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How big is the World of Warcraft map? Area 1200 square kilometers, equivalent to a third-tier city.
We often say that World of Warcraft is not just a game, but a world. So how big is the world?

As we know, the unit used in the game is code, which is an English unit. 1 code =0.9 14 meter. The running speed in the game is 7 yards per second, which is about 6.5 meters. So you can press the Numlock (keyboard), continue running, and then calculate the distance by counting the time. Simple calculation, run one kilometer every 153 seconds.

An easier way is to ride a bird: as we all know, top riding can increase the speed by 365,438+00%, that is, 6.5 * (65,438+0+365,438+00%) = 26.65 m/s, and flying for one minute is about 65,438+0,600 m.

It's interesting to calculate with this speed: it takes about 3 minutes to fly from Stormwind to Treasure Bay, so the distance is about 5000 meters. Similarly, flying to the northernmost eversong forest is about 15000m. So the height of the Eastern Kingdom is * * * 20,000 meters (20 kilometers). In proportion, Kalimdor is almost 20 kilometers high, of which the "endless sea" is almost 20 kilometers wide and the width of the whole map is 40 kilometers. So the whole World of Warcraft map or the area of Azeroth is 30*40~= 1200 square kilometers, of which the land area is about 200 square kilometers. According to the surface area formula of a sphere, S=4πr? It can be calculated that the diameter of the planet Azeroth is 20 kilometers, which is equal to the distance from the Fifth Ring Road to the Sixth Ring Road in Beijing.

In contrast, the diameter of the earth is 12680 km, which is more than 600 times that of Azeroth. ...

Or to put it another way, the whole land area of Azeroth is almost equivalent to the urban area of a third-tier prefecture-level city in China (such as Liuzhou). The six main cities in the game (two burned and four left) can be understood as the centers of six districts, so the area of several tens of square kilometers in each district is reasonable. But there is a problem here. There are too few people.

Even when there are the most people, a server does not exceed 5000 people, plus NPC and monsters, up to 10 thousand. Considering that the two main cities are actually ghost towns (Danasus and Thunder Cliff), there may be four or five hundred people in the main city at the same time, and in extreme cases (such as besieged city), it will reach 1000, which cannot be more. What is the concept of 1000 people? An ordinary high school has this number. So Azeroth mainland is just a few high schools?

There is actually a saying about this population density: the population density of Azeroth is 50 people per square kilometer (including NPC), which is similar to that of the earth (5 1.64 people/square kilometer). There are also many uninhabited places on the earth, such as Siberia,130,000 square kilometers (more than Canada), and such a big place is only * *. In contrast, in World of Warcraft, there is no so-called "special desolation" where you can't see any creatures after running 1 minute (400 meters). Even the "desolate land" and "desolate land" with particularly desolate names actually have strange tasks. On the contrary, in some inaccessible "no man's land", such as the Qinghai-Tibet Plateau, it is possible for you to drive for a day without seeing anyone, let alone walk.

On the other hand, in the main city, especially auction houses or banks, there are generally at least dozens of people wandering around all the year round, and the local density is not as good as that of Don Quixote in Japan or Macau in China (believe it or not, the population density of Macau is 20,000 people per square kilometer), but it is still very crowded. After all, online games have a data exchange problem, and at the same time, more people online will get cards, which is good enough. Don't forget that when the national costume was first opened, there were too many people to walk, and a group of people scolded the server on the chat channel ... so it is understandable to make this figure.

Finally, let's boldly imagine: is it possible for Warcraft to make that version of War of Ten Thousand People in the future?

Judging from the engine used, it is unlikely. The bravest attempt in this respect is to embrace the lake in winter, the Ashland of that year. At first, I wanted to do "all-map undifferentiated combat", but the engine couldn't hold up and the card burst. Later, I switched to linear fighting, and my interest was greatly reduced. I just don't do it now. Every once in a while, I have a big fight or something. Honestly, it's quite fun. ...

In other words, in fact, not all games are suitable for the "war of ten thousand people". Those games with this slogan have not really achieved the war of ten thousand people, or they are played asynchronously with leaderboards, or they are web versions where characters can even hide without action. Ten thousand people on the same screen, it is impossible to really make an immediate action, reading a bar that can interrupt a relatively hard-core battle with the difference between the front and the back. On the other hand, it is actually unnecessary. Anyone who has played Aoshan knows that the Alliance Chongmen tribe rushed to the bridge. At that time, it was basically a remote AOE, and the equipment was almost out of power before it was halfway. The more people, the smaller the individual. Might as well fight for five copies.

From this perspective, the world of 200 square kilometers is big enough for individual players. It is said that many people spend their whole lives in the area where their home is located, attending primary schools, middle schools and universities, going to work, working, getting married … and never going out. This kind of life may only be tens of square kilometers, so will he think that Azeroth is really a bigger world?