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What words can sum up the year of the fifth personality?
I have to say that the popularity of the times is changing. In the past, players with the fifth personality were discussing what props they had or knew what props were old players. Later, more and more props that can prove the old players began to return, such as the color-changing version of the red rose, the action of Abyss II and so on. So players began to discuss what words to use, regardless of what props they had, to prove that they were older than the old players.

First, the red butterfly, golden eyes, fragrance, transmission, shock

The story of 10 is a kind of fear in the bones for ancient players and even for perfumers. Of course, literally, there is no need to understand.

In fact, the talent of bad luck at that time led to the possibility that if a teammate was hung on a chair, his blood would be cut off by a knife within a certain range of the chair, and the probability of being hit by a knife when the red butterfly was sent out was higher. Players who have experienced it will know how miserable it is. It is not an exaggeration to describe it as "uninhabited".

Second, independent weaving.

For spiders who can only scrape buildings and put nets now, this is not the case as early as ancient times. At that time, spiders were simply flexible enough to fly and cast nets on the ground at will, completely unrestricted. If they are Buddhist spiders, they can draw various shapes with nets. At that time, many players even competed to draw wonderful pictures with spiders, which was as interesting as fighting.

Three or ten wristbands

For formal service players, the earliest impression may be that mercenaries have no small life and six wristbands, but this has been revised.

In ancient times, that is, when the game was tested, mercenaries actually had 10 wristbands and became the veteran of the national team. Since then, the number of wristbands has laid a good foundation, and then reducing the number of wristbands has not changed its position, which is too strong.

It can be seen that in fact, for players, the ancient memory of the game is more about the gameplay and fun ways in the game. On the contrary, these things make people remember the game more than props, and these memories only exist in the minds of players who have experienced it. They are completely worried about returning to the game in any form, which is probably just the fun of ancient players.