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How to guide users with metaphorical design
In interface design, we need to know what kind of design will influence users subtly through psychological knowledge. Metaphor design has many design modes-simulation, clue and environment. These forms provide users with different visual feelings and correspondingly reduce their guidance. On the contrary, the lower the prompt, the more immersed the user is in the usage scenario and the more focused on the task.

Objectification reduces user perception. In the simulated interface, users can generate corresponding feelings through some familiar elements, and their feelings in life will be mapped to the interface. A good simulation interface will make users feel complicated and familiar, so the understanding cost of users is low enough. Objects can start with shape, material, color and so on.

For example, color has specific connotations in different social and cultural backgrounds. It is in users' mind, it may be an emotion, it may be an association, it may be a story. When designing, we should carefully consider the influence of color use on users' psychology. Establish a metaphorical system with clues. Metaphor is usually abstract and cannot be directly reflected in the real world, but is designed after summing up the laws of things.

Usually, the function of clue design is not the operation of the main process, but it is more convenient for some users to complete shortcuts. In order to highlight the core content of the interface, the performance of clues usually needs to be explored by users themselves, so more guidance should be considered rather than direct expression in the design.

Don't ignore the most basic details, treat users as ignorant children, don't let them use their brains, tell them what they want to know, and then they move on. 2. empty cup psychology. Don't think you know everything. Don't think that everyone, like you, has given up all simple and rude evaluations of beauty and ugliness. A smooth and silent guide.