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Rome 2 Total War AI How to Hit the Sea of Stones
Many players say that AI in Rome 2 Total War is very retarded, but it is a difficult problem to explode soldiers in the sea. Recently, some players have developed a method to fight AI in the sea of rocks. The following is a detailed analysis, which novice players can refer to.

Aishihai raiders

Starting from shogunate 2, the ai of the Total War series began to change from the slingshot sea of medieval 2 to the long-range sea. Almost all ai in Shogunate 2 are equipped with bows. Sometimes the whole army is a samurai bow, and the people who hit them are disgusting. ai will not accidentally hurt its own people, but will huddle together and still shoot arrows all over the sky (the enemy didn't hit you when his troops were crowded, but killed himself with a white flag). The troops guarding the distance react quickly, damn it.

After vomiting, get down to business. Everyone's basic configuration of troops is different, so there is nothing to say. We can't all have the same configuration and play the same way. It's so boring. This is the mode of the game. We are people who play games, not people who are played by games, so everyone should have their own methods, even those who like wild boar charge can enjoy it!

I use Macedonia, and the configuration is 6 pairs of armored spears, 4 teams of heavy spears, 2 javelin and 4 stones, all of which are the cheapest, 2 teams of Selissa heavy cavalry and 1 javelin light cavalry. There are not many cavalry at all, but they are the most important. Team 17 or above can be ignored, but no matter what troops you fight, cavalry will have them and bring them. Many people will definitely bring more than me, but I dare not think who doesn't bring any cavalry!

Want to play epic is nothing more than the other side has more troops than you, and you die less than the other side! The strength contrast between my battle and the enemy is almost 1: 2 (2640: 4893).

Anyway, no matter what the terrain, try to stay away from the center. It is better to have mountains.

Throw the Qingqi in the middle. This is a baby. Let him pull the monster. I remember the virtue of using a mage to brush a copy of Warcraft. In fact, the ai IQ of Rome 2 is lower than that of Shogun 2. It is not feasible for shogunate 2 to lure the enemy in this way. Shogunate 2' s remote basically refused to leave the brigade too far. If you insist on pulling him, you will basically be shot. Look at this strange profession. The whole enemy is pulling into an arc to drill over mountains and mountains. If you meet a hill or something, try to take the enemy there, which will tire them out. Basically, the enemy will foam at the mouth when he turns around the map for half a circle. At the beginning of the Qing dynasty, we must try our best to bypass it and don't stop, otherwise it will be surrounded badly. If your score is 1: 2, you can still win if the team is destroyed. It's hard to say what an epic is! You can return it if you win 1: 3. If this team is not destroyed, 1: 3 will still play, and it is hard to say what an epic is. If you win 1: 3, it will be good to keep 60% of your troops. Once I played 2600 against more than 8000, so I won, but I suffered heavy losses (at that time,

(hussars thrown in the middle)

(Began to pull the monster, this generation of enemies is super stupid, and a team of cavalry pulled thousands of people to run around the mountain for exercise)

Watching the excitement on General Hill reminds me of a sentence Wellington said in the movie Waterloo: "Have I ever seen a race of 50,000 people before?" )

(running in dismay)