Marigos early specific operation process:
Take 1 as the theme (that is, 5263 touches 4, or 723 touches 4. Then it depends on the situation. 8495) If it is not a corpse or touches too much fighting power, it is recommended to touch 4.
5263 curve:
General program: after the baptism of time, financial management will eventually become the two followers you want him to become, whether it is two 22 resurrection or two 12 machines. So our only way of thinking is to find financial management (instead of buying so-called quality creatures or pairs). With financial management, we have two advantages: economic advantage (1 2) and combat advantage (2 followers have high fighting capacity).
3 charge, there is wealth management to buy wealth management to change wealth management, and there is no wealth management to change pub wealth management.
Mark: First of all, you become the stupidest follower. If you haven't changed your financial management, buy 22 pirates and change again. Because 22 pirates is the perfect substitute for 5263curve financial management. At the same time, remember that if there are 22 pirates, the income of 22 elements/12 pigs needs to be sold to reflect the income, which will be lower, especially 12 pigs. (Because you hardly need to sell 12 pigs in the early stage, after 22 pirate lubrication curves, you will generally only "sell" one waiter and only charge 8 fees. ) If it is a single financial fish/tiger game, I will also buy 14 element or 3 1 pig. (You can also change stores for the second time)
4 fees, there is wealth management to buy wealth management, if there is double wealth management in the 3 fee round, it can be locked. As long as you can manage money in the early stage, only managing money is God.
Mark: If you buy wealth management and the remaining two cards are not good enough, then change them first.
There are two situations that are good enough: more financial management; High-quality resurrection in the case of theft: 12 mechanical or 22 resurrection. In both cases, 4 fees can be locked without going to D.
D first, then change, then buy. This card list can make it easier for us to buy followers with higher quality. Of course, it's not clear here in Marigos. If you replace it with Captain Hook's teeth, the advantages of this card sequence are very obvious-D look at three cards at a time, remove the worst token skills, and choose the best follower of 1 (compare the scene follower and the shop follower, and choose the one that is most suitable for the current lineup. You can imagine how embarrassing it is to use the hook teeth of skills directly without D, and then be forced to choose a card, and then go to the pair where D pesters the selected card.
5 charges, there is wealth management to buy wealth management to change wealth management. If you have played 22 pirates, you will be promoted to 2 directly.
If you haven't landed 22 pirates, sell 1/2 pigs or vendors or the weakest followers.
If there are three companies, sell a round of blood in your hand.
6 fee, 3 liters, 1-2 to 4.
7 fees, if 6 fees hit the revenge core, then build a lineup around the core (for example, buy 3 1 magnetic force); If the cost of 6 hits 4, then continue to change 4 and try to change the core.
If there are two touches, it is generally recommended to continue to touch 4, and find a second glory/third/impatience or other combat power to ensure the smooth 8495. (If the rhythm of touching 5 is extremely comfortable, consider touching 5 for the second time. )
Question: 63 Blue Dragon/Hook Tooth, 7 rounds, you have 12 machinery 12 machinery 22 resurrection 1 1 wealth management fish 5 entourage, and there is 12 machinery 22 resurrection in the pub. What should I do?
If you are the captain of Hook Tooth, change to 1 1 financial fish first, so that you can connect to 12 machinery or revive on the 22nd, and save 2 yuan to buy a waiter in the store.
If you are Marigos, you should first buy off the waiter in the shop, and then turn the overturned teapot, the dead monk (33 pigs), the discovery of fish or Agus into the impatience of our beloved glory hostess. -Blue Dragon changes first 1. This card may have saved us 2 yuan, but it also lost the opportunity to change it to 4. The income from changing it to 4 twice is
But when you don't need to change your card, you don't need heroic skills for the first time.
Insert a question about how the Persian princess chose Xu.
The Persian princess is of marriageable age and should choose Xu. Candidate male 100, which the princess has never seen before. Hundreds of people passed by the princess one by one in random order. Whenever a man passes by the princess, the princess either chooses him as her husband or doesn't. If you choose him, the remaining people who haven't appeared will be sent home, and the activity of choosing Ma Xu will be over. If you don't choose, that person will leave now, that is, pass this person and the next person will appear. If the pass is dropped, the princess can't go back on her word and choose again. The rule is that the princess must choose one of the 100 people as her husband, that is, if the first 99 people are not liked by the princess, she must choose the100th man as her husband, no matter how ugly he is.
The task is to design a selection method for the princess, so that she can choose the most handsome man among 100 people as Xu with the greatest probability.
The best plan: first reject the 100/e man (e is the natural logarithm, 2.7 18 ..., 100/e equals 37), remember the most handsome one among the 37 men, and then find the first man who is more handsome than the most handsome one among the first 37 men. If it doesn't match, choose the100th man.
For the battle flag, we don't need to give up the first 37% followers. Our usual experience can guide us which cards are worth taking and which ones we can't.
Of course, many people don't have this ability. I don't know which cards of "System Bureau" can help you, and I don't know how "Grandma Bureau" develops the fastest. Taking "no punching" at an inappropriate time will make you "dead in two rounds" or "the top four in this game are not in your league" As Franklin famously said, "Some people died at the age of 25, but were buried at the age of 75". When you catch some cards that have no future at all, but only present combat power [even some cards don't have present combat power], you look alive, but you are actually dead. (I'll talk about this later if there is space.)
The question that the Persian princess chose Xu Can also helped us to make some simple decisions. For example, Huanglong's four choices of five fees and six fees are generally 1, and Bai Piao will choose 1 after D (unless the first four are particularly good), because if the first one is not chosen 1, then the second one will be in a very embarrassing position if it is not satisfied.
For example, when the grid is not satisfied, even if the last three dollars are all stones, you have to buy a monster (in order to enhance a little fighting power and save money)-so you can't catch all the cards, try not to push yourself into the corner and finally choose again.
For Lanlong, when you don't need to change your card, you don't need heroic skills for the first time. For example, if you meet three strangers, you can change to the other three to see if there are three companies. If you meet four strange pairs, you can change four. If you meet 3 companies, you can touch and take fight screaming followers, and then change your skills. In short, we should use the skills of Blue Dragon flexibly. (Of course, it's ok to play d2-3 properly, otherwise you may encounter the situation that the shops are full of low-quality cards and there is no suitable object to carry out skills. )