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How to make the dynamic effect of AE particle wave smoke pattern?
AE is Adobe's graphic video processing software, which can not only edit professional videos, but also use hundreds of preset effects and animations. Especially in the use of special effects, it has always been favored by many film and television lovers, not only bringing a lot of special effects, but also installing various special effects plug-ins! Next, I will share with you the effect of making an AE particle wave smoke pattern with AE, which will definitely help friends who are learning AE. Come and have a look! Today, I'm sharing the ripple effect of AE particles, and the color map material is shared with you at the bottom. The plug-in form also invites you to download and build a new 2000x2000 composition with a frame rate of 25 and a duration of 5 seconds. A new solid layer with the same size as the composite is created, and the layer name is ripple. The background color can be arbitrarily added to the solid layer through the Form effect in the Trapcode plug-in, extending the basic attribute BaseForm, and choosing XYZ independent as the size, so that the XYZ size of particles can be adjusted independently, with the X-axis size set to 2000, the Y-axis size set to 300, and the Z-axis size set to 0, thus determining the basic size of ripples in the synthesis. Then set ParticlesinZ to 1 and XRotation to 90 degrees. At this time, the effect in the composition window is the extended FractalField of Auntie Sauce, the DisplacementMode is XYZ independent, and the Y-axis displacement is set to 150. You can see that the grid particles fluctuate on the y axis, and return to the BaseForm property. Set ParticlesinX to 300 to make the number of particles on the x axis more, expand the particle properties, set the feathering of spherical particles to 0, the size to 1, the opacity to 20, and then return the BaseForm property. Continue to set the particles more densely, ParticleinX is 1000, ParticleinY is 200, and then change the mixing mode in particles to color filter screen. At this point, the particles have a sense of smoke as a whole. Careful friends found that ParticlesinX was changed by me several times. Why not adjust it at once? Because there are many properties in the form plug-in, some effects are often realized by several parameters, so it is necessary to try many times in the process of making, and observe the changes of the effects synthesized into FractalField. Set the fractal field to affect the fractal as X, and choose trapezoid in the preset curve fractal to flatten both ends of the particle ripple. Set the horizontal flow to 130. At this time, you can see that the grid particles have moved along the x axis by playing the timeline. Continue to adjust the fractal field, set the typing scale FScale to 4 and the complexity to 4, so that the ripple becomes smooth. Some waveforms are basically done, and you can add color to the ripples by mapping. Drag the color map material prepared in advance into the composition to hide and display, continue to adjust the attributes in the form of ripples, expand the layer map LayerMaps, select the layer as the import material in the color and channel ColorandAlpha, and select YZ for the layer overlay MapOver, so that the color ripple particle effect is done ~ Extrapolation, can this effect be played with something else? Does he look like a cigarette to you? Let's start with the lazy way. Turn off the layer mapping to restore the particles to white and increase the Y-axis displacement in the fractal field to 500. Then select the second preset curve, and then click the mirror curve to rotate the corrugated layer by -90 degrees. Of course, this method is lazy. To better understand the form plug-in, let's copy the ripple layer again in the effect control and rename it smoke BaseForm. The x-axis size and y-axis size are reversed, the ParticlesinX and y are reversed, and the rotation is also added to the y-axis. LayerMaps does not select FractalField, and the displacement is changed to x axis 500. The fractal field affects the y axis, and the curve is selected by default. Change the flow direction to Y axis-130. You're done ~ share here about "AE particles! The content ends here, I hope it will help you! AE dynamic effect design has played a great role in practical work, which can more vividly show the functions, interfaces, interactive operations and other details of the product. Make the design details more vivid. If you want to study the dynamic effect of AE deeply, I suggest you study it!