Welcome to correct me.
Footwear selection
1, phase shoes
It's a good choice to prevent getting stuck while hunting, and it can also increase the attack power.
2. Artificial leg
The prosthetic leg is mainly for cutting strength. Don't say you have a prosthetic leg for agility, it's better to look at it. This is more suitable for a slight headwind or when the explosion of the other party is too high.
3. Green shoes
These new shoes are tasteless to spiders.
4. Flying shoes
Want to bring a line, reluctantly accept, but it is too expensive and not recommended.
5. Secret shoes
The spider who reveals the secret method is simply out of his mind, or doesn't know the hero spider at all.
Medium-term excessive equipment selection
BKB 1
Almost necessary, spider. In most cases, BKB plays a very important role!
2. Pioneer Shield
To tell the truth, the first time I played spider, I played Vanguard Shield. Now that I think about it, I am too young to use the Vanguard Shield in any melee. Well, I reluctantly suggest that novices play with spiders for a while, and naturally know that Pioneer Shield is useless.
3, jump knife
It's not an x or anything. I remember one time, I was on the active and passive list of spiders, opposite blackbird+warlock, which made me unable to take care of myself. By level 6, my situation has improved. Later, I took out my knife and killed blackbird and warlock n times for revenge ... of course, the situation was very special. Blackbird, hero, hates himself and hates you, and jumps into the knife and dies.
Step 4 sacrifice
If only you are a melee, or other melee is not a physical dps, it is not suitable for sacrifice. It is not ruled out that when there are many dps teammates in melee, sacrifice is really suitable for spiders. For example, the other party has monkeys and ghosts, and the sacrifice still needs spiders.
5, hag
Agile artifacts are also very suitable for spiders, but there is nothing in the follow-up and the axe is useless.
6. Zi Yuan
Spiders in Zi Yuan used to be very popular. I played them several times. The last question is back to the original point-brittleness! The new version of Zi Yuan, after transformation, may be used against enemy ants or something. Late blockbuster selection
Measure the output and output environment and choose carefully. I can't say anything. Butterfly and Godson are recommended, which are also suitable for most agile melee.
Spider is just one of many heroes, who will lose, win, kill and completely collapse. Writing a post is just a calculation, based on my little subjective experience.
Of course it's just a bunch of words. You still have to practice how to really play, when to go to war and when to walk the line. There are many heroes in DOTA, and spiders can play to the most strategic height. Good examples, 6.72f and 6.73b as players, I respect if very much and thank him for his efforts, but I am not very satisfied. Let me lose interest in dota a little bit. Spider, a traditional and powerful hero, feels a little eclipsed by Labik, werewolf and Phoenix. But dota is still a game with more than 100 heroes, not just a few heroes. I hope that dotaer can develop all heroes.